Match planning

GS Para

My Team vs Opposition — add players to both sides and the game plan builds itself.

🏏 My Team

3/15
No players found
Batting 78 Bowling 48 Fielding 40 Keeper: none 3 bowling options
⚠️ No recognised wicketkeeper — someone will keep cold.
⚠️ Only 3 proven bowling option(s) — a full innings needs 5-6.

🎯 Opposition

0/15
No players found

No players yet — search above to add up to 15.

Add at least one player to both sides to generate the game plan.

🏏 My Team — player scouting reports

Batting: 259 inns, 6899 runs, adj avg 35.1, SR 70.4, HS 158, 30×50 14×100
Bowling: 745.3 ov, 154 wkts, eco 3.20, avg 15.5, best 4-22
Fielding: 86 catches, 16 run outs, 0 stumpings in 267 matches
Strengths
  • ✓Consistent run-scorer — adjusted average 35.1.
  • ✓Proven ability to go big — 14 hundred(s), best of 158.
  • ✓Genuine wicket-taker — bowling average of 15.5.
  • ✓Builds pressure with a tight economy of 3.20.
  • ✓Dangerous ground fielder — involved in 16 run outs.
Batting: 169 inns, 4119 runs, adj avg 29.4, SR 72.9, HS 139, 19×50 5×100
Bowling: 527.2 ov, 123 wkts, eco 3.47, avg 14.9, best 5-22
Fielding: 85 catches, 27 run outs, 24 stumpings in 184 matches
Strengths
  • ✓Proven ability to go big — 5 hundred(s), best of 139.
  • ✓Safe hands — 85 catches in 184 matches (0.46 per match), a genuine selection asset.
  • ✓Dangerous ground fielder — involved in 27 run outs.
  • ✓Sharp glovework — 24 stumpings.
Batting: 96 inns, 1425 runs, adj avg 21.3, SR 52.9, HS 67, 6×50 0×100
Bowling: 260.7 ov, 58 wkts, eco 3.58, avg 16.1, best 3-5
Fielding: 30 catches, 17 run outs, 1 stumpings in 101 matches
Strengths
  • ✓Genuine wicket-taker — bowling average of 16.1.
  • ✓Builds pressure with a tight economy of 3.58.
  • ✓Dangerous ground fielder — involved in 17 run outs.
Weaknesses
high Strike rotation needs urgent work Batting

Strike rate of 52.9 means long dot-ball chains and pressure on partners. Drill singles into gaps, soft-hand placement, and calling.

medium Not converting fifties into hundreds Batting

Only 0% of 50+ scores become hundreds (6 fifties, 0 hundreds). Practise batting in long blocks and resetting targets at 50.