Michael Batch

Batting – Lower-Order Batter QLD Balanced scorer
📈 Journey 📊 Rankings
Merge duplicate records
Search for this player's other accounts and combine them into one player. Records that share a match can never be merged.
Or search manually:
No players found — check the spelling, or try part of the name.
Records to merge — pick the master
Teams played for
Competitions
Registered with: Queensland Veterans Cricket Inc. - Representative · Queensland Veterans Cricket Inc.
View on play.cricket.com.au ↗
Overall Needs Work
4/100
fielding 40% · bat 30% · bowl 30%
Fielding Needs Work
0/100
Batting Working on Basics
not rated — working on basics
Bowling
Not enough data

Representative pathway — 4 pathway points in the overall rating

  • ● Regional representative — 25 matches (+3.8)
  • ● Body of work — 25 imported matches (+0.5)

Critical recommendations

high Fielding
Catching return too low for selection

Only 0.04 catches per match over 25 matches. Fielding is the first thing selectors compare when batting/bowling are close — make catching the priority: 30 high balls + 30 flat catches per session, and ask to field in the ring/slips where chances come.

Strengths

How these ratings are calculated
Overall
Weighted blend of the disciplines: Fielding 0 × 40% · Batting not rated (weight redistributed) · Bowling not rated (weight redistributed). Unrated disciplines are dropped and the remaining weights rescaled, so a non-bowler is not punished for not bowling.
Level
×0.30 for the level played (Club 25). The same score is worth more in harder cricket.
Form
No match in the last 2 years, so not ranked. The rating shown is from the career.
Fielding
Outfield: 1 catches + 1 run outs (1 direct, 0 assisted) in 25 matches — 0.08 per match.
Batting
Not rated: 24 innings at 21.9 average — below the 20 floor needed to be presented as a batter.
Bowling
Not rated: 8 wickets from 41.0 overs across 10 matches bowled in (of 25 played) — 0.80 per match, under the 0.25 floor. Bowls too rarely to judge.

Fielding — imported matches (25)

1
Ct (field)
0
Ct (WK)
0.04
Catches / match
1
RO (direct)
0
RO (assist)
0
Stumpings
2
Total dismissals
0.08
Dismissals / match

Batting — imported matches

360
Runs (24 inns)
21.88
Avg (adj)
83.72
Strike rate
43
High score
11
Not outs
8
Median position
Century (100+) Fifty (50–99) Not out (under 50) Out (under 50)

Bowling — imported matches

8
Wickets (41 ov)
3.83
Economy
19.63
Average
2
Maidens
0.41
Extras / over
30.8
Strike rate

Dismissal pattern

Imported-match summary

Matches 25 imported
Batting 360 runs in 24 inns @ 21.88 (SR 83.72)
Milestones 0×100, 0×50, HS 43, 1 ducks
Bowling 8 wkts @ 19.63 (econ 3.83, SR 30.8)
Best / 5WI 5-24 · 1 five-fors
Fielding 1 ct, 1 RO, 0 st
All figures from imported scorecards only.

Further analysis

Batting form

Running not-out-adjusted average across innings (chronological).

Score distribution

How often each scoring band is reached — a read on consistency.

Scoring tempo

Runs vs balls faced per innings; line = a strike rate of 100.

Bowling form

Economy per spell (chronological) with the career economy as a baseline.

Wicket accumulation

Cumulative wickets across spells — the shape of their wicket-taking.

Fielding contribution

Breakdown of the 2 dismissals they were involved in.

Per-match fielding rate

0.04
Catches / match
0.08
Dismissals / match

Across 25 imported match(es).

Season by season

Seasons run 1 September – 31 August. Imported scorecards only.

Batting

Season Inns NO Runs HS Avg SR 50 100
2022/23 4 2 19 14 7.13 51.35 0 0
2021/22 4 1 57 27* 17.81 76 0 0
2020/21 11 4 177 40* 21.94 86.76 0 0
2019/20 4 3 85 43* 37.19 95.51 0 0
2018/19 1 1 22 22* 22 88 0 0

Bowling

Season Overs Mdns Runs Wkts Avg Econ SR
2022/23 4 0 13 1 13 3.25 24
2021/22 8 1 32 2 16 4 24
2020/21 22 0 83 5 16.6 3.77 26.4
2019/20 7 1 29 0 — 4.14 —

Fielding

Season Ct WK Ct RO St Dismissals
2020/21 0 0 1 0 1
2018/19 1 0 0 0 1
Pathway benchmark

How does Michael compare?

Year-by-year, aligned by age — against Sam Konstas or any player you pick.

Flag it for review — duplicate records that should be one player, or numbers that look wrong. It joins a queue; nothing changes straight away.