Viranga Perera

Bowling – Third-Change Bowler NSW Anchor / accumulator
📈 Journey 📊 Rankings
Merge duplicate records
Search for this player's other accounts and combine them into one player. Records that share a match can never be merged.
Or search manually:
No players found — check the spelling, or try part of the name.
Records to merge — pick the master
Teams played for
Competitions
Registered with: Box Hill Bears Sports Club Incorporated
View on play.cricket.com.au ↗
Overall Needs Work
10/100
fielding 40% · bat 30% · bowl 30%
Fielding Proficient
42/100
Batting Proficient
44/100
Bowling Advance
69/100

Representative pathway — 0 pathway points in the overall rating

  • ● Body of work — 16 imported matches (+0.3)

Critical recommendations

high Batting
Vulnerable to the straight ball

7 of 13 dismissals are bowled/LBW — likely playing across the front pad or leaving a gate. Work on a straighter bat path and head position over the ball.

info Fielding
Fielding is a selection weapon

0.50 catches per match is elite for this level — keep it visible by taking the hardest catching positions in big games.

Strengths

  • ✓ Genuine wicket-taker — bowling average of 12.1.
  • ✓ Builds pressure with a tight economy of 3.03.
  • ✓ Strikes regularly — a wicket every 24 balls.
  • ✓ Safe hands — 8 catches in 16 matches (0.50 per match), a genuine selection asset.
How these ratings are calculated
Overall
Weighted blend of the disciplines: Fielding 42 × 40% · Batting 44 × 30% · Bowling 69 × 30%. Unrated disciplines are dropped and the remaining weights rescaled, so a non-bowler is not punished for not bowling.
Level
×0.30 for the level played (Club 16). The same score is worth more in harder cricket.
Form
Rated on the last 16 matches since 1 Nov 2024. Older cricket still shows in the career figures but does not count.
Fielding
Outfield: 8 catches + 0 run outs (0 direct, 0 assisted) in 16 matches — 0.50 per match.
Batting
329 runs in 18 innings, adjusted average 23.4, strike rate 68.0. Qualifies on the floors (avg ≥ 20, SR ≥ 40).
Bowling
24 wickets in 15 matches bowled in (of 16 played) — 1.60 per match at 12.1, economy 3.03, strike rate 23.9.

Fielding — imported matches (16)

8
Ct (field)
0
Ct (WK)
0.5
Catches / match
0
RO (direct)
0
RO (assist)
0
Stumpings
8
Total dismissals
0.5
Dismissals / match

Batting — imported matches

329
Runs (18 inns)
23.35
Avg (adj)
67.97
Strike rate
58
High score
5
Not outs
8
Median position
Century (100+) Fifty (50–99) Not out (under 50) Out (under 50)

Bowling — imported matches

24
Wickets (95.7 ov)
3.03
Economy
12.08
Average
18
Maidens
0.1
Extras / over
23.9
Strike rate

Dismissal pattern

Imported-match summary

Matches 16 imported
Batting 329 runs in 18 inns @ 23.35 (SR 67.97)
Milestones 0×100, 1×50, HS 58, 0 ducks
Bowling 24 wkts @ 12.08 (econ 3.03, SR 23.9)
Best / 5WI 4-6 · 0 five-fors
Fielding 8 ct, 0 RO, 0 st
All figures from imported scorecards only.

Further analysis

Batting form

Running not-out-adjusted average across innings (chronological).

Score distribution

How often each scoring band is reached — a read on consistency.

Scoring tempo

Runs vs balls faced per innings; line = a strike rate of 100.

Bowling form

Economy per spell (chronological) with the career economy as a baseline.

Wicket accumulation

Cumulative wickets across spells — the shape of their wicket-taking.

Fielding contribution

Breakdown of the 8 dismissals they were involved in.

Per-match fielding rate

0.5
Catches / match
0.5
Dismissals / match

Across 16 imported match(es).

Season by season

Seasons run 1 September – 31 August. Imported scorecards only.

Batting

Season Inns NO Runs HS Avg SR 50 100
2026/27 4 1 112 58* 35 — 1 0
2025/26 14 4 217 34 19.93 93.94 0 0

Bowling

Season Overs Mdns Runs Wkts Avg Econ SR
2026/27 22 3 68 5 13.6 3.09 26.4
2025/26 73.7 15 222 19 11.68 3.01 23.3

Fielding

Season Ct WK Ct RO St Dismissals
2026/27 2 0 0 0 2
2025/26 6 0 0 0 6
Pathway benchmark

How does Viranga compare?

Year-by-year, aligned by age — against Sam Konstas or any player you pick.

Flag it for review — duplicate records that should be one player, or numbers that look wrong. It joins a queue; nothing changes straight away.