Robert Hagger (12)

Batting – Top-Order Batter U11 (2024/25) NSW Balanced scorer
📈 Journey 📊 Rankings
Merge duplicate records
Search for this player's other accounts and combine them into one player. Records that share a match can never be merged.
Or search manually:
No players found — check the spelling, or try part of the name.
Records to merge — pick the master
Teams played for
Competitions
Registered with: North Shore Junior Cricket Association - Rep Teams · St Ives Junior Cricket Club Inc
Age: Born on/after 1 Sep 2013 (inferred from U11 eligibility, 2024/25 season)
Green Shield: 0 season(s) played · last GS year 2029/30 (ages out of U16 after this)
View on play.cricket.com.au ↗
Overall Needs Work
8/100
fielding 40% · bat 30% · bowl 30%
Fielding Needs Work
24/100
Batting Proficient
51/100
Bowling Strong
~40/100
discounted — banded on wickets per match

Representative pathway — 1 pathway points in the overall rating

  • ● Body of work — 25 imported matches (+0.5)

Critical recommendations

medium Fielding
Low overall fielding impact

0.20 dismissals per match across 25 matches. Add direct-hit and ground-fielding reps to turn half-chances into run outs.

Strengths

How these ratings are calculated
Overall
Weighted blend of the disciplines: Fielding 24 × 40% · Batting 51 × 30% · Bowling 40 × 30%. Unrated disciplines are dropped and the remaining weights rescaled, so a non-bowler is not punished for not bowling.
Level
×0.30 for the level played (Club 18). The same score is worth more in harder cricket.
Form
Rated on the last 18 matches since 1 Nov 2024. Older cricket still shows in the career figures but does not count.
Fielding
Outfield: 5 catches + 0 run outs (0 direct, 0 assisted) in 25 matches — 0.20 per match.
Batting
411 runs in 24 innings, adjusted average 25.7, strike rate 87.4. Qualifies on the floors (avg ≥ 20, SR ≥ 40).
Bowling
13 wickets in 25 matches — 0.52 per match at 24.2, economy 4.99, strike rate 29.2.

Fielding — imported matches (25)

5
Ct (field)
0
Ct (WK)
0.2
Catches / match
0
RO (direct)
0
RO (assist)
0
Stumpings
5
Total dismissals
0.2
Dismissals / match

Batting — imported matches

411
Runs (24 inns)
25.69
Avg (adj)
87.39
Strike rate
44
High score
12
Not outs
4
Median position
Century (100+) Fifty (50–99) Not out (under 50) Out (under 50)

Bowling — imported matches

13
Wickets (63.2 ov)
4.99
Economy
24.23
Average
2
Maidens
0.68
Extras / over
29.2
Strike rate

Dismissal pattern

Imported-match summary

Matches 25 imported
Batting 411 runs in 24 inns @ 25.69 (SR 87.39)
Milestones 0×100, 0×50, HS 44, 2 ducks
Bowling 13 wkts @ 24.23 (econ 4.99, SR 29.2)
Best / 5WI 3-1 · 0 five-fors
Fielding 5 ct, 0 RO, 0 st
All figures from imported scorecards only.

Further analysis

Batting form

Running not-out-adjusted average across innings (chronological).

Score distribution

How often each scoring band is reached — a read on consistency.

Scoring tempo

Runs vs balls faced per innings; line = a strike rate of 100.

Bowling form

Economy per spell (chronological) with the career economy as a baseline.

Wicket accumulation

Cumulative wickets across spells — the shape of their wicket-taking.

Fielding contribution

Breakdown of the 5 dismissals they were involved in.

Per-match fielding rate

0.2
Catches / match
0.2
Dismissals / match

Across 25 imported match(es).

Season by season

Seasons run 1 September – 31 August. Imported scorecards only.

Batting

Season Inns NO Runs HS Avg SR 50 100
2026/27 4 3 101 44* 44.19 102.02 0 0
2025/26 5 2 73 30* 20.44 102.82 0 0
2024/25 8 3 150 39* 25.78 76.53 0 0
2023/24 4 1 50 28* 15.63 94.34 0 0
2022/23 3 3 37 21* 12.33 75.51 0 0

Bowling

Season Overs Mdns Runs Wkts Avg Econ SR
2026/27 10 0 68 3 22.67 6.8 20
2025/26 10 0 39 2 19.5 3.9 30
2024/25 26.2 2 104 5 20.8 3.97 31.4
2023/24 7 0 45 1 45 6.43 42
2022/23 10 0 59 2 29.5 5.9 30

Fielding

Season Ct WK Ct RO St Dismissals
2026/27 1 0 0 0 1
2024/25 4 0 0 0 4
Pathway benchmark

How does Robert compare?

Year-by-year, aligned by age — against Sam Konstas or any player you pick.

Flag it for review — duplicate records that should be one player, or numbers that look wrong. It joins a queue; nothing changes straight away.