Neal Cunningham

Bowling – First-Change Bowler Anchor / accumulator
📈 Journey 📊 Rankings
Merge duplicate records
Search for this player's other accounts and combine them into one player. Records that share a match can never be merged.
Or search manually:
No players found — check the spelling, or try part of the name.
Records to merge — pick the master
Teams played for
Competitions
Registered with: Lisarow Ourimbah Cricket Club
View on play.cricket.com.au ↗
Overall Needs Work
7/100
fielding 40% · bat 30% · bowl 30%
Fielding Needs Work
33/100
Batting Working on Basics
not rated — working on basics
Bowling Proficient
62/100

Representative pathway — 0 pathway points in the overall rating

  • ● Body of work — 11 imported matches (+0.2)

Critical recommendations

medium Batting
Too many aerial dismissals

3 of 3 dismissals caught. Review shot selection — particularly lofted drives and pulls early in the innings. Train hitting along the ground until set.

info General
Small sample size

Only 4 batting innings imported — import more of this player's matches before treating these findings as conclusive.

Strengths

  • ✓ Genuine wicket-taker — bowling average of 10.7.
  • ✓ Builds pressure with a tight economy of 2.70.
  • ✓ Strikes regularly — a wicket every 24 balls.
How these ratings are calculated
Overall
Weighted blend of the disciplines: Fielding 33 × 40% · Batting not rated (weight redistributed) · Bowling 62 × 30%. Unrated disciplines are dropped and the remaining weights rescaled, so a non-bowler is not punished for not bowling.
Level
×0.30 for the level played (Club 11). The same score is worth more in harder cricket.
Form
No match in the last 2 years, so not ranked. The rating shown is from the career.
Fielding
Outfield: 3 catches + 1 run outs (1 direct, 0 assisted) in 11 matches — 0.36 per match.
Batting
Not rated: 4 innings at 7.8 average — below the 20 floor needed to be presented as a batter.
Bowling
21 wickets in 11 matches — 1.91 per match at 10.7, economy 2.70, strike rate 23.7.

Fielding — imported matches (11)

3
Ct (field)
0
Ct (WK)
0.27
Catches / match
1
RO (direct)
0
RO (assist)
0
Stumpings
4
Total dismissals
0.36
Dismissals / match

Batting — imported matches

25
Runs (4 inns)
7.81
Avg (adj)
33.33
Strike rate
20
High score
1
Not outs
10
Median position
Century (100+) Fifty (50–99) Not out (under 50) Out (under 50)

Bowling — imported matches

21
Wickets (83 ov)
2.7
Economy
10.67
Average
17
Maidens
0.02
Extras / over
23.7
Strike rate

Dismissal pattern

Imported-match summary

Matches 11 imported
Batting 25 runs in 4 inns @ 7.81 (SR 33.33)
Milestones 0×100, 0×50, HS 20, 1 ducks
Bowling 21 wkts @ 10.67 (econ 2.7, SR 23.7)
Best / 5WI 4-10 · 0 five-fors
Fielding 3 ct, 1 RO, 0 st
All figures from imported scorecards only.

Further analysis

Batting form

Running not-out-adjusted average across innings (chronological).

Score distribution

How often each scoring band is reached — a read on consistency.

Scoring tempo

Runs vs balls faced per innings; line = a strike rate of 100.

Bowling form

Economy per spell (chronological) with the career economy as a baseline.

Wicket accumulation

Cumulative wickets across spells — the shape of their wicket-taking.

Fielding contribution

Breakdown of the 4 dismissals they were involved in.

Per-match fielding rate

0.27
Catches / match
0.36
Dismissals / match

Across 11 imported match(es).

Season by season

Seasons run 1 September – 31 August. Imported scorecards only.

Batting

Season Inns NO Runs HS Avg SR 50 100
2016/17 1 0 0 0 0 0 0 0
2015/16 3 1 25 20* 11.11 38.46 0 0

Bowling

Season Overs Mdns Runs Wkts Avg Econ SR
2018/19 21 3 73 4 18.25 3.48 31.5
2017/18 4 1 4 0 — 1 —
2016/17 6 0 26 4 6.5 4.33 9
2015/16 38 5 109 7 15.57 2.87 32.6
2014/15 6 2 4 3 1.33 0.67 12
2011/12 8 6 8 3 2.67 1 16

Fielding

Season Ct WK Ct RO St Dismissals
2018/19 1 0 0 0 1
2017/18 1 0 0 0 1
2015/16 0 0 1 0 1
2011/12 1 0 0 0 1
Pathway benchmark

How does Neal compare?

Year-by-year, aligned by age — against Sam Konstas or any player you pick.

Flag it for review — duplicate records that should be one player, or numbers that look wrong. It joins a queue; nothing changes straight away.