Matthew Morgan

Bowling – Second-Change Bowler SA Anchor / accumulator
📈 Journey 📊 Rankings
Merge duplicate records
Search for this player's other accounts and combine them into one player. Records that share a match can never be merged.
Or search manually:
No players found — check the spelling, or try part of the name.
Records to merge — pick the master
Teams played for
Competitions
Registered with: Kangarilla Cricket Club
View on play.cricket.com.au ↗
Overall Needs Work
11/100
fielding 40% · bat 30% · bowl 30%
Fielding Proficient
51/100
Batting Working on Basics
not rated — working on basics
Bowling Proficient
58/100

Representative pathway — 0 pathway points in the overall rating

  • ● Body of work — 8 imported matches (+0.2)

Critical recommendations

high Batting
Getting starts but not surviving

Adjusted average of 3.4 over 5 innings. Focus on the first 15 balls: leave/defend percentages, judgement outside off stump.

high Batting
Vulnerable to the straight ball

5 of 5 dismissals are bowled/LBW — likely playing across the front pad or leaving a gate. Work on a straighter bat path and head position over the ball.

Strengths

  • ✓ Genuine wicket-taker — bowling average of 14.4.
  • ✓ Strikes regularly — a wicket every 16 balls.
  • ✓ Safe hands — 5 catches in 8 matches (0.63 per match), a genuine selection asset.
How these ratings are calculated
Overall
Weighted blend of the disciplines: Fielding 51 × 40% · Batting not rated (weight redistributed) · Bowling 58 × 30%. Unrated disciplines are dropped and the remaining weights rescaled, so a non-bowler is not punished for not bowling.
Level
×0.30 for the level played (Club 8). The same score is worth more in harder cricket.
Form
Rated on the last 8 matches since 27 Oct 2024. Older cricket still shows in the career figures but does not count.
Fielding
Outfield: 5 catches + 0 run outs (0 direct, 0 assisted) in 8 matches — 0.62 per match.
Batting
Not rated: 5 innings at 3.4 average — below the 20 floor needed to be presented as a batter.
Bowling
12 wickets in 7 matches bowled in (of 8 played) — 1.71 per match at 14.4, economy 5.43, strike rate 15.9.

Fielding — imported matches (8)

5
Ct (field)
0
Ct (WK)
0.63
Catches / match
0
RO (direct)
0
RO (assist)
0
Stumpings
5
Total dismissals
0.63
Dismissals / match

Batting — imported matches

17
Runs (5 inns)
3.4
Avg (adj)
30.91
Strike rate
7
High score
0
Not outs
9
Median position
Century (100+) Fifty (50–99) Not out (under 50) Out (under 50)

Bowling — imported matches

12
Wickets (31.8 ov)
5.43
Economy
14.42
Average
1
Maidens
0.28
Extras / over
15.9
Strike rate

Dismissal pattern

Imported-match summary

Matches 8 imported
Batting 17 runs in 5 inns @ 3.4 (SR 30.91)
Milestones 0×100, 0×50, HS 7, 1 ducks
Bowling 12 wkts @ 14.42 (econ 5.43, SR 15.9)
Best / 5WI 3-18 · 0 five-fors
Fielding 5 ct, 0 RO, 0 st
All figures from imported scorecards only.

Further analysis

Batting form

Running not-out-adjusted average across innings (chronological).

Score distribution

How often each scoring band is reached — a read on consistency.

Scoring tempo

Runs vs balls faced per innings; line = a strike rate of 100.

Bowling form

Economy per spell (chronological) with the career economy as a baseline.

Wicket accumulation

Cumulative wickets across spells — the shape of their wicket-taking.

Fielding contribution

Breakdown of the 5 dismissals they were involved in.

Per-match fielding rate

0.63
Catches / match
0.63
Dismissals / match

Across 8 imported match(es).

Season by season

Seasons run 1 September – 31 August. Imported scorecards only.

Batting

Season Inns NO Runs HS Avg SR 50 100
2026/27 1 0 7 7 7 43.75 0 0
2025/26 3 0 9 5 3 28.13 0 0
2024/25 1 0 1 1 1 14.29 0 0

Bowling

Season Overs Mdns Runs Wkts Avg Econ SR
2026/27 5 0 15 2 7.5 3 15
2025/26 26.8 1 158 10 15.8 5.89 16.1

Fielding

Season Ct WK Ct RO St Dismissals
2026/27 1 0 0 0 1
2025/26 3 0 0 0 3
2024/25 1 0 0 0 1
Pathway benchmark

How does Matthew compare?

Year-by-year, aligned by age — against Sam Konstas or any player you pick.

Flag it for review — duplicate records that should be one player, or numbers that look wrong. It joins a queue; nothing changes straight away.