Chris Elliott

Batting – Opening Batter NT Balanced scorer
📈 Journey 📊 Rankings 🎥 Video 1
Merge duplicate records
Search for this player's other accounts and combine them into one player. Records that share a match can never be merged.
Likely same player — one-click merge
play.cricket
Chris Elliott
NT · 89 matches · 100% match
Or search manually:
No players found — check the spelling, or try part of the name.
Records to merge — pick the master
Teams played for
Competitions
Registered with: Darwin Cricket Club
View on play.cricket.com.au ↗
Overall Needs Work
7/100
fielding 40% · bat 30% · bowl 30%
Fielding Needs Work
20/100
Batting Proficient
59/100
Bowling
Not enough data

Representative pathway — 1 pathway points in the overall rating

  • ● Body of work — 27 imported matches (+0.5)

Critical recommendations

medium Batting
Too many aerial dismissals

16 of 21 dismissals caught. Review shot selection — particularly lofted drives and pulls early in the innings. Train hitting along the ground until set.

medium Batting
Not converting fifties into hundreds

Only 0% of 50+ scores become hundreds (5 fifties, 0 hundreds). Practise batting in long blocks and resetting targets at 50.

Strengths

  • ✓ Scores quickly (SR 109.3) without sacrificing consistency.
How these ratings are calculated
Overall
Weighted blend of the disciplines: Fielding 20 × 40% · Batting 59 × 30% · Bowling not rated (weight redistributed). Unrated disciplines are dropped and the remaining weights rescaled, so a non-bowler is not punished for not bowling.
Level
×0.30 for the level played (Club 27). The same score is worth more in harder cricket.
Form
No match in the last 2 years, so not ranked. The rating shown is from the career.
Fielding
Outfield: 6 catches + 3 run outs (3 direct, 0 assisted) in 27 matches — 0.33 per match.
Batting
603 runs in 23 innings, adjusted average 28.5, strike rate 109.3. Qualifies on the floors (avg ≥ 20, SR ≥ 40).
Bowling
Not rated: 6 wickets from 17.0 overs across 5 matches bowled in (of 27 played) — 0.22 per match, under the 0.25 floor. Bowls too rarely to judge.

Fielding — imported matches (27)

6
Ct (field)
0
Ct (WK)
0.22
Catches / match
3
RO (direct)
0
RO (assist)
0
Stumpings
9
Total dismissals
0.33
Dismissals / match

Batting — imported matches

603
Runs (23 inns)
28.5
Avg (adj)
109.34
Strike rate
80
High score
2
Not outs
2
Median position
Century (100+) Fifty (50–99) Not out (under 50) Out (under 50)

Bowling — imported matches

6
Wickets (17 ov)
5.88
Economy
16.67
Average
0
Maidens
0.88
Extras / over
17
Strike rate

Dismissal pattern

Imported-match summary

Matches 27 imported
Batting 603 runs in 23 inns @ 28.5 (SR 109.34)
Milestones 0×100, 5×50, HS 80, 2 ducks
Bowling 6 wkts @ 16.67 (econ 5.88, SR 17)
Best / 5WI 4-31 · 0 five-fors
Fielding 6 ct, 3 RO, 0 st
All figures from imported scorecards only.

Further analysis

Batting form

Running not-out-adjusted average across innings (chronological).

Score distribution

How often each scoring band is reached — a read on consistency.

Scoring tempo

Runs vs balls faced per innings; line = a strike rate of 100.

Bowling form

Economy per spell (chronological) with the career economy as a baseline.

Wicket accumulation

Cumulative wickets across spells — the shape of their wicket-taking.

Fielding contribution

Breakdown of the 9 dismissals they were involved in.

Per-match fielding rate

0.22
Catches / match
0.33
Dismissals / match

Across 27 imported match(es).

Season by season

Seasons run 1 September – 31 August. Imported scorecards only.

Batting

Season Inns NO Runs HS Avg SR 50 100
2022/23 2 0 16 10 8 72.73 0 0
2021/22 15 2 372 80 28.11 116.98 2 0
2020/21 3 0 156 64 52 154.46 2 0
2019/20 1 0 52 52 52 92.86 1 0
2018/19 2 0 7 5 3.5 30.43 0 0

Bowling

Season Overs Mdns Runs Wkts Avg Econ SR
2021/22 17 0 100 6 16.67 5.88 17

Fielding

Season Ct WK Ct RO St Dismissals
2021/22 3 0 2 0 5
2020/21 1 0 0 0 1
2019/20 0 0 1 0 1
2018/19 2 0 0 0 2
Pathway benchmark

How does Chris compare?

Year-by-year, aligned by age — against Sam Konstas or any player you pick.

Flag it for review — duplicate records that should be one player, or numbers that look wrong. It joins a queue; nothing changes straight away.