David MacDonald

All-Rounder – Bowling VIC
📈 Journey 📊 Rankings
Merge duplicate records
Search for this player's other accounts and combine them into one player. Records that share a match can never be merged.
Likely same player — one-click merge
play.cricket
David MacDonald
VIC · 22 matches · 75% match
Or search manually:
No players found — check the spelling, or try part of the name.
Records to merge — pick the master
Teams played for
Competitions
Registered with: Research Eltham Collegians Cricket Club · Mooroolbark Cricket Club · Emerald Cricket Club
View on play.cricket.com.au ↗
Overall Needs Work
12/100
fielding 40% · bat 30% · bowl 30%
Fielding Advance
62/100
Batting Advance
71/100
Bowling
Not enough data

Representative pathway — 0 pathway points in the overall rating

  • ● Body of work — 6 imported matches (+0.1)

Critical recommendations

high Bowling
Conceding too many extras

0.9 wides/no-balls per over is gifting runs and momentum. Groove the run-up and release with target bowling — a cone on a 4th-stump line, 30+ balls per session.

high Bowling
Economy under pressure

Going at 5.60 an over. Tighten the stock ball: hit a consistent length, cut out the 4-ball (short and wide / overpitched on the pads).

Strengths

  • ✓ Consistent run-scorer — adjusted average 47.4.
  • ✓ Proven ability to go big — 1 hundred(s), best of 113.
  • ✓ Safe hands — 7 catches in 6 matches (1.17 per match), a genuine selection asset.
How these ratings are calculated
Overall
Weighted blend of the disciplines: Fielding 62 × 40% · Batting 71 × 30% · Bowling not rated (weight redistributed). Unrated disciplines are dropped and the remaining weights rescaled, so a non-bowler is not punished for not bowling.
Level
×0.30 for the level played (Club 6). The same score is worth more in harder cricket.
Form
No match in the last 2 years, so not ranked. The rating shown is from the career.
Fielding
Outfield: 7 catches + 0 run outs (0 direct, 0 assisted) in 6 matches — 1.17 per match.
Batting
237 runs in 5 innings, adjusted average 47.4. Qualifies on the floors (avg ≥ 20, SR ≥ 40).
Bowling
Not rated: 4 wickets from 25.0 overs across 6 matches — 0.67 per match, under the 0.25 floor. Bowls too rarely to judge.

Fielding — imported matches (6)

7
Ct (field)
0
Ct (WK)
1.17
Catches / match
0
RO (direct)
0
RO (assist)
0
Stumpings
7
Total dismissals
1.17
Dismissals / match

Batting — imported matches

237
Runs (5 inns)
47.4
Avg (adj)
—
Strike rate
113
High score
0
Not outs
1
Median position
Century (100+) Fifty (50–99) Not out (under 50) Out (under 50)

Bowling — imported matches

4
Wickets (25 ov)
5.6
Economy
35
Average
2
Maidens
0.92
Extras / over
37.5
Strike rate

Dismissal pattern

Imported-match summary

Matches 6 imported
Batting 237 runs in 5 inns @ 47.4 (SR —)
Milestones 1×100, 1×50, HS 113, 0 ducks
Bowling 4 wkts @ 35 (econ 5.6, SR 37.5)
Best / 5WI 2-20 · 0 five-fors
Fielding 7 ct, 0 RO, 0 st
All figures from imported scorecards only.

Further analysis

Batting form

Running not-out-adjusted average across innings (chronological).

Score distribution

How often each scoring band is reached — a read on consistency.

Scoring tempo

Runs vs balls faced per innings; line = a strike rate of 100.

Bowling form

Economy per spell (chronological) with the career economy as a baseline.

Wicket accumulation

Cumulative wickets across spells — the shape of their wicket-taking.

Fielding contribution

Breakdown of the 7 dismissals they were involved in.

Per-match fielding rate

1.17
Catches / match
1.17
Dismissals / match

Across 6 imported match(es).

Season by season

Seasons run 1 September – 31 August. Imported scorecards only.

Batting

Season Inns NO Runs HS Avg SR 50 100
2019/20 2 0 74 73 37 — 1 0
2018/19 3 0 163 113 54.33 — 0 1

Bowling

Season Overs Mdns Runs Wkts Avg Econ SR
2019/20 5 0 38 1 38 7.6 30
2018/19 20 2 102 3 34 5.1 40

Fielding

Season Ct WK Ct RO St Dismissals
2019/20 4 0 0 0 4
2018/19 3 0 0 0 3
Pathway benchmark

How does David compare?

Year-by-year, aligned by age — against Sam Konstas or any player you pick.

Flag it for review — duplicate records that should be one player, or numbers that look wrong. It joins a queue; nothing changes straight away.