Kris Norris

All-Rounder – Bowling VIC
📈 Journey 📊 Rankings
Merge duplicate records
Search for this player's other accounts and combine them into one player. Records that share a match can never be merged.
Likely same player — one-click merge
play.cricket
Kris Norris
WA · 7 matches · 50% match
Or search manually:
No players found — check the spelling, or try part of the name.
Records to merge — pick the master
Teams played for
Competitions
Registered with: Great Southern Cricket Association · Curtin Victoria Park Cricket Club · Manypeaks Cricket Club · Tambellup Cricket Club · Australs North Cricket Club
View on play.cricket.com.au ↗
Overall Needs Work
0/100
fielding 40% · bat 30% · bowl 30%
Fielding Needs Work
0/100
Batting Proficient
43/100
Bowling
Not enough data

Representative pathway — 0 pathway points in the overall rating

  • ● Regional representative — 1 match (+0.1)
  • ● Body of work — 9 imported matches (+0.2)

Critical recommendations

high Batting
Getting starts but not surviving

Adjusted average of 13.4 over 8 innings. Focus on the first 15 balls: leave/defend percentages, judgement outside off stump.

medium Batting
High duck rate

Out for 0 in 25% of imported innings. Build a repeatable start routine: watch the ball out of the hand, score first run with low-risk pushes.

Strengths

How these ratings are calculated
Overall
Weighted blend of the disciplines: Fielding 0 × 40% · Batting 43 × 30% · Bowling not rated (weight redistributed). Unrated disciplines are dropped and the remaining weights rescaled, so a non-bowler is not punished for not bowling.
Level
×0.32 for the level played (Rep Div 1 1 · Club 8). The same score is worth more in harder cricket.
Form
No match in the last 2 years, so not ranked. The rating shown is from the career.
Fielding
Outfield: 1 catches + 0 run outs (0 direct, 0 assisted) in 9 matches — 0.11 per match.
Batting
107 runs in 8 innings, adjusted average 13.4. Qualifies on the floors (avg ≥ 20, SR ≥ 40).
Bowling
Not rated: 9 wickets from 26.0 overs across 5 matches bowled in (of 9 played) — 1.80 per match, under the 0.25 floor. Bowls too rarely to judge.

Fielding — imported matches (9)

1
Ct (field)
0
Ct (WK)
0.11
Catches / match
0
RO (direct)
0
RO (assist)
0
Stumpings
1
Total dismissals
0.11
Dismissals / match

Batting — imported matches

107
Runs (8 inns)
13.38
Avg (adj)
—
Strike rate
68
High score
0
Not outs
3
Median position
Century (100+) Fifty (50–99) Not out (under 50) Out (under 50)

Bowling — imported matches

9
Wickets (26 ov)
4.85
Economy
14
Average
2
Maidens
0.38
Extras / over
17.3
Strike rate

Dismissal pattern

Imported-match summary

Matches 9 imported
Batting 107 runs in 8 inns @ 13.38 (SR —)
Milestones 0×100, 1×50, HS 68, 2 ducks
Bowling 9 wkts @ 14 (econ 4.85, SR 17.3)
Best / 5WI 4-30 · 0 five-fors
Fielding 1 ct, 0 RO, 0 st
All figures from imported scorecards only.

Further analysis

Batting form

Running not-out-adjusted average across innings (chronological).

Score distribution

How often each scoring band is reached — a read on consistency.

Scoring tempo

Runs vs balls faced per innings; line = a strike rate of 100.

Bowling form

Economy per spell (chronological) with the career economy as a baseline.

Wicket accumulation

Cumulative wickets across spells — the shape of their wicket-taking.

Fielding contribution

Breakdown of the 1 dismissals they were involved in.

Per-match fielding rate

0.11
Catches / match
0.11
Dismissals / match

Across 9 imported match(es).

Season by season

Seasons run 1 September – 31 August. Imported scorecards only.

Batting

Season Inns NO Runs HS Avg SR 50 100
2017/18 3 0 86 68 28.67 — 1 0
2014/15 1 0 0 0 0 — 0 0
2013/14 1 0 0 0 0 — 0 0
2010/11 3 0 21 13 7 420 0 0

Bowling

Season Overs Mdns Runs Wkts Avg Econ SR
2014/15 5 0 20 1 20 4 30
2013/14 5 1 24 1 24 4.8 30
2010/11 16 1 82 7 11.71 5.13 13.7

Fielding

Season Ct WK Ct RO St Dismissals
2014/15 1 0 0 0 1
Pathway benchmark

How does Kris compare?

Year-by-year, aligned by age — against Sam Konstas or any player you pick.

Flag it for review — duplicate records that should be one player, or numbers that look wrong. It joins a queue; nothing changes straight away.