Mark Williams (40)

Bowling – First-Change Bowler U18 (2003/04) VIC
📈 Journey 📊 Rankings
Merge duplicate records
Search for this player's other accounts and combine them into one player. Records that share a match can never be merged.
Likely same player — one-click merge
play.cricket
Mark Williams
VIC · 12 matches · 50% match
play.cricket
Mark Williams
— · 15 matches · 25% match
play.cricket
Mark Williams
VIC · 12 matches · 25% match
play.cricket
Mark Williams
VIC · 5 matches · 25% match
play.cricket
Mark Williams
VIC · 5 matches · 25% match
play.cricket
Mark Williams
— · 2 matches · 25% match
play.cricket
Mark Williams
VIC · 1 matches · 25% match
Or search manually:
No players found — check the spelling, or try part of the name.
Records to merge — pick the master
Teams played for
Competitions
Registered with: Metropolitan North West
Age: Born on/after 1 Sep 1985 (inferred from U18 eligibility, 2003/04 season)
Green Shield: 0 season(s) played · last GS year 2001/02 (ages out of U16 after this)
View on play.cricket.com.au ↗
Overall Needs Work
0/100
fielding 40% · bat 30% · bowl 30%
Fielding Needs Work
0/100
Batting Proficient
37/100
Bowling Proficient
54/100

Representative pathway — 1 pathway points in the overall rating

  • ● Regional representative — 3 matches (+0.4)
  • ● Body of work — 3 imported matches (+0.1)

Critical recommendations

medium Bowling
Tight but not threatening

Economy of 2.67 is excellent but a wicket every 90 balls is slow. Develop a genuine wicket-taking variation and attack the stumps more.

info General
Small sample size

Only 3 batting innings imported — import more of this player's matches before treating these findings as conclusive.

Strengths

  • ✓ Builds pressure with a tight economy of 2.67.
How these ratings are calculated
Overall
Weighted blend of the disciplines: Fielding 0 × 40% · Batting 37 × 30% · Bowling 54 × 30%. Unrated disciplines are dropped and the remaining weights rescaled, so a non-bowler is not punished for not bowling.
Level
×0.78 for the level played (Rep Div 1 3). The same score is worth more in harder cricket.
Form
No match in the last 2 years, so not ranked. The rating shown is from the career.
Fielding
Outfield: 0 catches + 0 run outs (0 direct, 0 assisted) in 3 matches — 0.00 per match.
Batting
55 runs in 3 innings, adjusted average 24.4. Qualifies on the floors (avg ≥ 20, SR ≥ 40).
Bowling
2 wickets in 3 matches — 0.67 per match at 40.0, economy 2.67, strike rate 90.0.

Fielding — imported matches (3)

0
Ct (field)
0
Ct (WK)
0
Catches / match
0
RO (direct)
0
RO (assist)
0
Stumpings
0
Total dismissals
0
Dismissals / match

Batting — imported matches

55
Runs (3 inns)
24.44
Avg (adj)
—
Strike rate
53
High score
1
Not outs
8
Median position
Century (100+) Fifty (50–99) Not out (under 50) Out (under 50)

Bowling — imported matches

2
Wickets (30 ov)
2.67
Economy
40
Average
7
Maidens
0
Extras / over
90
Strike rate

Dismissal pattern

Imported-match summary

Matches 3 imported
Batting 55 runs in 3 inns @ 24.44 (SR —)
Milestones 0×100, 1×50, HS 53, 0 ducks
Bowling 2 wkts @ 40 (econ 2.67, SR 90)
Best / 5WI 2-20 · 0 five-fors
Fielding 0 ct, 0 RO, 0 st
All figures from imported scorecards only.

Further analysis

Batting form

Running not-out-adjusted average across innings (chronological).

Score distribution

How often each scoring band is reached — a read on consistency.

Scoring tempo

Runs vs balls faced per innings; line = a strike rate of 100.

Bowling form

Economy per spell (chronological) with the career economy as a baseline.

Wicket accumulation

Cumulative wickets across spells — the shape of their wicket-taking.

Season by season

Seasons run 1 September – 31 August. Imported scorecards only.

Batting

Season Inns NO Runs HS Avg SR 50 100
2003/04 1 0 1 1 1 — 0 0
2002/03 2 1 54 53* 40.5 — 1 0

Bowling

Season Overs Mdns Runs Wkts Avg Econ SR
2003/04 10 4 20 2 10 2 30
2002/03 20 3 60 0 — 3 —
Pathway benchmark

How does Mark compare?

Year-by-year, aligned by age — against Sam Konstas or any player you pick.

Flag it for review — duplicate records that should be one player, or numbers that look wrong. It joins a queue; nothing changes straight away.