Greg Lyall

All-Rounder – Bowling QLD Anchor / accumulator
📈 Journey 📊 Rankings
Merge duplicate records
Search for this player's other accounts and combine them into one player. Records that share a match can never be merged.
Or search manually:
No players found — check the spelling, or try part of the name.
Records to merge — pick the master
Teams played for
Competitions
Registered with: Queensland Veterans Cricket Inc.
View on play.cricket.com.au ↗
Overall Needs Work
9/100
fielding 40% · bat 30% · bowl 30%
Fielding Needs Work
27/100
Batting Proficient
40/100
Bowling Proficient
60/100

Representative pathway — 2 pathway points in the overall rating

  • ● Regional representative — 10 matches (+1.5)
  • ● Body of work — 10 imported matches (+0.2)

Critical recommendations

high Batting
Vulnerable to the straight ball

4 of 8 dismissals are bowled/LBW — likely playing across the front pad or leaving a gate. Work on a straighter bat path and head position over the ball.

medium Batting
High duck rate

Out for 0 in 20% of imported innings. Build a repeatable start routine: watch the ball out of the hand, score first run with low-risk pushes.

medium Fielding
Low overall fielding impact

0.20 dismissals per match across 10 matches. Add direct-hit and ground-fielding reps to turn half-chances into run outs.

Strengths

  • ✓ Genuine wicket-taker — bowling average of 14.9.
  • ✓ Builds pressure with a tight economy of 2.69.
How these ratings are calculated
Overall
Weighted blend of the disciplines: Fielding 27 × 40% · Batting 40 × 30% · Bowling 60 × 30%. Unrated disciplines are dropped and the remaining weights rescaled, so a non-bowler is not punished for not bowling.
Level
×0.30 for the level played (Club 10). The same score is worth more in harder cricket.
Form
No match in the last 2 years, so not ranked. The rating shown is from the career.
Fielding
Outfield: 2 catches + 0 run outs (0 direct, 0 assisted) in 10 matches — 0.20 per match.
Batting
174 runs in 10 innings, adjusted average 20.9, strike rate 69.9. Qualifies on the floors (avg ≥ 20, SR ≥ 40).
Bowling
13 wickets in 10 matches — 1.30 per match at 14.9, economy 2.69, strike rate 33.2.

Fielding — imported matches (10)

2
Ct (field)
0
Ct (WK)
0.2
Catches / match
0
RO (direct)
0
RO (assist)
0
Stumpings
2
Total dismissals
0.2
Dismissals / match

Batting — imported matches

174
Runs (10 inns)
20.88
Avg (adj)
69.88
Strike rate
40
High score
2
Not outs
7
Median position
Century (100+) Fifty (50–99) Not out (under 50) Out (under 50)

Bowling — imported matches

13
Wickets (72 ov)
2.69
Economy
14.92
Average
12
Maidens
0
Extras / over
33.2
Strike rate

Dismissal pattern

Imported-match summary

Matches 10 imported
Batting 174 runs in 10 inns @ 20.88 (SR 69.88)
Milestones 0×100, 0×50, HS 40, 2 ducks
Bowling 13 wkts @ 14.92 (econ 2.69, SR 33.2)
Best / 5WI 3-32 · 0 five-fors
Fielding 2 ct, 0 RO, 0 st
All figures from imported scorecards only.

Further analysis

Batting form

Running not-out-adjusted average across innings (chronological).

Score distribution

How often each scoring band is reached — a read on consistency.

Scoring tempo

Runs vs balls faced per innings; line = a strike rate of 100.

Bowling form

Economy per spell (chronological) with the career economy as a baseline.

Wicket accumulation

Cumulative wickets across spells — the shape of their wicket-taking.

Fielding contribution

Breakdown of the 2 dismissals they were involved in.

Per-match fielding rate

0.2
Catches / match
0.2
Dismissals / match

Across 10 imported match(es).

Season by season

Seasons run 1 September – 31 August. Imported scorecards only.

Batting

Season Inns NO Runs HS Avg SR 50 100
2017/18 2 0 8 8 4 25.81 0 0
2016/17 8 2 166 40* 25.94 76.15 0 0

Bowling

Season Overs Mdns Runs Wkts Avg Econ SR
2017/18 14 2 44 2 22 3.14 42
2016/17 58 10 150 11 13.64 2.59 31.6

Fielding

Season Ct WK Ct RO St Dismissals
2017/18 1 0 0 0 1
2016/17 1 0 0 0 1
Pathway benchmark

How does Greg compare?

Year-by-year, aligned by age — against Sam Konstas or any player you pick.

Flag it for review — duplicate records that should be one player, or numbers that look wrong. It joins a queue; nothing changes straight away.