Sam Giblett (27)

Bowling – Opening Bowler U14 (2012/13) VIC
📈 Journey 📊 Rankings
Merge duplicate records
Search for this player's other accounts and combine them into one player. Records that share a match can never be merged.
Likely same player — one-click merge
play.cricket
Sam Giblett
VIC · 20 matches · 50% match
Or search manually:
No players found — check the spelling, or try part of the name.
Records to merge — pick the master
Teams played for
Competitions
Registered with: Box Hill Cricket Club · Heatherdale Cricket Club
Age: Born on/after 1 Sep 1998 (inferred from U14 eligibility, 2012/13 season)
Green Shield: 0 season(s) played · last GS year 2014/15 (ages out of U16 after this)
View on play.cricket.com.au ↗
Overall Needs Work
0/100
fielding 40% · bat 30% · bowl 30%
Fielding Needs Work
0/100
Batting Working on Basics
not rated — working on basics
Bowling
Not enough data

Representative pathway — 0 pathway points in the overall rating

  • ● Body of work — 9 imported matches (+0.2)

Critical recommendations

high Batting
Getting starts but not surviving

Adjusted average of 9.5 over 7 innings. Focus on the first 15 balls: leave/defend percentages, judgement outside off stump.

Strengths

How these ratings are calculated
Overall
Weighted blend of the disciplines: Fielding 0 × 40% · Batting not rated (weight redistributed) · Bowling not rated (weight redistributed). Unrated disciplines are dropped and the remaining weights rescaled, so a non-bowler is not punished for not bowling.
Level
×0.30 for the level played (Club 9). The same score is worth more in harder cricket.
Form
No match in the last 2 years, so not ranked. The rating shown is from the career.
Fielding
Outfield: 3 catches + 1 run outs (1 direct, 0 assisted) in 9 matches — 0.44 per match.
Batting
Not rated: 7 innings at 9.5 average — below the 20 floor needed to be presented as a batter.
Bowling
Not rated: 12 wickets from 57.5 overs across 9 matches — 1.33 per match, under the 0.25 floor. Bowls too rarely to judge.

Fielding — imported matches (9)

3
Ct (field)
0
Ct (WK)
0.33
Catches / match
1
RO (direct)
0
RO (assist)
0
Stumpings
4
Total dismissals
0.44
Dismissals / match

Batting — imported matches

58
Runs (7 inns)
9.47
Avg (adj)
—
Strike rate
26
High score
1
Not outs
8
Median position
Century (100+) Fifty (50–99) Not out (under 50) Out (under 50)

Bowling — imported matches

12
Wickets (57.5 ov)
4.17
Economy
20
Average
6
Maidens
0.3
Extras / over
28.8
Strike rate

Dismissal pattern

Imported-match summary

Matches 9 imported
Batting 58 runs in 7 inns @ 9.47 (SR —)
Milestones 0×100, 0×50, HS 26, 1 ducks
Bowling 12 wkts @ 20 (econ 4.17, SR 28.8)
Best / 5WI 5-33 · 1 five-fors
Fielding 3 ct, 1 RO, 0 st
All figures from imported scorecards only.

Further analysis

Batting form

Running not-out-adjusted average across innings (chronological).

Score distribution

How often each scoring band is reached — a read on consistency.

Scoring tempo

Runs vs balls faced per innings; line = a strike rate of 100.

Bowling form

Economy per spell (chronological) with the career economy as a baseline.

Wicket accumulation

Cumulative wickets across spells — the shape of their wicket-taking.

Fielding contribution

Breakdown of the 4 dismissals they were involved in.

Per-match fielding rate

0.33
Catches / match
0.44
Dismissals / match

Across 9 imported match(es).

Season by season

Seasons run 1 September – 31 August. Imported scorecards only.

Batting

Season Inns NO Runs HS Avg SR 50 100
2020/21 1 0 8 8 8 — 0 0
2016/17 1 0 5 5 5 — 0 0
2014/15 1 0 2 2 2 — 0 0
2012/13 3 1 43 26* 19.11 — 0 0
2011/12 1 0 0 0 0 — 0 0

Bowling

Season Overs Mdns Runs Wkts Avg Econ SR
2020/21 8 0 48 2 24 6 24
2016/17 17 0 76 2 38 4.47 51
2015/16 6 0 25 0 — 4.17 —
2014/15 11.5 3 33 5 6.6 2.87 13.8
2012/13 14 3 56 3 18.67 4 28
2011/12 1 0 2 0 — 2 —

Fielding

Season Ct WK Ct RO St Dismissals
2015/16 1 0 0 0 1
2012/13 2 0 1 0 3
Pathway benchmark

How does Sam compare?

Year-by-year, aligned by age — against Sam Konstas or any player you pick.

Flag it for review — duplicate records that should be one player, or numbers that look wrong. It joins a queue; nothing changes straight away.