Bradley Palmer

Bowling – Opening Bowler TAS
📈 Journey 📊 Rankings
Merge duplicate records
Search for this player's other accounts and combine them into one player. Records that share a match can never be merged.
Likely same player — one-click merge
play.cricket
Bradley Palmer
— · 2 matches · 25% match
Or search manually:
No players found — check the spelling, or try part of the name.
Records to merge — pick the master
Teams played for
Competitions
Registered with: Sandford Cricket Club
View on play.cricket.com.au ↗
Overall Needs Work
8/100
fielding 40% · bat 30% · bowl 30%
Fielding Proficient
37/100
Batting Working on Basics
not rated — working on basics
Bowling Proficient
54/100

Representative pathway — 0 pathway points in the overall rating

  • ● Body of work — 16 imported matches (+0.3)

Critical recommendations

high Batting
Getting starts but not surviving

Adjusted average of 12.9 over 14 innings. Focus on the first 15 balls: leave/defend percentages, judgement outside off stump.

medium Batting
High duck rate

Out for 0 in 14% of imported innings. Build a repeatable start routine: watch the ball out of the hand, score first run with low-risk pushes.

Strengths

  • ✓ Safe hands — 6 catches in 16 matches (0.38 per match), a genuine selection asset.
How these ratings are calculated
Overall
Weighted blend of the disciplines: Fielding 37 × 40% · Batting not rated (weight redistributed) · Bowling 54 × 30%. Unrated disciplines are dropped and the remaining weights rescaled, so a non-bowler is not punished for not bowling.
Level
×0.30 for the level played (Club 16). The same score is worth more in harder cricket.
Form
No match in the last 2 years, so not ranked. The rating shown is from the career.
Fielding
Outfield: 6 catches + 0 run outs (0 direct, 0 assisted) in 16 matches — 0.38 per match.
Batting
Not rated: 14 innings at 12.9 average — below the 20 floor needed to be presented as a batter.
Bowling
21 wickets in 15 matches bowled in (of 16 played) — 1.40 per match at 19.1, economy 4.30, strike rate 26.7.

Fielding — imported matches (16)

6
Ct (field)
0
Ct (WK)
0.38
Catches / match
0
RO (direct)
0
RO (assist)
0
Stumpings
6
Total dismissals
0.38
Dismissals / match

Batting — imported matches

158
Runs (14 inns)
12.9
Avg (adj)
—
Strike rate
52
High score
2
Not outs
7
Median position
Century (100+) Fifty (50–99) Not out (under 50) Out (under 50)

Bowling — imported matches

21
Wickets (93.3 ov)
4.3
Economy
19.1
Average
14
Maidens
0.21
Extras / over
26.7
Strike rate

Dismissal pattern

Imported-match summary

Matches 16 imported
Batting 158 runs in 14 inns @ 12.9 (SR —)
Milestones 0×100, 1×50, HS 52, 2 ducks
Bowling 21 wkts @ 19.1 (econ 4.3, SR 26.7)
Best / 5WI 5-24 · 1 five-fors
Fielding 6 ct, 0 RO, 0 st
All figures from imported scorecards only.

Further analysis

Batting form

Running not-out-adjusted average across innings (chronological).

Score distribution

How often each scoring band is reached — a read on consistency.

Scoring tempo

Runs vs balls faced per innings; line = a strike rate of 100.

Bowling form

Economy per spell (chronological) with the career economy as a baseline.

Wicket accumulation

Cumulative wickets across spells — the shape of their wicket-taking.

Fielding contribution

Breakdown of the 6 dismissals they were involved in.

Per-match fielding rate

0.38
Catches / match
0.38
Dismissals / match

Across 16 imported match(es).

Season by season

Seasons run 1 September – 31 August. Imported scorecards only.

Batting

Season Inns NO Runs HS Avg SR 50 100
2013/14 3 0 63 52 21 — 1 0
2012/13 7 1 40 16 6.53 — 0 0
2011/12 2 1 48 43* 36 — 0 0
2010/11 2 0 7 6 3.5 — 0 0

Bowling

Season Overs Mdns Runs Wkts Avg Econ SR
2013/14 18 4 68 2 34 3.78 54
2012/13 48.2 7 230 12 19.17 4.78 24.1
2011/12 15.5 0 65 5 13 4.19 18.6
2010/11 11.7 3 38 2 19 3.26 35

Fielding

Season Ct WK Ct RO St Dismissals
2013/14 2 0 0 0 2
2012/13 2 0 0 0 2
2011/12 1 0 0 0 1
2010/11 1 0 0 0 1
Pathway benchmark

How does Bradley compare?

Year-by-year, aligned by age — against Sam Konstas or any player you pick.

Flag it for review — duplicate records that should be one player, or numbers that look wrong. It joins a queue; nothing changes straight away.