Joshua Barber

Bowling – Second-Change Bowler VIC
📈 Journey 📊 Rankings
Merge duplicate records
Search for this player's other accounts and combine them into one player. Records that share a match can never be merged.
Likely same player — one-click merge
play.cricket
Joshua Barber
VIC · 1 matches · 75% match
play.cricket
Joshua Barber
— · 1 matches · 75% match
play.cricket
Joshua Barber
— · 6 matches · 25% match
play.cricket
Joshua Barber
— · 1 matches · 25% match
Or search manually:
No players found — check the spelling, or try part of the name.
Records to merge — pick the master
Teams played for
Competitions
Registered with: Lysterfield Cricket Club · South Croydon Cricket Club · Norwood Cricket Club
View on play.cricket.com.au ↗
Overall Needs Work
7/100
fielding 40% · bat 30% · bowl 30%
Fielding Needs Work
14/100
Batting Proficient
49/100
Bowling Proficient
49/100

Representative pathway — 0 pathway points in the overall rating

  • ● Body of work — 20 imported matches (+0.4)

Critical recommendations

medium Batting
Too many aerial dismissals

6 of 8 dismissals caught. Review shot selection — particularly lofted drives and pulls early in the innings. Train hitting along the ground until set.

Strengths

  • ✓ Safe hands — 7 catches in 20 matches (0.35 per match), a genuine selection asset.
How these ratings are calculated
Overall
Weighted blend of the disciplines: Fielding 14 × 40% · Batting 49 × 30% · Bowling 49 × 30%. Unrated disciplines are dropped and the remaining weights rescaled, so a non-bowler is not punished for not bowling.
Level
×0.30 for the level played (Club 20). The same score is worth more in harder cricket.
Form
No match in the last 2 years, so not ranked. The rating shown is from the career.
Fielding
Outfield: 5 catches + 0 run outs (0 direct, 0 assisted) in 20 matches — 0.25 per match.
Batting
206 runs in 14 innings, adjusted average 21.0. Qualifies on the floors (avg ≥ 20, SR ≥ 40).
Bowling
15 wickets in 17 matches bowled in (of 20 played) — 0.88 per match at 24.4, economy 4.07, strike rate 36.0.

Fielding — imported matches (20)

5
Ct (field)
2
Ct (WK)
0.35
Catches / match
0
RO (direct)
0
RO (assist)
0
Stumpings
7
Total dismissals
0.35
Dismissals / match

Batting — imported matches

206
Runs (14 inns)
21.02
Avg (adj)
—
Strike rate
52
High score
6
Not outs
9
Median position
Century (100+) Fifty (50–99) Not out (under 50) Out (under 50)

Bowling — imported matches

15
Wickets (90 ov)
4.07
Economy
24.4
Average
14
Maidens
0.57
Extras / over
36
Strike rate

Dismissal pattern

Imported-match summary

Matches 20 imported
Batting 206 runs in 14 inns @ 21.02 (SR —)
Milestones 0×100, 2×50, HS 52, 1 ducks
Bowling 15 wkts @ 24.4 (econ 4.07, SR 36)
Best / 5WI 3-22 · 0 five-fors
Fielding 7 ct, 0 RO, 0 st
All figures from imported scorecards only.

Further analysis

Batting form

Running not-out-adjusted average across innings (chronological).

Score distribution

How often each scoring band is reached — a read on consistency.

Scoring tempo

Runs vs balls faced per innings; line = a strike rate of 100.

Bowling form

Economy per spell (chronological) with the career economy as a baseline.

Wicket accumulation

Cumulative wickets across spells — the shape of their wicket-taking.

Fielding contribution

Breakdown of the 7 dismissals they were involved in.

Per-match fielding rate

0.35
Catches / match
0.35
Dismissals / match

Across 20 imported match(es).

Season by season

Seasons run 1 September – 31 August. Imported scorecards only.

Batting

Season Inns NO Runs HS Avg SR 50 100
2018/19 3 1 101 52* 44.89 — 1 0
2017/18 5 2 82 50* 22.96 — 1 0
2015/16 5 2 21 15 5.88 — 0 0
2009/10 1 1 2 2* 2 — 0 0

Bowling

Season Overs Mdns Runs Wkts Avg Econ SR
2018/19 7 0 36 1 36 5.14 42
2017/18 19 2 90 4 22.5 4.74 28.5
2015/16 60 12 200 8 25 3.33 45
2009/10 4 0 40 2 20 10 12

Fielding

Season Ct WK Ct RO St Dismissals
2018/19 1 0 0 0 1
2017/18 1 2 0 0 3
2015/16 3 0 0 0 3
Pathway benchmark

How does Joshua compare?

Year-by-year, aligned by age — against Sam Konstas or any player you pick.

Flag it for review — duplicate records that should be one player, or numbers that look wrong. It joins a queue; nothing changes straight away.