Luke Benaquista

Batting – Top-Order Batter WA Aggressor
📈 Journey 📊 Rankings 🎥 Video 12
Merge duplicate records
Search for this player's other accounts and combine them into one player. Records that share a match can never be merged.
Likely same player — one-click merge
play.cricket
Luke Benaquista
WA · 130 matches · 75% match
Or search manually:
No players found — check the spelling, or try part of the name.
Records to merge — pick the master
Teams played for
Competitions
Registered with: Fremantle District Cricket Club · Murdoch University Melville Cricket Club
View on play.cricket.com.au ↗
Overall Needs Work
0/100
fielding 40% · bat 30% · bowl 30%
Fielding Needs Work
0/100
Batting Advance
79/100
Bowling
Not enough data

Representative pathway — 0 pathway points in the overall rating

  • ● Body of work — 15 imported matches (+0.3)

Critical recommendations

high Bowling
Conceding too many extras

0.8 wides/no-balls per over is gifting runs and momentum. Groove the run-up and release with target bowling — a cone on a 4th-stump line, 30+ balls per session.

high Fielding
Catching return too low for selection

Only 0.00 catches per match over 15 matches. Fielding is the first thing selectors compare when batting/bowling are close — make catching the priority: 30 high balls + 30 flat catches per session, and ask to field in the ring/slips where chances come.

medium Batting
Too many aerial dismissals

10 of 11 dismissals caught. Review shot selection — particularly lofted drives and pulls early in the innings. Train hitting along the ground until set.

Strengths

How these ratings are calculated
Overall
Weighted blend of the disciplines: Fielding 0 × 40% · Batting 79 × 30% · Bowling not rated (weight redistributed). Unrated disciplines are dropped and the remaining weights rescaled, so a non-bowler is not punished for not bowling.
Level
×0.30 for the level played (Club 5). The same score is worth more in harder cricket.
Form
Rated on the last 5 matches since 27 Oct 2024. Older cricket still shows in the career figures but does not count.
Fielding
Outfield: 0 catches + 0 run outs (0 direct, 0 assisted) in 15 matches — 0.00 per match.
Batting
306 runs in 14 innings, adjusted average 26.5, strike rate 79.4. Qualifies on the floors (avg ≥ 20, SR ≥ 40).
Bowling
Not rated: 8 wickets from 27.0 overs across 8 matches bowled in (of 15 played) — 1.00 per match, under the 0.25 floor. Bowls too rarely to judge.

Fielding — imported matches (15)

0
Ct (field)
0
Ct (WK)
0
Catches / match
0
RO (direct)
0
RO (assist)
0
Stumpings
0
Total dismissals
0
Dismissals / match

Batting — imported matches

306
Runs (14 inns)
26.54
Avg (adj)
79.35
Strike rate
64
High score
3
Not outs
3
Median position
Century (100+) Fifty (50–99) Not out (under 50) Out (under 50)

Bowling — imported matches

8
Wickets (27 ov)
5.11
Economy
17.25
Average
3
Maidens
0.85
Extras / over
20.3
Strike rate

Dismissal pattern

Imported-match summary

Matches 15 imported
Batting 306 runs in 14 inns @ 26.54 (SR 79.35)
Milestones 0×100, 2×50, HS 64, 1 ducks
Bowling 8 wkts @ 17.25 (econ 5.11, SR 20.3)
Best / 5WI 6-46 · 1 five-fors
Fielding 0 ct, 0 RO, 0 st
All figures from imported scorecards only.

Further analysis

Batting form

Running not-out-adjusted average across innings (chronological).

Score distribution

How often each scoring band is reached — a read on consistency.

Scoring tempo

Runs vs balls faced per innings; line = a strike rate of 100.

Bowling form

Economy per spell (chronological) with the career economy as a baseline.

Wicket accumulation

Cumulative wickets across spells — the shape of their wicket-taking.

Season by season

Seasons run 1 September – 31 August. Imported scorecards only.

Batting

Season Inns NO Runs HS Avg SR 50 100
2025/26 5 3 190 64* 60.8 133.8 2 0
2023/24 9 0 116 31 12.89 65.91 0 0

Bowling

Season Overs Mdns Runs Wkts Avg Econ SR
2025/26 2 0 17 1 17 8.5 12
2023/24 25 3 121 7 17.29 4.84 21.4
Pathway benchmark

How does Luke compare?

Year-by-year, aligned by age — against Sam Konstas or any player you pick.

Flag it for review — duplicate records that should be one player, or numbers that look wrong. It joins a queue; nothing changes straight away.