Sushil Kumar

Bowling – Opening Bowler NSW Balanced scorer
📈 Journey 📊 Rankings
Merge duplicate records
Search for this player's other accounts and combine them into one player. Records that share a match can never be merged.
Likely same player — one-click merge
play.cricket
Sushil Kumar
NSW · 18 matches · 25% match
Or search manually:
No players found — check the spelling, or try part of the name.
Records to merge — pick the master
Teams played for
Competitions
Registered with: Fairfield RSL Cricket Club
View on play.cricket.com.au ↗
Overall Needs Work
9/100
fielding 40% · bat 30% · bowl 30%
Fielding Proficient
41/100
Batting Working on Basics
not rated — working on basics
Bowling Proficient
52/100

Representative pathway — 0 pathway points in the overall rating

  • ● Body of work — 12 imported matches (+0.2)

Critical recommendations

medium Bowling
Tight but not threatening

Economy of 2.15 is excellent but a wicket every 54 balls is slow. Develop a genuine wicket-taking variation and attack the stumps more.

info Fielding
Fielding is a selection weapon

0.67 catches per match is elite for this level — keep it visible by taking the hardest catching positions in big games.

Strengths

  • ✓ Builds pressure with a tight economy of 2.15.
  • ✓ Safe hands — 8 catches in 12 matches (0.67 per match), a genuine selection asset.
How these ratings are calculated
Overall
Weighted blend of the disciplines: Fielding 41 × 40% · Batting not rated (weight redistributed) · Bowling 52 × 30%. Unrated disciplines are dropped and the remaining weights rescaled, so a non-bowler is not punished for not bowling.
Level
×0.30 for the level played (Club 12). The same score is worth more in harder cricket.
Form
No match in the last 2 years, so not ranked. The rating shown is from the career.
Fielding
Outfield: 8 catches + 0 run outs (0 direct, 0 assisted) in 12 matches — 0.67 per match.
Batting
Not rated: 12 innings at 23.7 average — below the 20 floor needed to be presented as a batter.
Bowling
12 wickets in 11 matches bowled in (of 12 played) — 1.09 per match at 19.3, economy 2.15, strike rate 54.0.

Fielding — imported matches (12)

8
Ct (field)
0
Ct (WK)
0.67
Catches / match
0
RO (direct)
0
RO (assist)
0
Stumpings
8
Total dismissals
0.67
Dismissals / match

Batting — imported matches

263
Runs (12 inns)
23.74
Avg (adj)
103.33
Strike rate
62
High score
1
Not outs
2
Median position
Century (100+) Fifty (50–99) Not out (under 50) Out (under 50)

Bowling — imported matches

12
Wickets (108 ov)
2.15
Economy
19.33
Average
24
Maidens
0.14
Extras / over
54
Strike rate

Dismissal pattern

Imported-match summary

Matches 12 imported
Batting 263 runs in 12 inns @ 23.74 (SR 103.33)
Milestones 0×100, 1×50, HS 62, 1 ducks
Bowling 12 wkts @ 19.33 (econ 2.15, SR 54)
Best / 5WI 3-26 · 0 five-fors
Fielding 8 ct, 0 RO, 0 st
All figures from imported scorecards only.

Further analysis

Batting form

Running not-out-adjusted average across innings (chronological).

Score distribution

How often each scoring band is reached — a read on consistency.

Scoring tempo

Runs vs balls faced per innings; line = a strike rate of 100.

Bowling form

Economy per spell (chronological) with the career economy as a baseline.

Wicket accumulation

Cumulative wickets across spells — the shape of their wicket-taking.

Fielding contribution

Breakdown of the 8 dismissals they were involved in.

Per-match fielding rate

0.67
Catches / match
0.67
Dismissals / match

Across 12 imported match(es).

Season by season

Seasons run 1 September – 31 August. Imported scorecards only.

Batting

Season Inns NO Runs HS Avg SR 50 100
2021/22 3 0 30 21 10 — 0 0
2020/21 8 1 229 62 32.2 381.67 1 0
2019/20 1 0 4 4 4 — 0 0

Bowling

Season Overs Mdns Runs Wkts Avg Econ SR
2021/22 27 4 54 3 18 2 54
2020/21 76 19 161 9 17.89 2.12 50.7
2019/20 5 1 17 0 — 3.4 —

Fielding

Season Ct WK Ct RO St Dismissals
2021/22 1 0 0 0 1
2020/21 5 0 0 0 5
2019/20 2 0 0 0 2
Pathway benchmark

How does Sushil compare?

Year-by-year, aligned by age — against Sam Konstas or any player you pick.

Flag it for review — duplicate records that should be one player, or numbers that look wrong. It joins a queue; nothing changes straight away.