Daniel Brown

Bowling – Opening Bowler NSW Anchor / accumulator
📈 Journey 📊 Rankings
Merge duplicate records
Search for this player's other accounts and combine them into one player. Records that share a match can never be merged.
Likely same player — one-click merge
play.cricket
Daniel Brown
NSW · 32 matches · 50% match
play.cricket
Daniel Brown
NSW · 26 matches · 50% match
play.cricket
Daniel Brown
NSW · 8 matches · 50% match
play.cricket
Daniel Brown
NSW · 1 matches · 50% match
play.cricket
Daniel Brown
NSW · 1 matches · 50% match
play.cricket
Daniel Brown
— · 28 matches · 25% match
play.cricket
Daniel Brown
— · 18 matches · 25% match
play.cricket
Daniel Brown
NSW · 17 matches · 25% match
play.cricket
Daniel Brown
NSW · 6 matches · 25% match
play.cricket
Daniel Brown
— · 4 matches · 25% match
play.cricket
Daniel Brown
— · 4 matches · 25% match
play.cricket
Daniel Brown
NSW · 3 matches · 25% match
play.cricket
Daniel Brown
— · 3 matches · 25% match
play.cricket
Daniel Brown
— · 2 matches · 25% match
play.cricket
Daniel Brown
NSW · 1 matches · 25% match
play.cricket
Daniel Brown
NSW · 1 matches · 25% match
play.cricket
Daniel Brown
— · 1 matches · 25% match
play.cricket
Daniel Brown
— · 1 matches · 25% match
Or search manually:
No players found — check the spelling, or try part of the name.
Records to merge — pick the master
Teams played for
Competitions
Registered with: Freemans Reach Cricket Club · Hawkesbury Cricket Club (Prem)
View on play.cricket.com.au ↗
Overall Needs Work
18/100
fielding 40% · bat 30% · bowl 30%
Fielding Needs Work
12/100
Batting Working on Basics
not rated — working on basics
Bowling Proficient
30/100

Representative pathway — 16 pathway points in the overall rating

  • ● Premier or state pathway — 66 matches (+10.0)
  • ● Regional representative — 54 matches (+4.0)
  • ● Body of work — 120 imported matches (+2.4)

Critical recommendations

high Batting
Getting starts but not surviving

Adjusted average of 9.6 over 100 innings. Focus on the first 15 balls: leave/defend percentages, judgement outside off stump.

high Batting
Vulnerable to the straight ball

42 of 78 dismissals are bowled/LBW — likely playing across the front pad or leaving a gate. Work on a straighter bat path and head position over the ball.

medium Batting
High duck rate

Out for 0 in 21% of imported innings. Build a repeatable start routine: watch the ball out of the hand, score first run with low-risk pushes.

medium Bowling
Tight but not threatening

Economy of 3.89 is excellent but a wicket every 46 balls is slow. Develop a genuine wicket-taking variation and attack the stumps more.

medium Fielding
Low overall fielding impact

0.17 dismissals per match across 120 matches. Add direct-hit and ground-fielding reps to turn half-chances into run outs.

Strengths

How these ratings are calculated
Overall
Weighted blend of the disciplines: Fielding 12 × 40% · Batting not rated (weight redistributed) · Bowling 30 × 30%. Unrated disciplines are dropped and the remaining weights rescaled, so a non-bowler is not punished for not bowling.
Level
×0.58 for the level played (1st grade 18 · 2nd grade 67 · 3rd grade 21 · 4th grade 8 · 5th grade and below 6). The same score is worth more in harder cricket.
Form
No match in the last 2 years, so not ranked. The rating shown is from the career.
Fielding
Outfield: 19 catches + 1 run outs (1 direct, 0 assisted) in 120 matches — 0.17 per match.
Batting
Not rated: 100 innings at 9.6 average — below the 20 floor needed to be presented as a batter.
Bowling
143 wickets in 116 matches bowled in (of 120 played) — 1.23 per match at 29.6, economy 3.89, strike rate 45.6.

Fielding — imported matches (120)

19
Ct (field)
0
Ct (WK)
0.16
Catches / match
1
RO (direct)
0
RO (assist)
0
Stumpings
20
Total dismissals
0.17
Dismissals / match

Batting — imported matches

785
Runs (100 inns)
9.58
Avg (adj)
53.46
Strike rate
48
High score
22
Not outs
10
Median position
Century (100+) Fifty (50–99) Not out (under 50) Out (under 50)

Bowling — imported matches

143
Wickets (1086.2 ov)
3.89
Economy
29.55
Average
150
Maidens
0.19
Extras / over
45.6
Strike rate

Dismissal pattern

Imported-match summary

Matches 120 imported
Batting 785 runs in 100 inns @ 9.58 (SR 53.46)
Milestones 0×100, 0×50, HS 48, 21 ducks
Bowling 143 wkts @ 29.55 (econ 3.89, SR 45.6)
Best / 5WI 5-51 · 1 five-fors
Fielding 19 ct, 1 RO, 0 st
All figures from imported scorecards only.

Further analysis

Batting form

Running not-out-adjusted average across innings (chronological).

Score distribution

How often each scoring band is reached — a read on consistency.

Scoring tempo

Runs vs balls faced per innings; line = a strike rate of 100.

Bowling form

Economy per spell (chronological) with the career economy as a baseline.

Wicket accumulation

Cumulative wickets across spells — the shape of their wicket-taking.

Fielding contribution

Breakdown of the 20 dismissals they were involved in.

Per-match fielding rate

0.16
Catches / match
0.17
Dismissals / match

Across 120 imported match(es).

Season by season

Seasons run 1 September – 31 August. Imported scorecards only.

Batting

Season Inns NO Runs HS Avg SR 50 100
2016/17 10 0 98 38 9.8 78.4 0 0
2015/16 13 1 119 36* 9.86 51.52 0 0
2014/15 12 2 185 35 17.99 98.93 0 0
2013/14 13 2 80 24 7.1 90.91 0 0
2012/13 15 1 76 12 5.4 79.17 0 0
2011/12 11 4 60 28 7.44 63.16 0 0
2010/11 11 6 71 25* 9.98 120.34 0 0
2009/10 15 6 96 48* 8.96 — 0 0

Bowling

Season Overs Mdns Runs Wkts Avg Econ SR
2016/17 107 15 400 11 36.36 3.74 58.4
2015/16 126.3 21 569 12 47.42 4.5 63.2
2014/15 177.7 28 566 28 20.21 3.19 38.1
2013/14 149 17 615 17 36.18 4.13 52.6
2012/13 116.7 13 442 21 21.05 3.79 33.3
2011/12 139.3 12 623 22 28.32 4.47 38
2010/11 149.3 24 571 18 31.72 3.82 49.8
2009/10 120.8 20 439 14 31.36 3.63 51.8

Fielding

Season Ct WK Ct RO St Dismissals
2016/17 1 0 0 0 1
2015/16 3 0 0 0 3
2014/15 3 0 0 0 3
2013/14 2 0 0 0 2
2012/13 5 0 1 0 6
2011/12 3 0 0 0 3
2010/11 2 0 0 0 2
Pathway benchmark

How does Daniel compare?

Year-by-year, aligned by age — against Sam Konstas or any player you pick.

Flag it for review — duplicate records that should be one player, or numbers that look wrong. It joins a queue; nothing changes straight away.