Paul Ferguson

Bowling – Opening Bowler NSW Balanced scorer
📈 Journey 📊 Rankings
Merge duplicate records
Search for this player's other accounts and combine them into one player. Records that share a match can never be merged.
Likely same player — one-click merge
play.cricket
Paul Ferguson
NSW · 6 matches · 100% match
Or search manually:
No players found — check the spelling, or try part of the name.
Records to merge — pick the master
Teams played for
Competitions
Registered with: Werrington Roos Cricket Club
View on play.cricket.com.au ↗
Overall Needs Work
8/100
fielding 40% · bat 30% · bowl 30%
Fielding Needs Work
27/100
Batting Working on Basics
not rated — working on basics
Bowling Proficient
55/100

Representative pathway — 0 pathway points in the overall rating

  • ● Body of work — 10 imported matches (+0.2)

Critical recommendations

high Batting
Getting starts but not surviving

Adjusted average of 12.2 over 6 innings. Focus on the first 15 balls: leave/defend percentages, judgement outside off stump.

medium Bowling
Tight but not threatening

Economy of 2.77 is excellent but a wicket every 43 balls is slow. Develop a genuine wicket-taking variation and attack the stumps more.

info Fielding
Fielding is a selection weapon

0.40 catches per match is elite for this level — keep it visible by taking the hardest catching positions in big games.

Strengths

  • ✓ Builds pressure with a tight economy of 2.77.
How these ratings are calculated
Overall
Weighted blend of the disciplines: Fielding 27 × 40% · Batting not rated (weight redistributed) · Bowling 55 × 30%. Unrated disciplines are dropped and the remaining weights rescaled, so a non-bowler is not punished for not bowling.
Level
×0.30 for the level played (Club 9). The same score is worth more in harder cricket.
Form
Rated on the last 9 matches since 27 Oct 2024. Older cricket still shows in the career figures but does not count.
Fielding
Outfield: 4 catches + 0 run outs (0 direct, 0 assisted) in 10 matches — 0.40 per match.
Batting
Not rated: 6 innings at 12.3 average — below the 20 floor needed to be presented as a batter.
Bowling
12 wickets in 9 matches bowled in (of 10 played) — 1.33 per match at 19.8, economy 2.77, strike rate 42.8.

Fielding — imported matches (10)

4
Ct (field)
0
Ct (WK)
0.4
Catches / match
0
RO (direct)
0
RO (assist)
0
Stumpings
4
Total dismissals
0.4
Dismissals / match

Batting — imported matches

63
Runs (6 inns)
12.25
Avg (adj)
108.62
Strike rate
20
High score
1
Not outs
6
Median position
Century (100+) Fifty (50–99) Not out (under 50) Out (under 50)

Bowling — imported matches

12
Wickets (85.5 ov)
2.77
Economy
19.75
Average
26
Maidens
0.15
Extras / over
42.8
Strike rate

Dismissal pattern

Imported-match summary

Matches 10 imported
Batting 63 runs in 6 inns @ 12.25 (SR 108.62)
Milestones 0×100, 0×50, HS 20, 1 ducks
Bowling 12 wkts @ 19.75 (econ 2.77, SR 42.8)
Best / 5WI 4-57 · 0 five-fors
Fielding 4 ct, 0 RO, 0 st
All figures from imported scorecards only.

Further analysis

Batting form

Running not-out-adjusted average across innings (chronological).

Score distribution

How often each scoring band is reached — a read on consistency.

Scoring tempo

Runs vs balls faced per innings; line = a strike rate of 100.

Bowling form

Economy per spell (chronological) with the career economy as a baseline.

Wicket accumulation

Cumulative wickets across spells — the shape of their wicket-taking.

Fielding contribution

Breakdown of the 4 dismissals they were involved in.

Per-match fielding rate

0.4
Catches / match
0.4
Dismissals / match

Across 10 imported match(es).

Season by season

Seasons run 1 September – 31 August. Imported scorecards only.

Batting

Season Inns NO Runs HS Avg SR 50 100
2024/25 6 1 63 20 12.25 108.62 0 0

Bowling

Season Overs Mdns Runs Wkts Avg Econ SR
2024/25 85.5 26 237 12 19.75 2.77 42.8

Fielding

Season Ct WK Ct RO St Dismissals
2024/25 4 0 0 0 4
Pathway benchmark

How does Paul compare?

Year-by-year, aligned by age — against Sam Konstas or any player you pick.

Flag it for review — duplicate records that should be one player, or numbers that look wrong. It joins a queue; nothing changes straight away.