Aaryan Menon

Bowling – Opening Bowler NSW Anchor / accumulator
📈 Journey 📊 Rankings 🎥 Video 11
Merge duplicate records
Search for this player's other accounts and combine them into one player. Records that share a match can never be merged.
Or search manually:
No players found — check the spelling, or try part of the name.
Records to merge — pick the master
Teams played for
Competitions
Registered with: Sydney University Cricket Club · The University of Sydney · UniSport Australia
View on play.cricket.com.au ↗
Overall Needs Work
13/100
fielding 40% · bat 30% · bowl 30%
Fielding Needs Work
32/100
Batting Working on Basics
not rated — working on basics
Bowling Advance
64/100

Representative pathway — 4 pathway points in the overall rating

  • ● Premier or state pathway — 3 matches (+1.2)
  • ● Regional representative — 16 matches (+2.4)
  • ● Body of work — 30 imported matches (+0.6)

Critical recommendations

high Batting
Getting starts but not surviving

Adjusted average of 7.9 over 12 innings. Focus on the first 15 balls: leave/defend percentages, judgement outside off stump.

Strengths

  • ✓ Genuine wicket-taker — bowling average of 14.8.
  • ✓ Builds pressure with a tight economy of 3.20.
How these ratings are calculated
Overall
Weighted blend of the disciplines: Fielding 32 × 40% · Batting not rated (weight redistributed) · Bowling 64 × 30%. Unrated disciplines are dropped and the remaining weights rescaled, so a non-bowler is not punished for not bowling.
Level
×0.37 for the level played (1st grade 1 · 2nd grade 5 · 3rd grade 3 · Club 8 · 4th grade 6 · 5th grade and below 4). The same score is worth more in harder cricket.
Form
Rated on the last 27 matches since 26 Oct 2024. Older cricket still shows in the career figures but does not count.
Fielding
Outfield: 7 catches + 3 run outs (1 direct, 2 assisted) in 30 matches — 0.33 per match.
Batting
Not rated: 12 innings at 7.9 average — below the 20 floor needed to be presented as a batter.
Bowling
47 wickets in 30 matches — 1.57 per match at 14.8, economy 3.20, strike rate 27.7.

Fielding — imported matches (30)

7
Ct (field)
0
Ct (WK)
0.23
Catches / match
1
RO (direct)
2
RO (assist)
0
Stumpings
10
Total dismissals
0.33
Dismissals / match

Batting — imported matches

57
Runs (12 inns)
7.92
Avg (adj)
34.78
Strike rate
13
High score
8
Not outs
11
Median position
Century (100+) Fifty (50–99) Not out (under 50) Out (under 50)

Bowling — imported matches

47
Wickets (216.7 ov)
3.2
Economy
14.77
Average
48
Maidens
0.11
Extras / over
27.7
Strike rate

Dismissal pattern

Imported-match summary

Matches 30 imported
Batting 57 runs in 12 inns @ 7.92 (SR 34.78)
Milestones 0×100, 0×50, HS 13, 1 ducks
Bowling 47 wkts @ 14.77 (econ 3.2, SR 27.7)
Best / 5WI 6-11 · 1 five-fors
Fielding 7 ct, 3 RO, 0 st
All figures from imported scorecards only.

Further analysis

Batting form

Running not-out-adjusted average across innings (chronological).

Score distribution

How often each scoring band is reached — a read on consistency.

Scoring tempo

Runs vs balls faced per innings; line = a strike rate of 100.

Bowling form

Economy per spell (chronological) with the career economy as a baseline.

Wicket accumulation

Cumulative wickets across spells — the shape of their wicket-taking.

Fielding contribution

Breakdown of the 10 dismissals they were involved in.

Per-match fielding rate

0.23
Catches / match
0.33
Dismissals / match

Across 30 imported match(es).

Season by season

Seasons run 1 September – 31 August. Imported scorecards only.

Batting

Season Inns NO Runs HS Avg SR 50 100
2025/26 5 3 12 8* 3.84 63.16 0 0
2024/25 6 4 39 13* 10.83 42.39 0 0
2023/24 1 1 6 6* 6 150 0 0

Bowling

Season Overs Mdns Runs Wkts Avg Econ SR
2026/27 4 0 21 3 7 5.25 8
2025/26 58 4 256 12 21.33 4.41 29
2024/25 148 44 381 30 12.7 2.57 29.6
2023/24 6.7 0 36 2 18 5.4 20

Fielding

Season Ct WK Ct RO St Dismissals
2025/26 4 0 2 0 6
2024/25 3 0 1 0 4
Pathway benchmark

How does Aaryan compare?

Year-by-year, aligned by age — against Sam Konstas or any player you pick.

Flag it for review — duplicate records that should be one player, or numbers that look wrong. It joins a queue; nothing changes straight away.