Skander Munir

All-Rounder – Bowling VIC Balanced scorer
📈 Journey 📊 Rankings 🎥 Video 2
Merge duplicate records
Search for this player's other accounts and combine them into one player. Records that share a match can never be merged.
Or search manually:
No players found — check the spelling, or try part of the name.
Records to merge — pick the master
Teams played for
Competitions
Registered with: Berwick Strikers C C · Southside East Caulfield Cricket Club · Southern United Cricket Club · Punjab Panthers Cricket Club · Knights XI (VIC) · Victorian Sunday Cricket Club · Doveton Cricket Club
View on play.cricket.com.au ↗
Overall Needs Work
11/100
fielding 40% · bat 30% · bowl 30%
Fielding Proficient
39/100
Batting Proficient
63/100
Bowling Proficient
58/100

Representative pathway — 1 pathway points in the overall rating

  • ● Body of work — 27 imported matches (+0.5)

Critical recommendations

medium Batting
Too many aerial dismissals

15 of 21 dismissals caught. Review shot selection — particularly lofted drives and pulls early in the innings. Train hitting along the ground until set.

medium Batting
Not converting fifties into hundreds

Only 0% of 50+ scores become hundreds (4 fifties, 0 hundreds). Practise batting in long blocks and resetting targets at 50.

Strengths

How these ratings are calculated
Overall
Weighted blend of the disciplines: Fielding 39 × 40% · Batting 63 × 30% · Bowling 58 × 30%. Unrated disciplines are dropped and the remaining weights rescaled, so a non-bowler is not punished for not bowling.
Level
×0.30 for the level played (Club 26). The same score is worth more in harder cricket.
Form
Rated on the last 26 matches since 27 Oct 2024. Older cricket still shows in the career figures but does not count.
Fielding
Outfield: 6 catches + 5 run outs (3 direct, 2 assisted) in 27 matches — 0.41 per match.
Batting
645 runs in 25 innings, adjusted average 29.9, strike rate 83.7. Qualifies on the floors (avg ≥ 20, SR ≥ 40).
Bowling
29 wickets in 21 matches bowled in (of 27 played) — 1.38 per match at 19.6, economy 4.33, strike rate 27.1.

Fielding — imported matches (27)

6
Ct (field)
0
Ct (WK)
0.22
Catches / match
3
RO (direct)
2
RO (assist)
0
Stumpings
11
Total dismissals
0.41
Dismissals / match

Batting — imported matches

645
Runs (25 inns)
29.93
Avg (adj)
83.68
Strike rate
94
High score
4
Not outs
5
Median position
Century (100+) Fifty (50–99) Not out (under 50) Out (under 50)

Bowling — imported matches

29
Wickets (131 ov)
4.33
Economy
19.55
Average
9
Maidens
0.18
Extras / over
27.1
Strike rate

Dismissal pattern

Imported-match summary

Matches 27 imported
Batting 645 runs in 25 inns @ 29.93 (SR 83.68)
Milestones 0×100, 4×50, HS 94, 1 ducks
Bowling 29 wkts @ 19.55 (econ 4.33, SR 27.1)
Best / 5WI 4-34 · 0 five-fors
Fielding 6 ct, 5 RO, 0 st
All figures from imported scorecards only.

Further analysis

Batting form

Running not-out-adjusted average across innings (chronological).

Score distribution

How often each scoring band is reached — a read on consistency.

Scoring tempo

Runs vs balls faced per innings; line = a strike rate of 100.

Bowling form

Economy per spell (chronological) with the career economy as a baseline.

Wicket accumulation

Cumulative wickets across spells — the shape of their wicket-taking.

Fielding contribution

Breakdown of the 11 dismissals they were involved in.

Per-match fielding rate

0.22
Catches / match
0.41
Dismissals / match

Across 27 imported match(es).

Season by season

Seasons run 1 September – 31 August. Imported scorecards only.

Batting

Season Inns NO Runs HS Avg SR 50 100
2026/27 2 1 13 11 9.75 81.25 0 0
2025/26 21 3 630 94 34.29 97.07 4 0
2024/25 1 0 0 0 0 0 0 0
2023/24 1 0 2 2 2 — 0 0

Bowling

Season Overs Mdns Runs Wkts Avg Econ SR
2026/27 12 3 41 2 20.5 3.42 36
2025/26 119 6 526 27 19.48 4.42 26.4

Fielding

Season Ct WK Ct RO St Dismissals
2026/27 1 0 0 0 1
2025/26 5 0 5 0 10
Pathway benchmark

How does Skander compare?

Year-by-year, aligned by age — against Sam Konstas or any player you pick.

Flag it for review — duplicate records that should be one player, or numbers that look wrong. It joins a queue; nothing changes straight away.