Mitchell McKee

Bowling – Second-Change Bowler VIC Anchor / accumulator
📈 Journey 📊 Rankings 🎥 Video 9
Merge duplicate records
Search for this player's other accounts and combine them into one player. Records that share a match can never be merged.
Likely same player — one-click merge
play.cricket
Mitchell McKee
VIC · 47 matches · 100% match
Or search manually:
No players found — check the spelling, or try part of the name.
Records to merge — pick the master
Teams played for
Competitions
Registered with: East Ballarat Cricket Club
View on play.cricket.com.au ↗
Overall Needs Work
6/100
fielding 40% · bat 30% · bowl 30%
Fielding Needs Work
15/100
Batting Proficient
34/100
Bowling Proficient
54/100

Representative pathway — 0 pathway points in the overall rating

  • ● Body of work — 23 imported matches (+0.5)

Critical recommendations

high Batting
Strike rotation needs urgent work

Strike rate of 58.5 means long dot-ball chains and pressure on partners. Drill singles into gaps, soft-hand placement, and calling.

medium Batting
High duck rate

Out for 0 in 10% of imported innings. Build a repeatable start routine: watch the ball out of the hand, score first run with low-risk pushes.

medium Fielding
Low overall fielding impact

0.22 dismissals per match across 23 matches. Add direct-hit and ground-fielding reps to turn half-chances into run outs.

Strengths

How these ratings are calculated
Overall
Weighted blend of the disciplines: Fielding 15 × 40% · Batting 34 × 30% · Bowling 54 × 30%. Unrated disciplines are dropped and the remaining weights rescaled, so a non-bowler is not punished for not bowling.
Level
×0.30 for the level played (Club 11). The same score is worth more in harder cricket.
Form
Rated on the last 11 matches since 27 Oct 2024. Older cricket still shows in the career figures but does not count.
Fielding
Outfield: 4 catches + 1 run outs (1 direct, 0 assisted) in 23 matches — 0.22 per match.
Batting
351 runs in 19 innings, adjusted average 24.3, strike rate 58.5. Qualifies on the floors (avg ≥ 20, SR ≥ 40).
Bowling
30 wickets in 22 matches bowled in (of 23 played) — 1.36 per match at 24.3, economy 4.13, strike rate 35.3.

Fielding — imported matches (23)

4
Ct (field)
0
Ct (WK)
0.17
Catches / match
1
RO (direct)
0
RO (assist)
0
Stumpings
5
Total dismissals
0.22
Dismissals / match

Batting — imported matches

351
Runs (19 inns)
24.31
Avg (adj)
58.49
Strike rate
61
High score
6
Not outs
8
Median position
Century (100+) Fifty (50–99) Not out (under 50) Out (under 50)

Bowling — imported matches

30
Wickets (176.3 ov)
4.13
Economy
24.27
Average
24
Maidens
0.08
Extras / over
35.3
Strike rate

Dismissal pattern

Imported-match summary

Matches 23 imported
Batting 351 runs in 19 inns @ 24.31 (SR 58.49)
Milestones 0×100, 1×50, HS 61, 2 ducks
Bowling 30 wkts @ 24.27 (econ 4.13, SR 35.3)
Best / 5WI 4-17 · 0 five-fors
Fielding 4 ct, 1 RO, 0 st
All figures from imported scorecards only.

Further analysis

Batting form

Running not-out-adjusted average across innings (chronological).

Score distribution

How often each scoring band is reached — a read on consistency.

Scoring tempo

Runs vs balls faced per innings; line = a strike rate of 100.

Bowling form

Economy per spell (chronological) with the career economy as a baseline.

Wicket accumulation

Cumulative wickets across spells — the shape of their wicket-taking.

Fielding contribution

Breakdown of the 5 dismissals they were involved in.

Per-match fielding rate

0.17
Catches / match
0.22
Dismissals / match

Across 23 imported match(es).

Season by season

Seasons run 1 September – 31 August. Imported scorecards only.

Batting

Season Inns NO Runs HS Avg SR 50 100
2024/25 12 2 226 46* 21.97 51.13 0 0
2023/24 7 4 125 61* 28.06 81.7 1 0

Bowling

Season Overs Mdns Runs Wkts Avg Econ SR
2024/25 76.3 9 300 11 27.27 3.93 41.6
2023/24 100 15 428 19 22.53 4.28 31.6

Fielding

Season Ct WK Ct RO St Dismissals
2024/25 3 0 0 0 3
2023/24 1 0 1 0 2
Pathway benchmark

How does Mitchell compare?

Year-by-year, aligned by age — against Sam Konstas or any player you pick.

Flag it for review — duplicate records that should be one player, or numbers that look wrong. It joins a queue; nothing changes straight away.