Alex Blake

All-Rounder – Bowling
📈 Journey 📊 Rankings
Merge duplicate records
Search for this player's other accounts and combine them into one player. Records that share a match can never be merged.
Likely same player — one-click merge
play.cricket
Alex Blake
— · 7 matches · 25% match
play.cricket
Alex Blake
TAS · 1 matches · 25% match
Or search manually:
No players found — check the spelling, or try part of the name.
Records to merge — pick the master
Teams played for
Competitions
Registered with: North Dandenong Cricket Club · Balcatta Cricket Club
View on play.cricket.com.au ↗
Overall Needs Work
8/100
fielding 40% · bat 30% · bowl 30%
Fielding Proficient
40/100
Batting Proficient
60/100
Bowling
Not enough data

Representative pathway — 0 pathway points in the overall rating

  • ● Body of work — 10 imported matches (+0.2)

Critical recommendations

medium Batting
Too many aerial dismissals

7 of 8 dismissals caught. Review shot selection — particularly lofted drives and pulls early in the innings. Train hitting along the ground until set.

info Fielding
Fielding is a selection weapon

0.40 catches per match is elite for this level — keep it visible by taking the hardest catching positions in big games.

Strengths

  • ✓ Consistent run-scorer — adjusted average 63.7.
  • ✓ Proven ability to go big — 2 hundred(s), best of 110.
How these ratings are calculated
Overall
Weighted blend of the disciplines: Fielding 40 × 40% · Batting 60 × 30% · Bowling not rated (weight redistributed). Unrated disciplines are dropped and the remaining weights rescaled, so a non-bowler is not punished for not bowling.
Level
×0.30 for the level played (Club 10). The same score is worth more in harder cricket.
Form
No match in the last 2 years, so not ranked. The rating shown is from the career.
Fielding
Outfield: 4 catches + 1 run outs (1 direct, 0 assisted) in 10 matches — 0.50 per match.
Batting
531 runs in 10 innings, adjusted average 63.7. Qualifies on the floors (avg ≥ 20, SR ≥ 40).
Bowling
Not rated: 20 wickets from 88.8 overs across 9 matches bowled in (of 10 played) — 2.22 per match, under the 0.25 floor. Bowls too rarely to judge.

Fielding — imported matches (10)

4
Ct (field)
0
Ct (WK)
0.4
Catches / match
1
RO (direct)
0
RO (assist)
0
Stumpings
5
Total dismissals
0.5
Dismissals / match

Batting — imported matches

531
Runs (10 inns)
63.72
Avg (adj)
—
Strike rate
110
High score
2
Not outs
1
Median position
Century (100+) Fifty (50–99) Not out (under 50) Out (under 50)

Bowling — imported matches

20
Wickets (88.8 ov)
3.11
Economy
13.8
Average
12
Maidens
0
Extras / over
26.7
Strike rate

Dismissal pattern

Imported-match summary

Matches 10 imported
Batting 531 runs in 10 inns @ 63.72 (SR —)
Milestones 2×100, 3×50, HS 110, 0 ducks
Bowling 20 wkts @ 13.8 (econ 3.11, SR 26.7)
Best / 5WI 5-36 · 1 five-fors
Fielding 4 ct, 1 RO, 0 st
All figures from imported scorecards only.

Further analysis

Batting form

Running not-out-adjusted average across innings (chronological).

Score distribution

How often each scoring band is reached — a read on consistency.

Scoring tempo

Runs vs balls faced per innings; line = a strike rate of 100.

Bowling form

Economy per spell (chronological) with the career economy as a baseline.

Wicket accumulation

Cumulative wickets across spells — the shape of their wicket-taking.

Fielding contribution

Breakdown of the 5 dismissals they were involved in.

Per-match fielding rate

0.4
Catches / match
0.5
Dismissals / match

Across 10 imported match(es).

Season by season

Seasons run 1 September – 31 August. Imported scorecards only.

Batting

Season Inns NO Runs HS Avg SR 50 100
2014/15 1 0 9 9 9 — 0 0
2011/12 1 0 14 14 14 — 0 0
2007/08 8 2 508 110* 79.38 — 3 2

Bowling

Season Overs Mdns Runs Wkts Avg Econ SR
2011/12 8 1 18 1 18 2.25 48
2007/08 80.8 11 258 19 13.58 3.19 25.5

Fielding

Season Ct WK Ct RO St Dismissals
2014/15 1 0 0 0 1
2007/08 3 0 1 0 4
Pathway benchmark

How does Alex compare?

Year-by-year, aligned by age — against Sam Konstas or any player you pick.

Flag it for review — duplicate records that should be one player, or numbers that look wrong. It joins a queue; nothing changes straight away.