Liam O'Doherty

Fielding – Wicketkeeper-Batter WA
📈 Journey 📊 Rankings
Merge duplicate records
Search for this player's other accounts and combine them into one player. Records that share a match can never be merged.
Or search manually:
No players found — check the spelling, or try part of the name.
Records to merge — pick the master
Teams played for
Competitions
Registered with: University Cricket Club
View on play.cricket.com.au ↗
Overall Needs Work
17/100
fielding 40% · bat 30% · bowl 30%
Fielding Advance
69/100
Batting Proficient
58/100
Bowling
Not enough data

Representative pathway — 2 pathway points in the overall rating

  • ● Premier or state pathway — 1 match (+0.4)
  • ● Regional representative — 9 matches (+1.3)
  • ● Body of work — 10 imported matches (+0.2)

Critical recommendations

high Batting
Vulnerable to the straight ball

4 of 7 dismissals are bowled/LBW — likely playing across the front pad or leaving a gate. Work on a straighter bat path and head position over the ball.

info Fielding
Fielding is a selection weapon

0.70 catches per match is elite for this level — keep it visible by taking the hardest catching positions in big games.

Strengths

  • ✓ Consistent run-scorer — adjusted average 31.1.
  • ✓ Proven ability to go big — 1 hundred(s), best of 114.
  • ✓ Safe hands — 7 catches in 10 matches (0.70 per match), a genuine selection asset.
How these ratings are calculated
Overall
Weighted blend of the disciplines: Fielding 69 × 40% · Batting 58 × 30% · Bowling not rated (weight redistributed). Unrated disciplines are dropped and the remaining weights rescaled, so a non-bowler is not punished for not bowling.
Level
×0.39 for the level played (1st grade 1 · 2nd grade 1 · 3rd grade 1 · 4th grade 7). The same score is worth more in harder cricket.
Form
No match in the last 2 years, so not ranked. The rating shown is from the career.
Fielding
Keeping: 7 catches + 3 stumpings + 0 run outs (0 direct, 0 assisted) in 10 matches — 1.00 dismissals per match.
Batting
251 runs in 11 innings, adjusted average 31.1. Qualifies on the floors (avg ≥ 20, SR ≥ 40).
Bowling
Not rated: 2 wickets from 7.8 overs across 2 matches bowled in (of 10 played) — 0.20 per match, under the 0.25 floor. Bowls too rarely to judge.

Fielding — imported matches (10)

0
Ct (field)
7
Ct (WK)
0.7
Catches / match
0
RO (direct)
0
RO (assist)
3
Stumpings
10
Total dismissals
1
Dismissals / match

Batting — imported matches

251
Runs (11 inns)
31.12
Avg (adj)
—
Strike rate
114
High score
4
Not outs
4
Median position
Century (100+) Fifty (50–99) Not out (under 50) Out (under 50)

Bowling — imported matches

2
Wickets (7.8 ov)
5.49
Economy
21.5
Average
0
Maidens
0
Extras / over
23.5
Strike rate

Dismissal pattern

Imported-match summary

Matches 10 imported
Batting 251 runs in 11 inns @ 31.12 (SR —)
Milestones 1×100, 0×50, HS 114, 1 ducks
Bowling 2 wkts @ 21.5 (econ 5.49, SR 23.5)
Best / 5WI 1-0 · 0 five-fors
Fielding 7 ct, 0 RO, 3 st
All figures from imported scorecards only.

Further analysis

Batting form

Running not-out-adjusted average across innings (chronological).

Score distribution

How often each scoring band is reached — a read on consistency.

Scoring tempo

Runs vs balls faced per innings; line = a strike rate of 100.

Bowling form

Economy per spell (chronological) with the career economy as a baseline.

Wicket accumulation

Cumulative wickets across spells — the shape of their wicket-taking.

Fielding contribution

Breakdown of the 10 dismissals they were involved in.

Per-match fielding rate

0.7
Catches / match
1
Dismissals / match

Across 10 imported match(es).

Season by season

Seasons run 1 September – 31 August. Imported scorecards only.

Batting

Season Inns NO Runs HS Avg SR 50 100
2012/13 11 4 251 114* 31.12 — 0 1

Bowling

Season Overs Mdns Runs Wkts Avg Econ SR
2012/13 7.8 0 43 2 21.5 5.49 23.5

Fielding

Season Ct WK Ct RO St Dismissals
2012/13 0 7 0 3 10
Pathway benchmark

How does Liam compare?

Year-by-year, aligned by age — against Sam Konstas or any player you pick.

Flag it for review — duplicate records that should be one player, or numbers that look wrong. It joins a queue; nothing changes straight away.