Sujith Nikethana

Batting – Middle-Order Batter VIC Anchor / accumulator
📈 Journey 📊 Rankings
Merge duplicate records
Search for this player's other accounts and combine them into one player. Records that share a match can never be merged.
Or search manually:
No players found — check the spelling, or try part of the name.
Records to merge — pick the master
Teams played for
Competitions
Registered with: Kingsville Cricket Club · Altona North Cricket Club · Eastern Maroons Cricket Club
View on play.cricket.com.au ↗
Overall Needs Work
10/100
fielding 40% · bat 30% · bowl 30%
Fielding Advance
55/100
Batting Proficient
41/100
Bowling
Not enough data

Representative pathway — 0 pathway points in the overall rating

  • ● Body of work — 18 imported matches (+0.4)

Critical recommendations

high Batting
Strike rotation needs urgent work

Strike rate of 55.5 means long dot-ball chains and pressure on partners. Drill singles into gaps, soft-hand placement, and calling.

high Batting
Vulnerable to the straight ball

10 of 19 dismissals are bowled/LBW — likely playing across the front pad or leaving a gate. Work on a straighter bat path and head position over the ball.

Strengths

  • ✓ Reliable in the field — contributes a dismissal every second match.
How these ratings are calculated
Overall
Weighted blend of the disciplines: Fielding 55 × 40% · Batting 41 × 30% · Bowling not rated (weight redistributed). Unrated disciplines are dropped and the remaining weights rescaled, so a non-bowler is not punished for not bowling.
Level
×0.30 for the level played (Club 18). The same score is worth more in harder cricket.
Form
No match in the last 2 years, so not ranked. The rating shown is from the career.
Fielding
Outfield: 6 catches + 3 run outs (3 direct, 0 assisted) in 18 matches — 0.50 per match.
Batting
342 runs in 19 innings, adjusted average 18.0, strike rate 55.5. Qualifies on the floors (avg ≥ 20, SR ≥ 40).
Bowling
Not rated: 7 wickets from 27.0 overs across 5 matches bowled in (of 18 played) — 0.39 per match, under the 0.25 floor. Bowls too rarely to judge.

Fielding — imported matches (18)

6
Ct (field)
0
Ct (WK)
0.33
Catches / match
3
RO (direct)
0
RO (assist)
0
Stumpings
9
Total dismissals
0.5
Dismissals / match

Batting — imported matches

342
Runs (19 inns)
18
Avg (adj)
55.45
Strike rate
71
High score
0
Not outs
5
Median position
Century (100+) Fifty (50–99) Not out (under 50) Out (under 50)

Bowling — imported matches

7
Wickets (27 ov)
4.15
Economy
16
Average
2
Maidens
0.37
Extras / over
23.1
Strike rate

Dismissal pattern

Imported-match summary

Matches 18 imported
Batting 342 runs in 19 inns @ 18 (SR 55.45)
Milestones 0×100, 1×50, HS 71, 1 ducks
Bowling 7 wkts @ 16 (econ 4.15, SR 23.1)
Best / 5WI 3-14 · 0 five-fors
Fielding 6 ct, 3 RO, 0 st
All figures from imported scorecards only.

Further analysis

Batting form

Running not-out-adjusted average across innings (chronological).

Score distribution

How often each scoring band is reached — a read on consistency.

Scoring tempo

Runs vs balls faced per innings; line = a strike rate of 100.

Bowling form

Economy per spell (chronological) with the career economy as a baseline.

Wicket accumulation

Cumulative wickets across spells — the shape of their wicket-taking.

Fielding contribution

Breakdown of the 9 dismissals they were involved in.

Per-match fielding rate

0.33
Catches / match
0.5
Dismissals / match

Across 18 imported match(es).

Season by season

Seasons run 1 September – 31 August. Imported scorecards only.

Batting

Season Inns NO Runs HS Avg SR 50 100
2022/23 14 0 303 71 21.64 102.02 1 0
2019/20 2 0 4 4 2 26.67 0 0
2017/18 2 0 18 9 9 — 0 0
2015/16 1 0 17 17 17 — 0 0

Bowling

Season Overs Mdns Runs Wkts Avg Econ SR
2022/23 2 0 10 0 — 5 —
2019/20 8 0 39 0 — 4.88 —
2017/18 9 1 48 4 12 5.33 13.5
2015/16 8 1 15 3 5 1.88 16

Fielding

Season Ct WK Ct RO St Dismissals
2022/23 5 0 3 0 8
2019/20 1 0 0 0 1
Pathway benchmark

How does Sujith compare?

Year-by-year, aligned by age — against Sam Konstas or any player you pick.

Flag it for review — duplicate records that should be one player, or numbers that look wrong. It joins a queue; nothing changes straight away.