Vivek Reddy Kupi reddy

Batting – Middle-Order Batter NSW Anchor / accumulator
📈 Journey 📊 Rankings
Merge duplicate records
Search for this player's other accounts and combine them into one player. Records that share a match can never be merged.
Or search manually:
No players found — check the spelling, or try part of the name.
Records to merge — pick the master
Teams played for
Competitions
Registered with: Parramatta Telugu Warriors Cricket Club · Bungarribee County Cricket Club · Mounties Cricket Club
View on play.cricket.com.au ↗
Overall Needs Work
7/100
fielding 40% · bat 30% · bowl 30%
Fielding Needs Work
21/100
Batting Working on Basics
not rated — working on basics
Bowling Strong
~51/100
discounted — banded on wickets per match

Representative pathway — 1 pathway points in the overall rating

  • ● Body of work — 32 imported matches (+0.6)

Critical recommendations

high Batting
Getting starts but not surviving

Adjusted average of 11.3 over 32 innings. Focus on the first 15 balls: leave/defend percentages, judgement outside off stump.

high Batting
Vulnerable to the straight ball

14 of 27 dismissals are bowled/LBW — likely playing across the front pad or leaving a gate. Work on a straighter bat path and head position over the ball.

Strengths

How these ratings are calculated
Overall
Weighted blend of the disciplines: Fielding 21 × 40% · Batting not rated (weight redistributed) · Bowling 51 × 30%. Unrated disciplines are dropped and the remaining weights rescaled, so a non-bowler is not punished for not bowling.
Level
×0.30 for the level played (Club 18). The same score is worth more in harder cricket.
Form
Rated on the last 18 matches since 31 Oct 2024. Older cricket still shows in the career figures but does not count.
Fielding
Outfield: 6 catches + 1 run outs (1 direct, 0 assisted) in 32 matches — 0.22 per match.
Batting
Not rated: 32 innings at 11.3 average — below the 20 floor needed to be presented as a batter.
Bowling
20 wickets in 24 matches bowled in (of 32 played) — 0.83 per match at 20.0, economy 4.94, strike rate 24.3.

Fielding — imported matches (32)

6
Ct (field)
5
Ct (WK)
0.34
Catches / match
1
RO (direct)
0
RO (assist)
0
Stumpings
12
Total dismissals
0.38
Dismissals / match

Batting — imported matches

312
Runs (32 inns)
11.27
Avg (adj)
57.39
Strike rate
36
High score
5
Not outs
7
Median position
Century (100+) Fifty (50–99) Not out (under 50) Out (under 50)

Bowling — imported matches

20
Wickets (80.8 ov)
4.94
Economy
19.95
Average
0
Maidens
0.38
Extras / over
24.3
Strike rate

Dismissal pattern

Imported-match summary

Matches 32 imported
Batting 312 runs in 32 inns @ 11.27 (SR 57.39)
Milestones 0×100, 0×50, HS 36, 3 ducks
Bowling 20 wkts @ 19.95 (econ 4.94, SR 24.3)
Best / 5WI 4-12 · 0 five-fors
Fielding 11 ct, 1 RO, 0 st
All figures from imported scorecards only.

Further analysis

Batting form

Running not-out-adjusted average across innings (chronological).

Score distribution

How often each scoring band is reached — a read on consistency.

Scoring tempo

Runs vs balls faced per innings; line = a strike rate of 100.

Bowling form

Economy per spell (chronological) with the career economy as a baseline.

Wicket accumulation

Cumulative wickets across spells — the shape of their wicket-taking.

Fielding contribution

Breakdown of the 12 dismissals they were involved in.

Per-match fielding rate

0.34
Catches / match
0.38
Dismissals / match

Across 32 imported match(es).

Season by season

Seasons run 1 September – 31 August. Imported scorecards only.

Batting

Season Inns NO Runs HS Avg SR 50 100
2025/26 12 3 146 36* 15.21 56.81 0 0
2024/25 3 1 29 21 12.89 85.29 0 0
2023/24 17 1 137 28 8.53 — 0 0

Bowling

Season Overs Mdns Runs Wkts Avg Econ SR
2025/26 24.8 0 112 6 18.67 4.51 24.8
2024/25 10 0 53 2 26.5 5.3 30
2023/24 46 0 234 12 19.5 5.09 23

Fielding

Season Ct WK Ct RO St Dismissals
2025/26 3 0 1 0 4
2023/24 3 5 0 0 8
Pathway benchmark

How does Vivek Reddy compare?

Year-by-year, aligned by age — against Sam Konstas or any player you pick.

Flag it for review — duplicate records that should be one player, or numbers that look wrong. It joins a queue; nothing changes straight away.