James Dowling (15)

Batting – Middle-Order Batter U16 (2026/27) VIC Balanced scorer
📈 Journey 📊 Rankings 🎥 Video 2
Merge duplicate records
Search for this player's other accounts and combine them into one player. Records that share a match can never be merged.
Likely same player — one-click merge
play.cricket
James Dowling
VIC · 2 matches · 100% match
play.cricket
James Dowling
VIC · 5 matches · 25% match
Or search manually:
No players found — check the spelling, or try part of the name.
Records to merge — pick the master
Teams played for
Competitions
Registered with: Hampton Cricket Club (VIC) · Hampton United Cricket Club
Age: Born on/after 1 Sep 2010 (inferred from U16 eligibility, 2026/27 season)
Green Shield: 0 season(s) played · last GS year 2026/27 (ages out of U16 after this)
View on play.cricket.com.au ↗
Overall Needs Work
8/100
fielding 40% · bat 30% · bowl 30%
Fielding Needs Work
23/100
Batting Proficient
47/100
Bowling Strong
~42/100
discounted — banded on wickets per match

Representative pathway — 1 pathway points in the overall rating

  • ● Body of work — 39 imported matches (+0.8)

Critical recommendations

medium Batting
Too many aerial dismissals

19 of 26 dismissals caught. Review shot selection — particularly lofted drives and pulls early in the innings. Train hitting along the ground until set.

Strengths

How these ratings are calculated
Overall
Weighted blend of the disciplines: Fielding 23 × 40% · Batting 47 × 30% · Bowling 42 × 30%. Unrated disciplines are dropped and the remaining weights rescaled, so a non-bowler is not punished for not bowling.
Level
×0.30 for the level played (Club 35). The same score is worth more in harder cricket.
Form
Rated on the last 35 matches since 31 Oct 2024. Older cricket still shows in the career figures but does not count.
Fielding
Outfield: 9 catches + 2 run outs (1 direct, 1 assisted) in 39 matches — 0.28 per match.
Batting
629 runs in 33 innings, adjusted average 23.1, strike rate 81.0. Qualifies on the floors (avg ≥ 20, SR ≥ 40).
Bowling
19 wickets in 31 matches bowled in (of 39 played) — 0.61 per match at 24.3, economy 3.93, strike rate 37.0.

Fielding — imported matches (39)

9
Ct (field)
0
Ct (WK)
0.23
Catches / match
1
RO (direct)
1
RO (assist)
0
Stumpings
11
Total dismissals
0.28
Dismissals / match

Batting — imported matches

629
Runs (33 inns)
23.1
Avg (adj)
80.95
Strike rate
64
High score
7
Not outs
5
Median position
Century (100+) Fifty (50–99) Not out (under 50) Out (under 50)

Bowling — imported matches

19
Wickets (117.2 ov)
3.93
Economy
24.26
Average
19
Maidens
0.36
Extras / over
37
Strike rate

Dismissal pattern

Imported-match summary

Matches 39 imported
Batting 629 runs in 33 inns @ 23.1 (SR 80.95)
Milestones 0×100, 2×50, HS 64, 2 ducks
Bowling 19 wkts @ 24.26 (econ 3.93, SR 37)
Best / 5WI 4-6 · 0 five-fors
Fielding 9 ct, 2 RO, 0 st
All figures from imported scorecards only.

Further analysis

Batting form

Running not-out-adjusted average across innings (chronological).

Score distribution

How often each scoring band is reached — a read on consistency.

Scoring tempo

Runs vs balls faced per innings; line = a strike rate of 100.

Bowling form

Economy per spell (chronological) with the career economy as a baseline.

Wicket accumulation

Cumulative wickets across spells — the shape of their wicket-taking.

Fielding contribution

Breakdown of the 11 dismissals they were involved in.

Per-match fielding rate

0.23
Catches / match
0.28
Dismissals / match

Across 39 imported match(es).

Season by season

Seasons run 1 September – 31 August. Imported scorecards only.

Batting

Season Inns NO Runs HS Avg SR 50 100
2026/27 4 0 32 17 8 47.06 0 0
2025/26 25 6 512 51* 25.4 82.58 1 0
2023/24 4 1 85 64* 26.56 95.51 1 0

Bowling

Season Overs Mdns Runs Wkts Avg Econ SR
2026/27 2 0 8 0 — 4 —
2025/26 111 19 436 18 24.22 3.93 37
2023/24 4.2 0 17 1 17 4.08 25

Fielding

Season Ct WK Ct RO St Dismissals
2025/26 7 0 2 0 9
2023/24 2 0 0 0 2
Pathway benchmark

How does James compare?

Year-by-year, aligned by age — against Sam Konstas or any player you pick.

Flag it for review — duplicate records that should be one player, or numbers that look wrong. It joins a queue; nothing changes straight away.