William Wilson

Bowling – First-Change Bowler WA Aggressor
📈 Journey 📊 Rankings
Merge duplicate records
Search for this player's other accounts and combine them into one player. Records that share a match can never be merged.
Likely same player — one-click merge
play.cricket
William Wilson
— · 3 matches · 50% match
play.cricket
William Wilson
WA · 1 matches · 50% match
play.cricket
William Wilson
WA · 5 matches · 25% match
Or search manually:
No players found — check the spelling, or try part of the name.
Records to merge — pick the master
Teams played for
Competitions
Registered with: Quinns Rocks Cricket Club
View on play.cricket.com.au ↗
Overall Needs Work
9/100
fielding 40% · bat 30% · bowl 30%
Fielding Needs Work
25/100
Batting Proficient
54/100
Bowling Advance
66/100

Representative pathway — 0 pathway points in the overall rating

  • ● Body of work — 9 imported matches (+0.2)

Critical recommendations

high Batting
Vulnerable to the straight ball

4 of 8 dismissals are bowled/LBW — likely playing across the front pad or leaving a gate. Work on a straighter bat path and head position over the ball.

medium Batting
High duck rate

Out for 0 in 11% of imported innings. Build a repeatable start routine: watch the ball out of the hand, score first run with low-risk pushes.

Strengths

  • ✓ Scores quickly (SR 122.5) without sacrificing consistency.
  • ✓ Genuine wicket-taker — bowling average of 11.6.
  • ✓ Builds pressure with a tight economy of 2.23.
How these ratings are calculated
Overall
Weighted blend of the disciplines: Fielding 25 × 40% · Batting 54 × 30% · Bowling 66 × 30%. Unrated disciplines are dropped and the remaining weights rescaled, so a non-bowler is not punished for not bowling.
Level
×0.30 for the level played (Club 9). The same score is worth more in harder cricket.
Form
Rated on the last 9 matches since 27 Oct 2024. Older cricket still shows in the career figures but does not count.
Fielding
Outfield: 2 catches + 1 run outs (0 direct, 1 assisted) in 9 matches — 0.33 per match.
Batting
176 runs in 9 innings, adjusted average 21.7, strike rate 122.5. Qualifies on the floors (avg ≥ 20, SR ≥ 40).
Bowling
15 wickets in 8 matches bowled in (of 9 played) — 1.88 per match at 11.6, economy 2.23, strike rate 31.2.

Fielding — imported matches (9)

2
Ct (field)
0
Ct (WK)
0.22
Catches / match
0
RO (direct)
1
RO (assist)
0
Stumpings
3
Total dismissals
0.33
Dismissals / match

Batting — imported matches

176
Runs (9 inns)
21.73
Avg (adj)
122.5
Strike rate
55
High score
1
Not outs
8
Median position
Century (100+) Fifty (50–99) Not out (under 50) Out (under 50)

Bowling — imported matches

15
Wickets (78 ov)
2.23
Economy
11.6
Average
17
Maidens
0.32
Extras / over
31.2
Strike rate

Dismissal pattern

Imported-match summary

Matches 9 imported
Batting 176 runs in 9 inns @ 21.73 (SR 122.5)
Milestones 0×100, 1×50, HS 55, 1 ducks
Bowling 15 wkts @ 11.6 (econ 2.23, SR 31.2)
Best / 5WI 3-26 · 0 five-fors
Fielding 2 ct, 1 RO, 0 st
All figures from imported scorecards only.

Further analysis

Batting form

Running not-out-adjusted average across innings (chronological).

Score distribution

How often each scoring band is reached — a read on consistency.

Scoring tempo

Runs vs balls faced per innings; line = a strike rate of 100.

Bowling form

Economy per spell (chronological) with the career economy as a baseline.

Wicket accumulation

Cumulative wickets across spells — the shape of their wicket-taking.

Fielding contribution

Breakdown of the 3 dismissals they were involved in.

Per-match fielding rate

0.22
Catches / match
0.33
Dismissals / match

Across 9 imported match(es).

Season by season

Seasons run 1 September – 31 August. Imported scorecards only.

Batting

Season Inns NO Runs HS Avg SR 50 100
2024/25 9 1 176 55 21.73 220 1 0

Bowling

Season Overs Mdns Runs Wkts Avg Econ SR
2024/25 78 17 174 15 11.6 2.23 31.2

Fielding

Season Ct WK Ct RO St Dismissals
2024/25 2 0 1 0 3
Pathway benchmark

How does William compare?

Year-by-year, aligned by age — against Sam Konstas or any player you pick.

Flag it for review — duplicate records that should be one player, or numbers that look wrong. It joins a queue; nothing changes straight away.