Harry Seagrave

Bowling – Second-Change Bowler SA Anchor / accumulator
📈 Journey 📊 Rankings 🎥 Video 10
Merge duplicate records
Search for this player's other accounts and combine them into one player. Records that share a match can never be merged.
Or search manually:
No players found — check the spelling, or try part of the name.
Records to merge — pick the master
Teams played for
Competitions
Registered with: Kensington District Cricket Club
View on play.cricket.com.au ↗
Overall Needs Work
20/100
fielding 40% · bat 30% · bowl 30%
Fielding Proficient
36/100
Batting Working on Basics
not rated — working on basics
Bowling Proficient
56/100

Representative pathway — 6 pathway points in the overall rating

  • ● Premier or state pathway — 14 matches (+5.6)
  • ● Regional representative — 2 matches (+0.3)
  • ● Body of work — 19 imported matches (+0.4)

Critical recommendations

medium Batting
High duck rate

Out for 0 in 17% of imported innings. Build a repeatable start routine: watch the ball out of the hand, score first run with low-risk pushes.

info Fielding
Fielding is a selection weapon

0.42 catches per match is elite for this level — keep it visible by taking the hardest catching positions in big games.

Strengths

  • ✓ Genuine wicket-taker — bowling average of 17.3.
  • ✓ Builds pressure with a tight economy of 3.08.
  • ✓ Safe hands — 8 catches in 19 matches (0.42 per match), a genuine selection asset.
How these ratings are calculated
Overall
Weighted blend of the disciplines: Fielding 36 × 40% · Batting not rated (weight redistributed) · Bowling 56 × 30%. Unrated disciplines are dropped and the remaining weights rescaled, so a non-bowler is not punished for not bowling.
Level
×0.56 for the level played (1st grade 1 · 2nd grade 14 · 3rd grade 1 · Club 3). The same score is worth more in harder cricket.
Form
No match in the last 2 years, so not ranked. The rating shown is from the career.
Fielding
Outfield: 8 catches + 0 run outs (0 direct, 0 assisted) in 19 matches — 0.42 per match.
Batting
Not rated: 18 innings at 17.5 average — below the 20 floor needed to be presented as a batter.
Bowling
33 wickets in 18 matches bowled in (of 19 played) — 1.83 per match at 17.3, economy 3.08, strike rate 33.7.

Fielding — imported matches (19)

8
Ct (field)
0
Ct (WK)
0.42
Catches / match
0
RO (direct)
0
RO (assist)
0
Stumpings
8
Total dismissals
0.42
Dismissals / match

Batting — imported matches

257
Runs (18 inns)
17.45
Avg (adj)
74.17
Strike rate
54
High score
4
Not outs
7
Median position
Century (100+) Fifty (50–99) Not out (under 50) Out (under 50)

Bowling — imported matches

33
Wickets (185.2 ov)
3.08
Economy
17.3
Average
39
Maidens
0.08
Extras / over
33.7
Strike rate

Dismissal pattern

Imported-match summary

Matches 19 imported
Batting 257 runs in 18 inns @ 17.45 (SR 74.17)
Milestones 0×100, 1×50, HS 54, 3 ducks
Bowling 33 wkts @ 17.3 (econ 3.08, SR 33.7)
Best / 5WI 4-12 · 0 five-fors
Fielding 8 ct, 0 RO, 0 st
All figures from imported scorecards only.

Further analysis

Batting form

Running not-out-adjusted average across innings (chronological).

Score distribution

How often each scoring band is reached — a read on consistency.

Scoring tempo

Runs vs balls faced per innings; line = a strike rate of 100.

Bowling form

Economy per spell (chronological) with the career economy as a baseline.

Wicket accumulation

Cumulative wickets across spells — the shape of their wicket-taking.

Fielding contribution

Breakdown of the 8 dismissals they were involved in.

Per-match fielding rate

0.42
Catches / match
0.42
Dismissals / match

Across 19 imported match(es).

Season by season

Seasons run 1 September – 31 August. Imported scorecards only.

Batting

Season Inns NO Runs HS Avg SR 50 100
2023/24 18 4 257 54* 17.45 84.82 1 0

Bowling

Season Overs Mdns Runs Wkts Avg Econ SR
2023/24 185.2 39 571 33 17.3 3.08 33.7

Fielding

Season Ct WK Ct RO St Dismissals
2023/24 8 0 0 0 8
Pathway benchmark

How does Harry compare?

Year-by-year, aligned by age — against Sam Konstas or any player you pick.

Flag it for review — duplicate records that should be one player, or numbers that look wrong. It joins a queue; nothing changes straight away.