Connor L’Huillier

All-Rounder – Bowling VIC Anchor / accumulator
📈 Journey 📊 Rankings 🎥 Video 3
Merge duplicate records
Search for this player's other accounts and combine them into one player. Records that share a match can never be merged.
Likely same player — one-click merge
play.cricket
Connor L’Huillier
VIC · 14 matches · 100% match
Or search manually:
No players found — check the spelling, or try part of the name.
Records to merge — pick the master
Teams played for
Competitions
Registered with: Mackie Cricket Club
View on play.cricket.com.au ↗
Overall Needs Work
8/100
fielding 40% · bat 30% · bowl 30%
Fielding Needs Work
14/100
Batting Proficient
43/100
Bowling Proficient
58/100

Representative pathway — 0 pathway points in the overall rating

  • ● Body of work — 15 imported matches (+0.3)

Critical recommendations

high Batting
Strike rotation needs urgent work

Strike rate of 64.9 means long dot-ball chains and pressure on partners. Drill singles into gaps, soft-hand placement, and calling.

high Fielding
Catching return too low for selection

Only 0.07 catches per match over 15 matches. Fielding is the first thing selectors compare when batting/bowling are close — make catching the priority: 30 high balls + 30 flat catches per session, and ask to field in the ring/slips where chances come.

Strengths

How these ratings are calculated
Overall
Weighted blend of the disciplines: Fielding 14 × 40% · Batting 43 × 30% · Bowling 58 × 30%. Unrated disciplines are dropped and the remaining weights rescaled, so a non-bowler is not punished for not bowling.
Level
×0.30 for the level played (Club 10). The same score is worth more in harder cricket.
Form
Rated on the last 10 matches since 1 Nov 2024. Older cricket still shows in the career figures but does not count.
Fielding
Outfield: 1 catches + 2 run outs (0 direct, 2 assisted) in 15 matches — 0.20 per match.
Batting
237 runs in 12 innings, adjusted average 24.7, strike rate 64.9. Qualifies on the floors (avg ≥ 20, SR ≥ 40).
Bowling
15 wickets in 10 matches bowled in (of 15 played) — 1.50 per match at 22.8, economy 4.87, strike rate 28.1.

Fielding — imported matches (15)

1
Ct (field)
0
Ct (WK)
0.07
Catches / match
0
RO (direct)
2
RO (assist)
0
Stumpings
3
Total dismissals
0.2
Dismissals / match

Batting — imported matches

237
Runs (12 inns)
24.69
Avg (adj)
64.89
Strike rate
64
High score
3
Not outs
6
Median position
Century (100+) Fifty (50–99) Not out (under 50) Out (under 50)

Bowling — imported matches

15
Wickets (70.2 ov)
4.87
Economy
22.8
Average
6
Maidens
0.23
Extras / over
28.1
Strike rate

Dismissal pattern

Imported-match summary

Matches 15 imported
Batting 237 runs in 12 inns @ 24.69 (SR 64.89)
Milestones 0×100, 3×50, HS 64, 1 ducks
Bowling 15 wkts @ 22.8 (econ 4.87, SR 28.1)
Best / 5WI 4-70 · 0 five-fors
Fielding 1 ct, 2 RO, 0 st
All figures from imported scorecards only.

Further analysis

Batting form

Running not-out-adjusted average across innings (chronological).

Score distribution

How often each scoring band is reached — a read on consistency.

Scoring tempo

Runs vs balls faced per innings; line = a strike rate of 100.

Bowling form

Economy per spell (chronological) with the career economy as a baseline.

Wicket accumulation

Cumulative wickets across spells — the shape of their wicket-taking.

Fielding contribution

Breakdown of the 3 dismissals they were involved in.

Per-match fielding rate

0.07
Catches / match
0.2
Dismissals / match

Across 15 imported match(es).

Season by season

Seasons run 1 September – 31 August. Imported scorecards only.

Batting

Season Inns NO Runs HS Avg SR 50 100
2026/27 2 0 22 19 11 550 0 0
2025/26 5 1 86 64* 20.64 71.07 1 0
2023/24 5 2 129 54* 36.12 66.49 2 0

Bowling

Season Overs Mdns Runs Wkts Avg Econ SR
2026/27 10 0 44 3 14.67 4.4 20
2025/26 34.2 5 156 9 17.33 4.57 22.8
2023/24 26 1 142 3 47.33 5.46 52

Fielding

Season Ct WK Ct RO St Dismissals
2026/27 1 0 1 0 2
2023/24 0 0 1 0 1
Pathway benchmark

How does Connor compare?

Year-by-year, aligned by age — against Sam Konstas or any player you pick.

Flag it for review — duplicate records that should be one player, or numbers that look wrong. It joins a queue; nothing changes straight away.