Jacko Mallett

Batting – Middle-Order Batter VIC Anchor / accumulator
📈 Journey 📊 Rankings 🎥 Video 16
Merge duplicate records
Search for this player's other accounts and combine them into one player. Records that share a match can never be merged.
Or search manually:
No players found — check the spelling, or try part of the name.
Records to merge — pick the master
Teams played for
Competitions
Registered with: Leopold Cricket Club · Drysdale Cricket Club · Barwon Heads Cricket Club
View on play.cricket.com.au ↗
Overall Needs Work
8/100
fielding 40% · bat 30% · bowl 30%
Fielding Needs Work
22/100
Batting Proficient
48/100
Bowling Proficient
57/100

Representative pathway — 0 pathway points in the overall rating

  • ● Body of work — 23 imported matches (+0.5)

Critical recommendations

high Batting
Strike rotation needs urgent work

Strike rate of 46.9 means long dot-ball chains and pressure on partners. Drill singles into gaps, soft-hand placement, and calling.

medium Fielding
Low overall fielding impact

0.17 dismissals per match across 23 matches. Add direct-hit and ground-fielding reps to turn half-chances into run outs.

Strengths

How these ratings are calculated
Overall
Weighted blend of the disciplines: Fielding 22 × 40% · Batting 48 × 30% · Bowling 57 × 30%. Unrated disciplines are dropped and the remaining weights rescaled, so a non-bowler is not punished for not bowling.
Level
×0.30 for the level played (Club 15). The same score is worth more in harder cricket.
Form
Rated on the last 15 matches since 31 Oct 2024. Older cricket still shows in the career figures but does not count.
Fielding
Outfield: 4 catches + 0 run outs (0 direct, 0 assisted) in 23 matches — 0.17 per match.
Batting
429 runs in 21 innings, adjusted average 26.3, strike rate 46.9. Qualifies on the floors (avg ≥ 20, SR ≥ 40).
Bowling
13 wickets in 14 matches bowled in (of 23 played) — 0.93 per match at 24.0, economy 4.39, strike rate 32.8.

Fielding — imported matches (23)

4
Ct (field)
0
Ct (WK)
0.17
Catches / match
0
RO (direct)
0
RO (assist)
0
Stumpings
4
Total dismissals
0.17
Dismissals / match

Batting — imported matches

429
Runs (21 inns)
26.27
Avg (adj)
46.94
Strike rate
59
High score
6
Not outs
5
Median position
Century (100+) Fifty (50–99) Not out (under 50) Out (under 50)

Bowling — imported matches

13
Wickets (71 ov)
4.39
Economy
24
Average
5
Maidens
0.08
Extras / over
32.8
Strike rate

Dismissal pattern

Imported-match summary

Matches 23 imported
Batting 429 runs in 21 inns @ 26.27 (SR 46.94)
Milestones 0×100, 2×50, HS 59, 0 ducks
Bowling 13 wkts @ 24 (econ 4.39, SR 32.8)
Best / 5WI 4-24 · 0 five-fors
Fielding 4 ct, 0 RO, 0 st
All figures from imported scorecards only.

Further analysis

Batting form

Running not-out-adjusted average across innings (chronological).

Score distribution

How often each scoring band is reached — a read on consistency.

Scoring tempo

Runs vs balls faced per innings; line = a strike rate of 100.

Bowling form

Economy per spell (chronological) with the career economy as a baseline.

Wicket accumulation

Cumulative wickets across spells — the shape of their wicket-taking.

Fielding contribution

Breakdown of the 4 dismissals they were involved in.

Per-match fielding rate

0.17
Catches / match
0.17
Dismissals / match

Across 23 imported match(es).

Season by season

Seasons run 1 September – 31 August. Imported scorecards only.

Batting

Season Inns NO Runs HS Avg SR 50 100
2026/27 2 0 28 24 14 66.67 0 0
2025/26 9 6 194 33 35.93 42.36 0 0
2024/25 2 0 71 59 35.5 57.26 1 0
2023/24 2 0 14 13 7 46.67 0 0
2014/15 2 0 22 17 11 — 0 0
2013/14 4 0 100 52 25 — 1 0

Bowling

Season Overs Mdns Runs Wkts Avg Econ SR
2026/27 5 0 32 0 — 6.4 —
2025/26 19 1 80 8 10 4.21 14.3
2024/25 10 1 29 0 — 2.9 —
2023/24 6 1 21 1 21 3.5 36
2014/15 7 1 33 0 — 4.71 —
2013/14 24 1 117 4 29.25 4.88 36

Fielding

Season Ct WK Ct RO St Dismissals
2025/26 2 0 0 0 2
2024/25 2 0 0 0 2
Pathway benchmark

How does Jacko compare?

Year-by-year, aligned by age — against Sam Konstas or any player you pick.

Flag it for review — duplicate records that should be one player, or numbers that look wrong. It joins a queue; nothing changes straight away.