Harrison Grove

Bowling – First-Change Bowler
📈 Journey 📊 Rankings
Merge duplicate records
Search for this player's other accounts and combine them into one player. Records that share a match can never be merged.
Or search manually:
No players found — check the spelling, or try part of the name.
Records to merge — pick the master
Teams played for
Competitions
Registered with: Wauchope Cricket Club · Hastings River District Junior Cricket Association
View on play.cricket.com.au ↗
Overall Needs Work
6/100
fielding 40% · bat 30% · bowl 30%
Fielding Needs Work
21/100
Batting Working on Basics
not rated — working on basics
Bowling Proficient
59/100

Representative pathway — 1 pathway points in the overall rating

  • ● Body of work — 36 imported matches (+0.7)

Critical recommendations

high Batting
Getting starts but not surviving

Adjusted average of 7.1 over 22 innings. Focus on the first 15 balls: leave/defend percentages, judgement outside off stump.

medium Batting
High duck rate

Out for 0 in 18% of imported innings. Build a repeatable start routine: watch the ball out of the hand, score first run with low-risk pushes.

Strengths

  • ✓ Genuine wicket-taker — bowling average of 13.5.
  • ✓ Strikes regularly — a wicket every 19 balls.
How these ratings are calculated
Overall
Weighted blend of the disciplines: Fielding 21 × 40% · Batting not rated (weight redistributed) · Bowling 59 × 30%. Unrated disciplines are dropped and the remaining weights rescaled, so a non-bowler is not punished for not bowling.
Level
×0.30 for the level played (Club 36). The same score is worth more in harder cricket.
Form
No match in the last 2 years, so not ranked. The rating shown is from the career.
Fielding
Outfield: 10 catches + 1 run outs (1 direct, 0 assisted) in 36 matches — 0.31 per match.
Batting
Not rated: 22 innings at 7.1 average — below the 20 floor needed to be presented as a batter.
Bowling
32 wickets in 32 matches bowled in (of 36 played) — 1.00 per match at 13.5, economy 4.25, strike rate 19.1.

Fielding — imported matches (36)

10
Ct (field)
0
Ct (WK)
0.28
Catches / match
1
RO (direct)
0
RO (assist)
0
Stumpings
11
Total dismissals
0.31
Dismissals / match

Batting — imported matches

111
Runs (22 inns)
7.11
Avg (adj)
—
Strike rate
27
High score
9
Not outs
9
Median position
Century (100+) Fifty (50–99) Not out (under 50) Out (under 50)

Bowling — imported matches

32
Wickets (101.8 ov)
4.25
Economy
13.53
Average
15
Maidens
0.28
Extras / over
19.1
Strike rate

Dismissal pattern

Imported-match summary

Matches 36 imported
Batting 111 runs in 22 inns @ 7.11 (SR —)
Milestones 0×100, 0×50, HS 27, 4 ducks
Bowling 32 wkts @ 13.53 (econ 4.25, SR 19.1)
Best / 5WI 4-25 · 0 five-fors
Fielding 10 ct, 1 RO, 0 st
All figures from imported scorecards only.

Further analysis

Batting form

Running not-out-adjusted average across innings (chronological).

Score distribution

How often each scoring band is reached — a read on consistency.

Scoring tempo

Runs vs balls faced per innings; line = a strike rate of 100.

Bowling form

Economy per spell (chronological) with the career economy as a baseline.

Wicket accumulation

Cumulative wickets across spells — the shape of their wicket-taking.

Fielding contribution

Breakdown of the 11 dismissals they were involved in.

Per-match fielding rate

0.28
Catches / match
0.31
Dismissals / match

Across 36 imported match(es).

Season by season

Seasons run 1 September – 31 August. Imported scorecards only.

Batting

Season Inns NO Runs HS Avg SR 50 100
2015/16 1 1 0 0* 0 — 0 0
2014/15 8 4 22 14 4.13 — 0 0
2013/14 8 3 83 27* 14.27 — 0 0
2011/12 5 1 6 4* 1.44 — 0 0

Bowling

Season Overs Mdns Runs Wkts Avg Econ SR
2015/16 8 0 54 4 13.5 6.75 12
2014/15 36.8 2 203 11 18.45 5.51 20.1
2013/14 36 5 130 6 21.67 3.61 36
2011/12 21 8 46 11 4.18 2.19 11.5

Fielding

Season Ct WK Ct RO St Dismissals
2014/15 7 0 0 0 7
2013/14 1 0 1 0 2
2011/12 2 0 0 0 2
Pathway benchmark

How does Harrison compare?

Year-by-year, aligned by age — against Sam Konstas or any player you pick.

Flag it for review — duplicate records that should be one player, or numbers that look wrong. It joins a queue; nothing changes straight away.