Edward Watkin

Batting – Top-Order Batter Balanced scorer
📈 Journey 📊 Rankings
Merge duplicate records
Search for this player's other accounts and combine them into one player. Records that share a match can never be merged.
Or search manually:
No players found — check the spelling, or try part of the name.
Records to merge — pick the master
Teams played for
Competitions
Registered with: Elwood Cricket Club · Glen Iris Cricket Club · Oakleigh Cricket Club
View on play.cricket.com.au ↗
Overall Needs Work
11/100
fielding 40% · bat 30% · bowl 30%
Fielding Advance
65/100
Batting Proficient
42/100
Bowling Proficient
57/100

Representative pathway — 1 pathway points in the overall rating

  • ● Body of work — 42 imported matches (+0.8)

Critical recommendations

info Fielding
Fielding is a selection weapon

0.93 catches per match is elite for this level — keep it visible by taking the hardest catching positions in big games.

Strengths

  • ✓ Genuine wicket-taker — bowling average of 17.4.
  • ✓ Strikes regularly — a wicket every 24 balls.
  • ✓ Safe hands — 39 catches in 42 matches (0.93 per match), a genuine selection asset.
How these ratings are calculated
Overall
Weighted blend of the disciplines: Fielding 65 × 40% · Batting 42 × 30% · Bowling 57 × 30%. Unrated disciplines are dropped and the remaining weights rescaled, so a non-bowler is not punished for not bowling.
Level
×0.30 for the level played (Club 42). The same score is worth more in harder cricket.
Form
No match in the last 2 years, so not ranked. The rating shown is from the career.
Fielding
Outfield: 39 catches + 0 run outs (0 direct, 0 assisted) in 42 matches — 0.93 per match.
Batting
856 runs in 41 innings, adjusted average 27.5, strike rate 77.8. Qualifies on the floors (avg ≥ 20, SR ≥ 40).
Bowling
26 wickets in 34 matches bowled in (of 42 played) — 0.76 per match at 17.4, economy 4.40, strike rate 23.7.

Fielding — imported matches (42)

39
Ct (field)
0
Ct (WK)
0.93
Catches / match
0
RO (direct)
0
RO (assist)
1
Stumpings
40
Total dismissals
0.95
Dismissals / match

Batting — imported matches

856
Runs (41 inns)
27.5
Avg (adj)
77.78
Strike rate
51
High score
13
Not outs
3
Median position
Century (100+) Fifty (50–99) Not out (under 50) Out (under 50)

Bowling — imported matches

26
Wickets (102.7 ov)
4.4
Economy
17.38
Average
7
Maidens
0.49
Extras / over
23.7
Strike rate

Dismissal pattern

Imported-match summary

Matches 42 imported
Batting 856 runs in 41 inns @ 27.5 (SR 77.78)
Milestones 0×100, 2×50, HS 51, 3 ducks
Bowling 26 wkts @ 17.38 (econ 4.4, SR 23.7)
Best / 5WI 3-11 · 0 five-fors
Fielding 39 ct, 0 RO, 1 st
All figures from imported scorecards only.

Further analysis

Batting form

Running not-out-adjusted average across innings (chronological).

Score distribution

How often each scoring band is reached — a read on consistency.

Scoring tempo

Runs vs balls faced per innings; line = a strike rate of 100.

Bowling form

Economy per spell (chronological) with the career economy as a baseline.

Wicket accumulation

Cumulative wickets across spells — the shape of their wicket-taking.

Fielding contribution

Breakdown of the 40 dismissals they were involved in.

Per-match fielding rate

0.93
Catches / match
0.95
Dismissals / match

Across 42 imported match(es).

Season by season

Seasons run 1 September – 31 August. Imported scorecards only.

Batting

Season Inns NO Runs HS Avg SR 50 100
2011/12 10 0 174 39 17.4 8700 0 0
2010/11 5 2 70 33 19.6 79.55 0 0
2009/10 10 2 183 51* 21.96 — 1 0
2008/09 2 0 36 36 18 — 0 0
2007/08 14 9 393 50* 46.12 — 1 0

Bowling

Season Overs Mdns Runs Wkts Avg Econ SR
2011/12 9 1 34 3 11.33 3.78 18
2010/11 15 1 82 3 27.33 5.47 30
2009/10 29.7 0 166 11 15.09 5.6 16.2
2008/09 8 2 22 1 22 2.75 48
2007/08 41 3 148 8 18.5 3.61 30.8

Fielding

Season Ct WK Ct RO St Dismissals
2011/12 12 0 0 1 13
2010/11 4 0 0 0 4
2009/10 7 0 0 0 7
2008/09 2 0 0 0 2
2007/08 14 0 0 0 14
Pathway benchmark

How does Edward compare?

Year-by-year, aligned by age — against Sam Konstas or any player you pick.

Flag it for review — duplicate records that should be one player, or numbers that look wrong. It joins a queue; nothing changes straight away.