William Byatt (14)

Batting – Top-Order Batter U14 (2025/26) SA Anchor / accumulator
📈 Journey 📊 Rankings 🎥 Video 3
Merge duplicate records
Search for this player's other accounts and combine them into one player. Records that share a match can never be merged.
Or search manually:
No players found — check the spelling, or try part of the name.
Records to merge — pick the master
Teams played for
Competitions
Registered with: Keswick Cricket Club · South Central JCA - Representative
Age: Born on/after 1 Sep 2011 (inferred from U14 eligibility, 2025/26 season)
Green Shield: 0 season(s) played · last GS year 2027/28 (ages out of U16 after this)
View on play.cricket.com.au ↗
Overall Needs Work
11/100
fielding 40% · bat 30% · bowl 30%
Fielding Advance
57/100
Batting Proficient
43/100
Bowling Strong
~49/100
discounted — banded on wickets per match

Representative pathway — 0 pathway points in the overall rating

  • ● Body of work — 23 imported matches (+0.5)

Critical recommendations

info Fielding
Fielding is a selection weapon

0.43 catches per match is elite for this level — keep it visible by taking the hardest catching positions in big games.

Strengths

  • ✓ Safe hands — 10 catches in 23 matches (0.43 per match), a genuine selection asset.
How these ratings are calculated
Overall
Weighted blend of the disciplines: Fielding 57 × 40% · Batting 43 × 30% · Bowling 49 × 30%. Unrated disciplines are dropped and the remaining weights rescaled, so a non-bowler is not punished for not bowling.
Level
×0.30 for the level played (Club 21). The same score is worth more in harder cricket.
Form
Rated on the last 21 matches since 27 Oct 2024. Older cricket still shows in the career figures but does not count.
Fielding
Outfield: 10 catches + 5 run outs (2 direct, 3 assisted) in 23 matches — 0.65 per match.
Batting
356 runs in 25 innings, adjusted average 22.8, strike rate 72.1. Qualifies on the floors (avg ≥ 20, SR ≥ 40).
Bowling
12 wickets in 22 matches bowled in (of 23 played) — 0.55 per match at 16.6, economy 3.11, strike rate 32.0.

Fielding — imported matches (23)

10
Ct (field)
0
Ct (WK)
0.43
Catches / match
2
RO (direct)
3
RO (assist)
0
Stumpings
15
Total dismissals
0.65
Dismissals / match

Batting — imported matches

356
Runs (25 inns)
22.78
Avg (adj)
72.06
Strike rate
38
High score
15
Not outs
3
Median position
Century (100+) Fifty (50–99) Not out (under 50) Out (under 50)

Bowling — imported matches

12
Wickets (64 ov)
3.11
Economy
16.58
Average
12
Maidens
0.03
Extras / over
32
Strike rate

Dismissal pattern

Imported-match summary

Matches 23 imported
Batting 356 runs in 25 inns @ 22.78 (SR 72.06)
Milestones 0×100, 0×50, HS 38, 0 ducks
Bowling 12 wkts @ 16.58 (econ 3.11, SR 32)
Best / 5WI 3-19 · 0 five-fors
Fielding 10 ct, 5 RO, 0 st
All figures from imported scorecards only.

Further analysis

Batting form

Running not-out-adjusted average across innings (chronological).

Score distribution

How often each scoring band is reached — a read on consistency.

Scoring tempo

Runs vs balls faced per innings; line = a strike rate of 100.

Bowling form

Economy per spell (chronological) with the career economy as a baseline.

Wicket accumulation

Cumulative wickets across spells — the shape of their wicket-taking.

Fielding contribution

Breakdown of the 15 dismissals they were involved in.

Per-match fielding rate

0.43
Catches / match
0.65
Dismissals / match

Across 23 imported match(es).

Season by season

Seasons run 1 September – 31 August. Imported scorecards only.

Batting

Season Inns NO Runs HS Avg SR 50 100
2026/27 1 0 3 3 3 27.27 0 0
2025/26 22 15 335 38* 25.61 72.35 0 0
2023/24 1 0 16 16 16 106.67 0 0
2022/23 1 0 2 2 2 40 0 0

Bowling

Season Overs Mdns Runs Wkts Avg Econ SR
2026/27 3 2 8 1 8 2.67 18
2025/26 58 9 180 11 16.36 3.1 31.6
2023/24 1 0 4 0 — 4 —
2022/23 2 1 7 0 — 3.5 —

Fielding

Season Ct WK Ct RO St Dismissals
2025/26 9 0 5 0 14
2022/23 1 0 0 0 1
Pathway benchmark

How does William compare?

Year-by-year, aligned by age — against Sam Konstas or any player you pick.

Flag it for review — duplicate records that should be one player, or numbers that look wrong. It joins a queue; nothing changes straight away.