Timothy Wilson

Bowling – Second-Change Bowler NSW Anchor / accumulator
📈 Journey 📊 Rankings 🎥 Video 8
Merge duplicate records
Search for this player's other accounts and combine them into one player. Records that share a match can never be merged.
Likely same player — one-click merge
play.cricket
Timothy Wilson
NSW · 21 matches · 50% match
play.cricket
Timothy Wilson
NSW · 169 matches · 25% match
play.cricket
Timothy Wilson
NSW · 77 matches · 25% match
Or search manually:
No players found — check the spelling, or try part of the name.
Records to merge — pick the master
Teams played for
Competitions
Registered with: Pambula Cricket Club
View on play.cricket.com.au ↗
Overall Needs Work
10/100
fielding 40% · bat 30% · bowl 30%
Fielding Proficient
42/100
Batting Proficient
43/100
Bowling Proficient
61/100

Representative pathway — 0 pathway points in the overall rating

  • ● Body of work — 18 imported matches (+0.4)

Critical recommendations

info General
No critical flags

Imported-match numbers are solid across the board. Keep importing matches to track trends over time.

Strengths

  • ✓ Effective lower-order runs — adjusted average 30.1 (frequently not out).
  • ✓ Genuine wicket-taker — bowling average of 14.9.
  • ✓ Strikes regularly — a wicket every 20 balls.
  • ✓ Safe hands — 7 catches in 18 matches (0.39 per match), a genuine selection asset.
How these ratings are calculated
Overall
Weighted blend of the disciplines: Fielding 42 × 40% · Batting 43 × 30% · Bowling 61 × 30%. Unrated disciplines are dropped and the remaining weights rescaled, so a non-bowler is not punished for not bowling.
Level
×0.30 for the level played (Club 17). The same score is worth more in harder cricket.
Form
Rated on the last 17 matches since 27 Oct 2024. Older cricket still shows in the career figures but does not count.
Fielding
Outfield: 7 catches + 1 run outs (1 direct, 0 assisted) in 18 matches — 0.44 per match.
Batting
94 runs in 5 innings, adjusted average 30.1, strike rate 70.7. Qualifies on the floors (avg ≥ 20, SR ≥ 40).
Bowling
19 wickets in 13 matches bowled in (of 18 played) — 1.46 per match at 14.9, economy 4.56, strike rate 19.6.

Fielding — imported matches (18)

7
Ct (field)
0
Ct (WK)
0.39
Catches / match
1
RO (direct)
0
RO (assist)
0
Stumpings
8
Total dismissals
0.44
Dismissals / match

Batting — imported matches

94
Runs (5 inns)
30.08
Avg (adj)
70.68
Strike rate
36
High score
3
Not outs
8
Median position
Century (100+) Fifty (50–99) Not out (under 50) Out (under 50)

Bowling — imported matches

19
Wickets (62 ov)
4.56
Economy
14.89
Average
2
Maidens
0.02
Extras / over
19.6
Strike rate

Dismissal pattern

Imported-match summary

Matches 18 imported
Batting 94 runs in 5 inns @ 30.08 (SR 70.68)
Milestones 0×100, 0×50, HS 36, 0 ducks
Bowling 19 wkts @ 14.89 (econ 4.56, SR 19.6)
Best / 5WI 4-20 · 0 five-fors
Fielding 7 ct, 1 RO, 0 st
All figures from imported scorecards only.

Further analysis

Batting form

Running not-out-adjusted average across innings (chronological).

Score distribution

How often each scoring band is reached — a read on consistency.

Scoring tempo

Runs vs balls faced per innings; line = a strike rate of 100.

Bowling form

Economy per spell (chronological) with the career economy as a baseline.

Wicket accumulation

Cumulative wickets across spells — the shape of their wicket-taking.

Fielding contribution

Breakdown of the 8 dismissals they were involved in.

Per-match fielding rate

0.39
Catches / match
0.44
Dismissals / match

Across 18 imported match(es).

Season by season

Seasons run 1 September – 31 August. Imported scorecards only.

Batting

Season Inns NO Runs HS Avg SR 50 100
2025/26 4 3 80 36* 35 72.73 0 0
2024/25 1 0 14 14 14 60.87 0 0

Bowling

Season Overs Mdns Runs Wkts Avg Econ SR
2025/26 39 1 180 12 15 4.62 19.5
2024/25 23 1 103 7 14.71 4.48 19.7

Fielding

Season Ct WK Ct RO St Dismissals
2025/26 3 0 1 0 4
2024/25 4 0 0 0 4
Pathway benchmark

How does Timothy compare?

Year-by-year, aligned by age — against Sam Konstas or any player you pick.

Flag it for review — duplicate records that should be one player, or numbers that look wrong. It joins a queue; nothing changes straight away.