🥈 Samuel Crutcher (15)

Bowling – Second-Change Bowler U13 (2023/24) QLD Anchor / accumulator
📈 Journey 📊 Rankings
Merge duplicate records
Search for this player's other accounts and combine them into one player. Records that share a match can never be merged.
Or search manually:
No players found — check the spelling, or try part of the name.
Records to merge — pick the master
Teams played for
Competitions
Registered with: Wilston Norths Junior Cricket Club · Albany Creek Hawks Cricket Club · Toombul District Cricket Club · St Josephs Nudgee College · Sandgate - Redcliffe DCC
Age: Born on/after 1 Sep 2010 (inferred from U13 eligibility, 2023/24 season)
Green Shield: 0 season(s) played · last GS year 2026/27 (ages out of U16 after this)
View on play.cricket.com.au ↗
Overall Needs Work
8/100
fielding 40% · bat 30% · bowl 30%
Fielding Needs Work
30/100
Batting Working on Basics
not rated — working on basics
Bowling Proficient
44/100

Representative pathway — 1 pathway points in the overall rating

  • ● Regional representative — 2 matches (+0.3)
  • ● Body of work — 32 imported matches (+0.6)

Critical recommendations

high Batting
Strike rotation needs urgent work

Strike rate of 46.9 means long dot-ball chains and pressure on partners. Drill singles into gaps, soft-hand placement, and calling.

Strengths

How these ratings are calculated
Overall
Weighted blend of the disciplines: Fielding 30 × 40% · Batting not rated (weight redistributed) · Bowling 44 × 30%. Unrated disciplines are dropped and the remaining weights rescaled, so a non-bowler is not punished for not bowling.
Level
×0.33 for the level played (Rep Div 1 2 · Club 26). The same score is worth more in harder cricket.
Form
Rated on the last 28 matches since 27 Oct 2024. Older cricket still shows in the career figures but does not count.
Fielding
Outfield: 10 catches + 2 run outs (0 direct, 2 assisted) in 32 matches — 0.38 per match.
Batting
Not rated: 22 innings at 15.7 average — below the 20 floor needed to be presented as a batter.
Bowling
16 wickets in 19 matches bowled in (of 32 played) — 0.84 per match at 29.9, economy 4.58, strike rate 39.2.

Fielding — imported matches (32)

10
Ct (field)
1
Ct (WK)
0.34
Catches / match
0
RO (direct)
2
RO (assist)
1
Stumpings
14
Total dismissals
0.44
Dismissals / match

Batting — imported matches

293
Runs (22 inns)
15.74
Avg (adj)
46.88
Strike rate
40
High score
4
Not outs
4
Median position
Century (100+) Fifty (50–99) Not out (under 50) Out (under 50)

Bowling — imported matches

16
Wickets (104.5 ov)
4.58
Economy
29.94
Average
5
Maidens
0.39
Extras / over
39.2
Strike rate

Dismissal pattern

Imported-match summary

Matches 32 imported
Batting 293 runs in 22 inns @ 15.74 (SR 46.88)
Milestones 0×100, 0×50, HS 40, 1 ducks
Bowling 16 wkts @ 29.94 (econ 4.58, SR 39.2)
Best / 5WI 3-46 · 0 five-fors
Fielding 11 ct, 2 RO, 1 st
All figures from imported scorecards only.

Further analysis

Batting form

Running not-out-adjusted average across innings (chronological).

Score distribution

How often each scoring band is reached — a read on consistency.

Scoring tempo

Runs vs balls faced per innings; line = a strike rate of 100.

Bowling form

Economy per spell (chronological) with the career economy as a baseline.

Wicket accumulation

Cumulative wickets across spells — the shape of their wicket-taking.

Fielding contribution

Breakdown of the 14 dismissals they were involved in.

Per-match fielding rate

0.34
Catches / match
0.44
Dismissals / match

Across 32 imported match(es).

Season by season

Seasons run 1 September – 31 August. Imported scorecards only.

Batting

Season Inns NO Runs HS Avg SR 50 100
2025/26 17 4 222 40 16.13 46.15 0 0
2023/24 5 0 71 25 14.2 49.31 0 0

Bowling

Season Overs Mdns Runs Wkts Avg Econ SR
2025/26 86 5 391 13 30.08 4.55 39.7
2023/24 18.5 0 88 3 29.33 4.76 37

Fielding

Season Ct WK Ct RO St Dismissals
2025/26 9 0 1 1 11
2023/24 1 1 1 0 3
Pathway benchmark

How does Samuel compare?

Year-by-year, aligned by age — against Sam Konstas or any player you pick.

Flag it for review — duplicate records that should be one player, or numbers that look wrong. It joins a queue; nothing changes straight away.