Sean Lappin

Batting – Top-Order Batter NSW Anchor / accumulator
📈 Journey 📊 Rankings
Merge duplicate records
Search for this player's other accounts and combine them into one player. Records that share a match can never be merged.
Or search manually:
No players found — check the spelling, or try part of the name.
Records to merge — pick the master
Teams played for
Competitions
Registered with: Wodonga Cricket Club · Barnawartha Chiltern Cricket Club · Nightcliff Cricket Club
View on play.cricket.com.au ↗
Overall Needs Work
0/100
fielding 40% · bat 30% · bowl 30%
Fielding Needs Work
0/100
Batting Proficient
41/100
Bowling
Not enough data

Representative pathway — 0 pathway points in the overall rating

  • ● Body of work — 11 imported matches (+0.2)

Critical recommendations

high Batting
Strike rotation needs urgent work

Strike rate of 57.1 means long dot-ball chains and pressure on partners. Drill singles into gaps, soft-hand placement, and calling.

high Fielding
Catching return too low for selection

Only 0.09 catches per match over 11 matches. Fielding is the first thing selectors compare when batting/bowling are close — make catching the priority: 30 high balls + 30 flat catches per session, and ask to field in the ring/slips where chances come.

medium Batting
High duck rate

Out for 0 in 23% of imported innings. Build a repeatable start routine: watch the ball out of the hand, score first run with low-risk pushes.

Strengths

How these ratings are calculated
Overall
Weighted blend of the disciplines: Fielding 0 × 40% · Batting 41 × 30% · Bowling not rated (weight redistributed). Unrated disciplines are dropped and the remaining weights rescaled, so a non-bowler is not punished for not bowling.
Level
×0.30 for the level played (Club 11). The same score is worth more in harder cricket.
Form
No match in the last 2 years, so not ranked. The rating shown is from the career.
Fielding
Outfield: 1 catches + 0 run outs (0 direct, 0 assisted) in 11 matches — 0.09 per match.
Batting
310 runs in 13 innings, adjusted average 23.9, strike rate 57.1. Qualifies on the floors (avg ≥ 20, SR ≥ 40).
Bowling
Not rated: 1 wicket from 3.0 overs across 1 matches bowled in (of 11 played) — 0.09 per match, under the 0.25 floor. Bowls too rarely to judge.

Fielding — imported matches (11)

1
Ct (field)
0
Ct (WK)
0.09
Catches / match
0
RO (direct)
0
RO (assist)
0
Stumpings
1
Total dismissals
0.09
Dismissals / match

Batting — imported matches

310
Runs (13 inns)
23.85
Avg (adj)
57.1
Strike rate
56
High score
0
Not outs
3
Median position
Century (100+) Fifty (50–99) Not out (under 50) Out (under 50)

Bowling — imported matches

1
Wickets (3 ov)
3
Economy
9
Average
0
Maidens
0.33
Extras / over
18
Strike rate

Dismissal pattern

Imported-match summary

Matches 11 imported
Batting 310 runs in 13 inns @ 23.85 (SR 57.1)
Milestones 0×100, 3×50, HS 56, 3 ducks
Bowling 1 wkts @ 9 (econ 3, SR 18)
Best / 5WI 1-9 · 0 five-fors
Fielding 1 ct, 0 RO, 0 st
All figures from imported scorecards only.

Further analysis

Batting form

Running not-out-adjusted average across innings (chronological).

Score distribution

How often each scoring band is reached — a read on consistency.

Scoring tempo

Runs vs balls faced per innings; line = a strike rate of 100.

Fielding contribution

Breakdown of the 1 dismissals they were involved in.

Per-match fielding rate

0.09
Catches / match
0.09
Dismissals / match

Across 11 imported match(es).

Season by season

Seasons run 1 September – 31 August. Imported scorecards only.

Batting

Season Inns NO Runs HS Avg SR 50 100
2019/20 1 0 12 12 12 70.59 0 0
2018/19 1 0 50 50 50 50.51 1 0
2010/11 3 0 8 8 2.67 — 0 0
2009/10 4 0 111 56 27.75 59.36 1 0
2007/08 1 0 32 32 32 — 0 0
2006/07 2 0 43 22 21.5 — 0 0
2005/06 1 0 54 54 54 — 1 0

Bowling

Season Overs Mdns Runs Wkts Avg Econ SR
2007/08 3 0 9 1 9 3 18

Fielding

Season Ct WK Ct RO St Dismissals
2007/08 1 0 0 0 1
Pathway benchmark

How does Sean compare?

Year-by-year, aligned by age — against Sam Konstas or any player you pick.

Flag it for review — duplicate records that should be one player, or numbers that look wrong. It joins a queue; nothing changes straight away.