Robert McKee

Bowling – Opening Bowler ACT
📈 Journey 📊 Rankings
Merge duplicate records
Search for this player's other accounts and combine them into one player. Records that share a match can never be merged.
Or search manually:
No players found — check the spelling, or try part of the name.
Records to merge — pick the master
Teams played for
Competitions
Registered with: South Gawler Cricket Club · North Canberra Gungahlin Junior Cricket Club
View on play.cricket.com.au ↗
Overall Needs Work
8/100
fielding 40% · bat 30% · bowl 30%
Fielding Proficient
39/100
Batting Working on Basics
not rated — working on basics
Bowling
Not enough data

Representative pathway — 0 pathway points in the overall rating

  • ● Body of work — 13 imported matches (+0.3)

Critical recommendations

high Batting
Getting starts but not surviving

Adjusted average of 6.8 over 7 innings. Focus on the first 15 balls: leave/defend percentages, judgement outside off stump.

medium Bowling
Tight but not threatening

Economy of 2.59 is excellent but a wicket every 53 balls is slow. Develop a genuine wicket-taking variation and attack the stumps more.

Strengths

  • ✓ Safe hands — 5 catches in 13 matches (0.38 per match), a genuine selection asset.
How these ratings are calculated
Overall
Weighted blend of the disciplines: Fielding 39 × 40% · Batting not rated (weight redistributed) · Bowling not rated (weight redistributed). Unrated disciplines are dropped and the remaining weights rescaled, so a non-bowler is not punished for not bowling.
Level
×0.30 for the level played (Club 13). The same score is worth more in harder cricket.
Form
No match in the last 2 years, so not ranked. The rating shown is from the career.
Fielding
Outfield: 5 catches + 1 run outs (1 direct, 0 assisted) in 13 matches — 0.46 per match.
Batting
Not rated: 7 innings at 6.8 average — below the 20 floor needed to be presented as a batter.
Bowling
Not rated: 5 wickets from 44.0 overs across 9 matches bowled in (of 13 played) — 0.56 per match, under the 0.25 floor. Bowls too rarely to judge.

Fielding — imported matches (13)

5
Ct (field)
0
Ct (WK)
0.38
Catches / match
1
RO (direct)
0
RO (assist)
0
Stumpings
6
Total dismissals
0.46
Dismissals / match

Batting — imported matches

37
Runs (7 inns)
6.8
Avg (adj)
—
Strike rate
14
High score
2
Not outs
7
Median position
Century (100+) Fifty (50–99) Not out (under 50) Out (under 50)

Bowling — imported matches

5
Wickets (44 ov)
2.59
Economy
22.8
Average
3
Maidens
0.11
Extras / over
52.8
Strike rate

Dismissal pattern

Imported-match summary

Matches 13 imported
Batting 37 runs in 7 inns @ 6.8 (SR —)
Milestones 0×100, 0×50, HS 14, 1 ducks
Bowling 5 wkts @ 22.8 (econ 2.59, SR 52.8)
Best / 5WI 2-23 · 0 five-fors
Fielding 5 ct, 1 RO, 0 st
All figures from imported scorecards only.

Further analysis

Batting form

Running not-out-adjusted average across innings (chronological).

Score distribution

How often each scoring band is reached — a read on consistency.

Scoring tempo

Runs vs balls faced per innings; line = a strike rate of 100.

Bowling form

Economy per spell (chronological) with the career economy as a baseline.

Wicket accumulation

Cumulative wickets across spells — the shape of their wicket-taking.

Fielding contribution

Breakdown of the 6 dismissals they were involved in.

Per-match fielding rate

0.38
Catches / match
0.46
Dismissals / match

Across 13 imported match(es).

Season by season

Seasons run 1 September – 31 August. Imported scorecards only.

Batting

Season Inns NO Runs HS Avg SR 50 100
2017/18 2 0 1 1 0.5 — 0 0
2016/17 1 0 4 4 4 133.33 0 0
2015/16 2 1 12 8 9 — 0 0
2014/15 2 1 20 14* 15 — 0 0

Bowling

Season Overs Mdns Runs Wkts Avg Econ SR
2017/18 6 0 33 0 — 5.5 —
2016/17 8 0 32 2 16 4 24
2015/16 5 0 32 0 — 6.4 —
2014/15 25 3 17 3 5.67 0.68 50

Fielding

Season Ct WK Ct RO St Dismissals
2016/17 0 0 1 0 1
2015/16 4 0 0 0 4
2014/15 1 0 0 0 1
Pathway benchmark

How does Robert compare?

Year-by-year, aligned by age — against Sam Konstas or any player you pick.

Flag it for review — duplicate records that should be one player, or numbers that look wrong. It joins a queue; nothing changes straight away.