Ryan van Kemanade (28)

Bowling – Second-Change Bowler U19 (2016/17) NSW Aggressor
📈 Journey 📊 Rankings
Merge duplicate records
Search for this player's other accounts and combine them into one player. Records that share a match can never be merged.
Or search manually:
No players found — check the spelling, or try part of the name.
Records to merge — pick the master
Teams played for
Competitions
Registered with: Country NSW · Hunter CHS
Age: Born on/after 1 Sep 1997 (inferred from U19 eligibility, 2016/17 season)
Green Shield: 0 season(s) played · last GS year 2013/14 (ages out of U16 after this)
View on play.cricket.com.au ↗
Overall Proficient
35/100
fielding 40% · bat 30% · bowl 30%
Fielding Advance
62/100
Batting Working on Basics
not rated — working on basics
Bowling Advance
60/100

Representative pathway — 1 pathway points in the overall rating

  • ● Regional representative — 4 matches (+0.6)
  • ● Body of work — 7 imported matches (+0.1)

Critical recommendations

medium Batting
Too many aerial dismissals

4 of 5 dismissals caught. Review shot selection — particularly lofted drives and pulls early in the innings. Train hitting along the ground until set.

Strengths

  • ✓ Genuine wicket-taker — bowling average of 13.9.
  • ✓ Strikes regularly — a wicket every 20 balls.
  • ✓ Safe hands — 7 catches in 7 matches (1.00 per match), a genuine selection asset.
How these ratings are calculated
Overall
Weighted blend of the disciplines: Fielding 62 × 40% · Batting not rated (weight redistributed) · Bowling 60 × 30%. Unrated disciplines are dropped and the remaining weights rescaled, so a non-bowler is not punished for not bowling.
Level
×0.86 for the level played (State competition 3 · Rep Div 1 4). The same score is worth more in harder cricket.
Form
No match in the last 2 years, so not ranked. The rating shown is from the career.
Fielding
Outfield: 7 catches + 0 run outs (0 direct, 0 assisted) in 7 matches — 1.00 per match.
Batting
Not rated: 6 innings at 26.3 average — below the 20 floor needed to be presented as a batter.
Bowling
11 wickets in 6 matches bowled in (of 7 played) — 1.83 per match at 13.9, economy 4.06, strike rate 20.5.

Fielding — imported matches (7)

7
Ct (field)
0
Ct (WK)
1
Catches / match
0
RO (direct)
0
RO (assist)
0
Stumpings
7
Total dismissals
1
Dismissals / match

Batting — imported matches

135
Runs (6 inns)
26.25
Avg (adj)
130.59
Strike rate
57
High score
1
Not outs
8
Median position
Century (100+) Fifty (50–99) Not out (under 50) Out (under 50)

Bowling — imported matches

11
Wickets (37.7 ov)
4.06
Economy
13.91
Average
1
Maidens
0.16
Extras / over
20.5
Strike rate

Dismissal pattern

Imported-match summary

Matches 7 imported
Batting 135 runs in 6 inns @ 26.25 (SR 130.59)
Milestones 0×100, 1×50, HS 57, 0 ducks
Bowling 11 wkts @ 13.91 (econ 4.06, SR 20.5)
Best / 5WI 4-25 · 0 five-fors
Fielding 7 ct, 0 RO, 0 st
All figures from imported scorecards only.

Further analysis

Batting form

Running not-out-adjusted average across innings (chronological).

Score distribution

How often each scoring band is reached — a read on consistency.

Scoring tempo

Runs vs balls faced per innings; line = a strike rate of 100.

Bowling form

Economy per spell (chronological) with the career economy as a baseline.

Wicket accumulation

Cumulative wickets across spells — the shape of their wicket-taking.

Fielding contribution

Breakdown of the 7 dismissals they were involved in.

Per-match fielding rate

1
Catches / match
1
Dismissals / match

Across 7 imported match(es).

Season by season

Seasons run 1 September – 31 August. Imported scorecards only.

Batting

Season Inns NO Runs HS Avg SR 50 100
2016/17 3 0 24 20 8 — 0 0
2015/16 3 1 111 57* 49.33 130.59 1 0

Bowling

Season Overs Mdns Runs Wkts Avg Econ SR
2016/17 8 0 34 2 17 4.25 24
2015/16 29.7 1 119 9 13.22 4.01 19.8

Fielding

Season Ct WK Ct RO St Dismissals
2016/17 4 0 0 0 4
2015/16 3 0 0 0 3
Pathway benchmark

How does Ryan compare?

Year-by-year, aligned by age — against Sam Konstas or any player you pick.

Flag it for review — duplicate records that should be one player, or numbers that look wrong. It joins a queue; nothing changes straight away.