Steven Downey

Batting – Top-Order Batter
📈 Journey 📊 Rankings
Merge duplicate records
Search for this player's other accounts and combine them into one player. Records that share a match can never be merged.
Or search manually:
No players found — check the spelling, or try part of the name.
Records to merge — pick the master
Teams played for
Competitions
Registered with: South Coast District Cricket Association · Shellharbour City Cricket Club
View on play.cricket.com.au ↗
Overall Needs Work
5/100
fielding 40% · bat 30% · bowl 30%
Fielding Needs Work
18/100
Batting Working on Basics
not rated — working on basics
Bowling Established
~25/100
discounted — banded on wickets per match

Representative pathway — 0 pathway points in the overall rating

  • ● Body of work — 16 imported matches (+0.3)

Critical recommendations

high Batting
Getting starts but not surviving

Adjusted average of 14.2 over 18 innings. Focus on the first 15 balls: leave/defend percentages, judgement outside off stump.

medium Batting
Too many aerial dismissals

13 of 18 dismissals caught. Review shot selection — particularly lofted drives and pulls early in the innings. Train hitting along the ground until set.

medium Batting
High duck rate

Out for 0 in 11% of imported innings. Build a repeatable start routine: watch the ball out of the hand, score first run with low-risk pushes.

Strengths

How these ratings are calculated
Overall
Weighted blend of the disciplines: Fielding 18 × 40% · Batting not rated (weight redistributed) · Bowling 25 × 30%. Unrated disciplines are dropped and the remaining weights rescaled, so a non-bowler is not punished for not bowling.
Level
×0.30 for the level played (Club 16). The same score is worth more in harder cricket.
Form
No match in the last 2 years, so not ranked. The rating shown is from the career.
Fielding
Outfield: 2 catches + 0 run outs (0 direct, 0 assisted) in 16 matches — 0.12 per match.
Batting
Not rated: 18 innings at 14.2 average — below the 20 floor needed to be presented as a batter.
Bowling
5 wickets in 6 matches bowled in (of 16 played) — 0.31 per match at 32.4, economy 4.26, strike rate 45.6.

Fielding — imported matches (16)

2
Ct (field)
2
Ct (WK)
0.25
Catches / match
0
RO (direct)
0
RO (assist)
0
Stumpings
4
Total dismissals
0.25
Dismissals / match

Batting — imported matches

255
Runs (18 inns)
14.17
Avg (adj)
—
Strike rate
65
High score
0
Not outs
4
Median position
Century (100+) Fifty (50–99) Not out (under 50) Out (under 50)

Bowling — imported matches

5
Wickets (38 ov)
4.26
Economy
32.4
Average
2
Maidens
0.03
Extras / over
45.6
Strike rate

Dismissal pattern

Imported-match summary

Matches 16 imported
Batting 255 runs in 18 inns @ 14.17 (SR —)
Milestones 0×100, 1×50, HS 65, 2 ducks
Bowling 5 wkts @ 32.4 (econ 4.26, SR 45.6)
Best / 5WI 3-47 · 0 five-fors
Fielding 4 ct, 0 RO, 0 st
All figures from imported scorecards only.

Further analysis

Batting form

Running not-out-adjusted average across innings (chronological).

Score distribution

How often each scoring band is reached — a read on consistency.

Scoring tempo

Runs vs balls faced per innings; line = a strike rate of 100.

Bowling form

Economy per spell (chronological) with the career economy as a baseline.

Wicket accumulation

Cumulative wickets across spells — the shape of their wicket-taking.

Fielding contribution

Breakdown of the 4 dismissals they were involved in.

Per-match fielding rate

0.25
Catches / match
0.25
Dismissals / match

Across 16 imported match(es).

Season by season

Seasons run 1 September – 31 August. Imported scorecards only.

Batting

Season Inns NO Runs HS Avg SR 50 100
2011/12 5 0 108 37 21.6 — 0 0
2010/11 9 0 75 34 8.33 — 0 0
2009/10 4 0 72 65 18 — 1 0

Bowling

Season Overs Mdns Runs Wkts Avg Econ SR
2011/12 22 2 82 2 41 3.73 66
2010/11 16 0 80 3 26.67 5 32

Fielding

Season Ct WK Ct RO St Dismissals
2011/12 1 0 0 0 1
2010/11 1 0 0 0 1
2009/10 0 2 0 0 2
Pathway benchmark

How does Steven compare?

Year-by-year, aligned by age — against Sam Konstas or any player you pick.

Flag it for review — duplicate records that should be one player, or numbers that look wrong. It joins a queue; nothing changes straight away.