Trinath Narayanasingh

Bowling – Third-Change Bowler NSW Anchor / accumulator
📈 Journey 📊 Rankings
Merge duplicate records
Search for this player's other accounts and combine them into one player. Records that share a match can never be merged.
Or search manually:
No players found — check the spelling, or try part of the name.
Records to merge — pick the master
Teams played for
Competitions
Registered with: Parramatta Telugu Warriors Cricket Club · Western Wolves Cricket Club · Kellyville Supersonics Sports Cricket Club · Galungara Cricket Club
View on play.cricket.com.au ↗
Overall Needs Work
7/100
fielding 40% · bat 30% · bowl 30%
Fielding Needs Work
19/100
Batting Working on Basics
not rated — working on basics
Bowling Proficient
56/100

Representative pathway — 0 pathway points in the overall rating

  • ● Body of work — 21 imported matches (+0.4)

Critical recommendations

high Fielding
Catching return too low for selection

Only 0.14 catches per match over 21 matches. Fielding is the first thing selectors compare when batting/bowling are close — make catching the priority: 30 high balls + 30 flat catches per session, and ask to field in the ring/slips where chances come.

Strengths

  • ✓ Builds pressure with a tight economy of 3.71.
How these ratings are calculated
Overall
Weighted blend of the disciplines: Fielding 19 × 40% · Batting not rated (weight redistributed) · Bowling 56 × 30%. Unrated disciplines are dropped and the remaining weights rescaled, so a non-bowler is not punished for not bowling.
Level
×0.30 for the level played (Club 13). The same score is worth more in harder cricket.
Form
Rated on the last 13 matches since 29 Oct 2024. Older cricket still shows in the career figures but does not count.
Fielding
Outfield: 3 catches + 0 run outs (0 direct, 0 assisted) in 21 matches — 0.14 per match.
Batting
Not rated: 16 innings at 17.5 average — below the 20 floor needed to be presented as a batter.
Bowling
27 wickets in 19 matches bowled in (of 21 played) — 1.42 per match at 21.0, economy 3.71, strike rate 34.0.

Fielding — imported matches (21)

3
Ct (field)
0
Ct (WK)
0.14
Catches / match
0
RO (direct)
0
RO (assist)
0
Stumpings
3
Total dismissals
0.14
Dismissals / match

Batting — imported matches

224
Runs (16 inns)
17.5
Avg (adj)
69.67
Strike rate
42
High score
4
Not outs
8
Median position
Century (100+) Fifty (50–99) Not out (under 50) Out (under 50)

Bowling — imported matches

27
Wickets (153 ov)
3.71
Economy
21.04
Average
20
Maidens
0.05
Extras / over
34
Strike rate

Dismissal pattern

Imported-match summary

Matches 21 imported
Batting 224 runs in 16 inns @ 17.5 (SR 69.67)
Milestones 0×100, 0×50, HS 42, 1 ducks
Bowling 27 wkts @ 21.04 (econ 3.71, SR 34)
Best / 5WI 5-40 · 1 five-fors
Fielding 3 ct, 0 RO, 0 st
All figures from imported scorecards only.

Further analysis

Batting form

Running not-out-adjusted average across innings (chronological).

Score distribution

How often each scoring band is reached — a read on consistency.

Scoring tempo

Runs vs balls faced per innings; line = a strike rate of 100.

Bowling form

Economy per spell (chronological) with the career economy as a baseline.

Wicket accumulation

Cumulative wickets across spells — the shape of their wicket-taking.

Fielding contribution

Breakdown of the 3 dismissals they were involved in.

Per-match fielding rate

0.14
Catches / match
0.14
Dismissals / match

Across 21 imported match(es).

Season by season

Seasons run 1 September – 31 August. Imported scorecards only.

Batting

Season Inns NO Runs HS Avg SR 50 100
2025/26 4 0 63 31 15.75 67.74 0 0
2024/25 7 2 132 42 24.24 — 0 0
2023/24 1 0 4 4 4 — 0 0
2022/23 4 2 25 18* 9.38 86.21 0 0

Bowling

Season Overs Mdns Runs Wkts Avg Econ SR
2026/27 6 4 3 1 3 0.5 36
2025/26 38 7 105 6 17.5 2.76 38
2024/25 63 2 299 12 24.92 4.75 31.5
2023/24 3 0 17 1 17 5.67 18
2022/23 43 7 144 7 20.57 3.35 36.9

Fielding

Season Ct WK Ct RO St Dismissals
2026/27 1 0 0 0 1
2024/25 2 0 0 0 2
Pathway benchmark

How does Trinath compare?

Year-by-year, aligned by age — against Sam Konstas or any player you pick.

Flag it for review — duplicate records that should be one player, or numbers that look wrong. It joins a queue; nothing changes straight away.