Tom Irvine

All-Rounder – Bowling VIC Anchor / accumulator
📈 Journey 📊 Rankings 🎥 Video 9
Merge duplicate records
Search for this player's other accounts and combine them into one player. Records that share a match can never be merged.
Likely same player — one-click merge
play.cricket
Tom Irvine
WA · 19 matches · 50% match
Or search manually:
No players found — check the spelling, or try part of the name.
Records to merge — pick the master
Teams played for
Competitions
Registered with: Katamatite Cricket Club · Tungamah Cricket Club
View on play.cricket.com.au ↗
Overall Needs Work
11/100
fielding 40% · bat 30% · bowl 30%
Fielding Proficient
41/100
Batting Proficient
51/100
Bowling Advance
70/100

Representative pathway — 1 pathway points in the overall rating

  • ● Body of work — 28 imported matches (+0.6)

Critical recommendations

medium Batting
High duck rate

Out for 0 in 14% of imported innings. Build a repeatable start routine: watch the ball out of the hand, score first run with low-risk pushes.

Strengths

  • ✓ Genuine wicket-taker — bowling average of 13.1.
  • ✓ Builds pressure with a tight economy of 2.96.
  • ✓ Safe hands — 11 catches in 28 matches (0.39 per match), a genuine selection asset.
How these ratings are calculated
Overall
Weighted blend of the disciplines: Fielding 41 × 40% · Batting 51 × 30% · Bowling 70 × 30%. Unrated disciplines are dropped and the remaining weights rescaled, so a non-bowler is not punished for not bowling.
Level
×0.30 for the level played (Club 15). The same score is worth more in harder cricket.
Form
Rated on the last 15 matches since 2 Nov 2024. Older cricket still shows in the career figures but does not count.
Fielding
Outfield: 11 catches + 3 run outs (2 direct, 1 assisted) in 28 matches — 0.50 per match.
Batting
331 runs in 22 innings, adjusted average 16.4, strike rate 71.0. Qualifies on the floors (avg ≥ 20, SR ≥ 40).
Bowling
45 wickets in 25 matches bowled in (of 28 played) — 1.80 per match at 13.1, economy 2.96, strike rate 26.5.

Fielding — imported matches (28)

11
Ct (field)
0
Ct (WK)
0.39
Catches / match
2
RO (direct)
1
RO (assist)
0
Stumpings
14
Total dismissals
0.5
Dismissals / match

Batting — imported matches

331
Runs (22 inns)
16.41
Avg (adj)
70.96
Strike rate
95
High score
2
Not outs
5
Median position
Century (100+) Fifty (50–99) Not out (under 50) Out (under 50)

Bowling — imported matches

45
Wickets (199 ov)
2.96
Economy
13.11
Average
50
Maidens
0.07
Extras / over
26.5
Strike rate

Dismissal pattern

Imported-match summary

Matches 28 imported
Batting 331 runs in 22 inns @ 16.41 (SR 70.96)
Milestones 0×100, 2×50, HS 95, 3 ducks
Bowling 45 wkts @ 13.11 (econ 2.96, SR 26.5)
Best / 5WI 5-66 · 1 five-fors
Fielding 11 ct, 3 RO, 0 st
All figures from imported scorecards only.

Further analysis

Batting form

Running not-out-adjusted average across innings (chronological).

Score distribution

How often each scoring band is reached — a read on consistency.

Scoring tempo

Runs vs balls faced per innings; line = a strike rate of 100.

Bowling form

Economy per spell (chronological) with the career economy as a baseline.

Wicket accumulation

Cumulative wickets across spells — the shape of their wicket-taking.

Fielding contribution

Breakdown of the 14 dismissals they were involved in.

Per-match fielding rate

0.39
Catches / match
0.5
Dismissals / match

Across 28 imported match(es).

Season by season

Seasons run 1 September – 31 August. Imported scorecards only.

Batting

Season Inns NO Runs HS Avg SR 50 100
2026/27 2 0 32 26 16 62.75 0 0
2025/26 9 1 236 95 29.14 81.1 2 0
2024/25 4 0 12 6 3 37.5 0 0
2023/24 7 1 51 26 8.33 96.23 0 0

Bowling

Season Overs Mdns Runs Wkts Avg Econ SR
2026/27 8 2 27 2 13.5 3.38 24
2025/26 51.2 11 146 16 9.13 2.85 19.2
2024/25 47 13 155 11 14.09 3.3 25.6
2023/24 92.8 24 262 16 16.38 2.82 34.8

Fielding

Season Ct WK Ct RO St Dismissals
2025/26 5 0 1 0 6
2024/25 2 0 1 0 3
2023/24 4 0 1 0 5
Pathway benchmark

How does Tom compare?

Year-by-year, aligned by age — against Sam Konstas or any player you pick.

Flag it for review — duplicate records that should be one player, or numbers that look wrong. It joins a queue; nothing changes straight away.