Matthew Crawford

All-Rounder – Bowling NSW Anchor / accumulator
📈 Journey 📊 Rankings
Merge duplicate records
Search for this player's other accounts and combine them into one player. Records that share a match can never be merged.
Likely same player — one-click merge
play.cricket
Matthew Crawford
NSW · 4 matches · 50% match
play.cricket
Matthew Crawford
NSW · 11 matches · 25% match
Or search manually:
No players found — check the spelling, or try part of the name.
Records to merge — pick the master
Teams played for
Competitions
Registered with: Old Boys Cricket Club (Tamworth)
View on play.cricket.com.au ↗
Overall Needs Work
8/100
fielding 40% · bat 30% · bowl 30%
Fielding Needs Work
21/100
Batting Proficient
53/100
Bowling Proficient
60/100

Representative pathway — 0 pathway points in the overall rating

  • ● Body of work — 12 imported matches (+0.2)

Critical recommendations

high Batting
Strike rotation needs urgent work

Strike rate of 48.1 means long dot-ball chains and pressure on partners. Drill singles into gaps, soft-hand placement, and calling.

high Batting
Vulnerable to the straight ball

5 of 8 dismissals are bowled/LBW — likely playing across the front pad or leaving a gate. Work on a straighter bat path and head position over the ball.

Strengths

  • ✓ Proven ability to go big — 1 hundred(s), best of 112.
  • ✓ Genuine wicket-taker — bowling average of 15.7.
  • ✓ Builds pressure with a tight economy of 3.37.
How these ratings are calculated
Overall
Weighted blend of the disciplines: Fielding 21 × 40% · Batting 53 × 30% · Bowling 60 × 30%. Unrated disciplines are dropped and the remaining weights rescaled, so a non-bowler is not punished for not bowling.
Level
×0.30 for the level played (Club 12). The same score is worth more in harder cricket.
Form
Rated on the last 12 matches since 1 Nov 2024. Older cricket still shows in the career figures but does not count.
Fielding
Outfield: 3 catches + 0 run outs (0 direct, 0 assisted) in 12 matches — 0.25 per match.
Batting
236 runs in 11 innings, adjusted average 27.3, strike rate 48.1. Qualifies on the floors (avg ≥ 20, SR ≥ 40).
Bowling
7 wickets in 8 matches bowled in (of 12 played) — 0.88 per match at 15.7, economy 3.37, strike rate 28.0.

Fielding — imported matches (12)

3
Ct (field)
0
Ct (WK)
0.25
Catches / match
0
RO (direct)
0
RO (assist)
0
Stumpings
3
Total dismissals
0.25
Dismissals / match

Batting — imported matches

236
Runs (11 inns)
27.31
Avg (adj)
48.08
Strike rate
112
High score
3
Not outs
2
Median position
Century (100+) Fifty (50–99) Not out (under 50) Out (under 50)

Bowling — imported matches

7
Wickets (32.7 ov)
3.37
Economy
15.71
Average
6
Maidens
0.18
Extras / over
28
Strike rate

Dismissal pattern

Imported-match summary

Matches 12 imported
Batting 236 runs in 11 inns @ 27.31 (SR 48.08)
Milestones 1×100, 1×50, HS 112, 1 ducks
Bowling 7 wkts @ 15.71 (econ 3.37, SR 28)
Best / 5WI 2-11 · 0 five-fors
Fielding 3 ct, 0 RO, 0 st
All figures from imported scorecards only.

Further analysis

Batting form

Running not-out-adjusted average across innings (chronological).

Score distribution

How often each scoring band is reached — a read on consistency.

Scoring tempo

Runs vs balls faced per innings; line = a strike rate of 100.

Bowling form

Economy per spell (chronological) with the career economy as a baseline.

Wicket accumulation

Cumulative wickets across spells — the shape of their wicket-taking.

Fielding contribution

Breakdown of the 3 dismissals they were involved in.

Per-match fielding rate

0.25
Catches / match
0.25
Dismissals / match

Across 12 imported match(es).

Season by season

Seasons run 1 September – 31 August. Imported scorecards only.

Batting

Season Inns NO Runs HS Avg SR 50 100
2025/26 11 3 236 112* 27.31 131.84 1 1

Bowling

Season Overs Mdns Runs Wkts Avg Econ SR
2025/26 32.7 6 110 7 15.71 3.37 28

Fielding

Season Ct WK Ct RO St Dismissals
2025/26 3 0 0 0 3
Pathway benchmark

How does Matthew compare?

Year-by-year, aligned by age — against Sam Konstas or any player you pick.

Flag it for review — duplicate records that should be one player, or numbers that look wrong. It joins a queue; nothing changes straight away.