Mathew Lewis

Bowling – Opening Bowler VIC
📈 Journey 📊 Rankings
Merge duplicate records
Search for this player's other accounts and combine them into one player. Records that share a match can never be merged.
Likely same player — one-click merge
play.cricket
Mathew Lewis
VIC · 26 matches · 100% match
Or search manually:
No players found — check the spelling, or try part of the name.
Records to merge — pick the master
Teams played for
Competitions
Registered with: Essendon Cricket Club · Western Districts Cricket Club
View on play.cricket.com.au ↗
Overall Needs Work
17/100
fielding 40% · bat 30% · bowl 30%
Fielding Proficient
53/100
Batting Working on Basics
not rated — working on basics
Bowling Proficient
61/100

Representative pathway — 4 pathway points in the overall rating

  • ● Premier or state pathway — 10 matches (+4.0)
  • ● Body of work — 11 imported matches (+0.2)

Critical recommendations

high Batting
Getting starts but not surviving

Adjusted average of 4.5 over 5 innings. Focus on the first 15 balls: leave/defend percentages, judgement outside off stump.

info Fielding
Fielding is a selection weapon

0.45 catches per match is elite for this level — keep it visible by taking the hardest catching positions in big games.

Strengths

  • ✓ Genuine wicket-taker — bowling average of 16.3.
  • ✓ Builds pressure with a tight economy of 3.40.
  • ✓ Safe hands — 5 catches in 11 matches (0.45 per match), a genuine selection asset.
How these ratings are calculated
Overall
Weighted blend of the disciplines: Fielding 53 × 40% · Batting not rated (weight redistributed) · Bowling 61 × 30%. Unrated disciplines are dropped and the remaining weights rescaled, so a non-bowler is not punished for not bowling.
Level
×0.42 for the level played (3rd grade 10 · Club 1). The same score is worth more in harder cricket.
Form
No match in the last 2 years, so not ranked. The rating shown is from the career.
Fielding
Outfield: 5 catches + 1 run outs (1 direct, 0 assisted) in 11 matches — 0.55 per match.
Batting
Not rated: 5 innings at 4.5 average — below the 20 floor needed to be presented as a batter.
Bowling
13 wickets in 8 matches bowled in (of 11 played) — 1.62 per match at 16.3, economy 3.40, strike rate 28.8.

Fielding — imported matches (11)

5
Ct (field)
0
Ct (WK)
0.45
Catches / match
1
RO (direct)
0
RO (assist)
0
Stumpings
6
Total dismissals
0.55
Dismissals / match

Batting — imported matches

16
Runs (5 inns)
4.48
Avg (adj)
—
Strike rate
10
High score
2
Not outs
8
Median position
Century (100+) Fifty (50–99) Not out (under 50) Out (under 50)

Bowling — imported matches

13
Wickets (62.3 ov)
3.4
Economy
16.31
Average
8
Maidens
0.16
Extras / over
28.8
Strike rate

Dismissal pattern

Imported-match summary

Matches 11 imported
Batting 16 runs in 5 inns @ 4.48 (SR —)
Milestones 0×100, 0×50, HS 10, 2 ducks
Bowling 13 wkts @ 16.31 (econ 3.4, SR 28.8)
Best / 5WI 3-31 · 0 five-fors
Fielding 5 ct, 1 RO, 0 st
All figures from imported scorecards only.

Further analysis

Batting form

Running not-out-adjusted average across innings (chronological).

Score distribution

How often each scoring band is reached — a read on consistency.

Scoring tempo

Runs vs balls faced per innings; line = a strike rate of 100.

Bowling form

Economy per spell (chronological) with the career economy as a baseline.

Wicket accumulation

Cumulative wickets across spells — the shape of their wicket-taking.

Fielding contribution

Breakdown of the 6 dismissals they were involved in.

Per-match fielding rate

0.45
Catches / match
0.55
Dismissals / match

Across 11 imported match(es).

Season by season

Seasons run 1 September – 31 August. Imported scorecards only.

Batting

Season Inns NO Runs HS Avg SR 50 100
2020/21 4 2 16 10 6 800 0 0
2015/16 1 0 0 0 0 — 0 0

Bowling

Season Overs Mdns Runs Wkts Avg Econ SR
2020/21 62.3 8 212 13 16.31 3.4 28.8

Fielding

Season Ct WK Ct RO St Dismissals
2020/21 5 0 1 0 6
Pathway benchmark

How does Mathew compare?

Year-by-year, aligned by age — against Sam Konstas or any player you pick.

Flag it for review — duplicate records that should be one player, or numbers that look wrong. It joins a queue; nothing changes straight away.