🏅 Luke Coates (29)

Batting – Lower-Order Batter U19 (2015/16) SA Anchor / accumulator
📈 Journey 📊 Rankings
Merge duplicate records
Search for this player's other accounts and combine them into one player. Records that share a match can never be merged.
Or search manually:
No players found — check the spelling, or try part of the name.
Records to merge — pick the master
Teams played for
Competitions
Registered with: SA · Northern Mavericks
Age: Born on/after 1 Sep 1996 (inferred from U19 eligibility, 2015/16 season)
Green Shield: 0 season(s) played · last GS year 2012/13 (ages out of U16 after this)
View on play.cricket.com.au ↗
Overall Needs Work
34/100
fielding 40% · bat 30% · bowl 30%
Fielding Needs Work
17/100
Batting Working on Basics
not rated — working on basics
Bowling Strong
~21/100
discounted — banded on wickets per match

Representative pathway — 25 pathway points in the overall rating

  • ● State representation (+12)
  • ● National championships — 8 matches (+12.0)
  • ● Regional representative — 5 matches (+0.8)
  • ● Body of work — 15 imported matches (+0.3)

Critical recommendations

medium Fielding
Low overall fielding impact

0.20 dismissals per match across 15 matches. Add direct-hit and ground-fielding reps to turn half-chances into run outs.

info General
Small sample size

Only 3 batting innings imported — import more of this player's matches before treating these findings as conclusive.

Strengths

How these ratings are calculated
Overall
Weighted blend of the disciplines: Fielding 17 × 40% · Batting not rated (weight redistributed) · Bowling 21 × 30%. Unrated disciplines are dropped and the remaining weights rescaled, so a non-bowler is not punished for not bowling.
Level
×0.86 for the level played (National competition 8 · 1st grade 5 · Club 2). The same score is worth more in harder cricket.
Form
No match in the last 2 years, so not ranked. The rating shown is from the career.
Fielding
Outfield: 3 catches + 0 run outs (0 direct, 0 assisted) in 15 matches — 0.20 per match.
Batting
Not rated: 3 innings at 12.2 average — below the 20 floor needed to be presented as a batter.
Bowling
6 wickets in 12 matches bowled in (of 15 played) — 0.50 per match at 48.3, economy 5.04, strike rate 57.5.

Fielding — imported matches (15)

3
Ct (field)
0
Ct (WK)
0.2
Catches / match
0
RO (direct)
0
RO (assist)
0
Stumpings
3
Total dismissals
0.2
Dismissals / match

Batting — imported matches

22
Runs (3 inns)
12.22
Avg (adj)
61.11
Strike rate
10
High score
2
Not outs
10
Median position
Century (100+) Fifty (50–99) Not out (under 50) Out (under 50)

Bowling — imported matches

6
Wickets (57.5 ov)
5.04
Economy
48.33
Average
3
Maidens
0.19
Extras / over
57.5
Strike rate

Dismissal pattern

Imported-match summary

Matches 15 imported
Batting 22 runs in 3 inns @ 12.22 (SR 61.11)
Milestones 0×100, 0×50, HS 10, 0 ducks
Bowling 6 wkts @ 48.33 (econ 5.04, SR 57.5)
Best / 5WI 2-45 · 0 five-fors
Fielding 3 ct, 0 RO, 0 st
All figures from imported scorecards only.

Further analysis

Batting form

Running not-out-adjusted average across innings (chronological).

Score distribution

How often each scoring band is reached — a read on consistency.

Scoring tempo

Runs vs balls faced per innings; line = a strike rate of 100.

Bowling form

Economy per spell (chronological) with the career economy as a baseline.

Wicket accumulation

Cumulative wickets across spells — the shape of their wicket-taking.

Fielding contribution

Breakdown of the 3 dismissals they were involved in.

Per-match fielding rate

0.2
Catches / match
0.2
Dismissals / match

Across 15 imported match(es).

Season by season

Seasons run 1 September – 31 August. Imported scorecards only.

Batting

Season Inns NO Runs HS Avg SR 50 100
2015/16 3 2 22 10* 12.22 61.11 0 0

Bowling

Season Overs Mdns Runs Wkts Avg Econ SR
2015/16 57.5 3 290 6 48.33 5.04 57.5

Fielding

Season Ct WK Ct RO St Dismissals
2015/16 3 0 0 0 3
Pathway benchmark

How does Luke compare?

Year-by-year, aligned by age — against Sam Konstas or any player you pick.

Flag it for review — duplicate records that should be one player, or numbers that look wrong. It joins a queue; nothing changes straight away.