Muhammad Kashif Mamda

Batting – Top-Order Batter VIC Anchor / accumulator
📈 Journey 📊 Rankings 🎥 Video 4
Merge duplicate records
Search for this player's other accounts and combine them into one player. Records that share a match can never be merged.
Or search manually:
No players found — check the spelling, or try part of the name.
Records to merge — pick the master
Teams played for
Competitions
Registered with: Haig Fawkner Cricket Club
View on play.cricket.com.au ↗
Overall Needs Work
10/100
fielding 40% · bat 30% · bowl 30%
Fielding Advance
55/100
Batting Proficient
46/100
Bowling Strong
~41/100
discounted — banded on wickets per match

Representative pathway — 0 pathway points in the overall rating

  • ● Body of work — 9 imported matches (+0.2)

Critical recommendations

high Batting
Strike rotation needs urgent work

Strike rate of 47.6 means long dot-ball chains and pressure on partners. Drill singles into gaps, soft-hand placement, and calling.

medium Batting
Too many aerial dismissals

4 of 5 dismissals caught. Review shot selection — particularly lofted drives and pulls early in the innings. Train hitting along the ground until set.

medium Batting
High duck rate

Out for 0 in 11% of imported innings. Build a repeatable start routine: watch the ball out of the hand, score first run with low-risk pushes.

Strengths

  • ✓ Safe hands — 6 catches in 9 matches (0.67 per match), a genuine selection asset.
How these ratings are calculated
Overall
Weighted blend of the disciplines: Fielding 55 × 40% · Batting 46 × 30% · Bowling 41 × 30%. Unrated disciplines are dropped and the remaining weights rescaled, so a non-bowler is not punished for not bowling.
Level
×0.30 for the level played (Club 9). The same score is worth more in harder cricket.
Form
Rated on the last 9 matches since 26 Oct 2024. Older cricket still shows in the career figures but does not count.
Fielding
Outfield: 6 catches + 0 run outs (0 direct, 0 assisted) in 9 matches — 0.67 per match.
Batting
174 runs in 9 innings, adjusted average 27.9, strike rate 47.6. Qualifies on the floors (avg ≥ 20, SR ≥ 40).
Bowling
4 wickets in 6 matches bowled in (of 9 played) — 0.67 per match at 33.3, economy 4.16, strike rate 48.0.

Fielding — imported matches (9)

6
Ct (field)
0
Ct (WK)
0.67
Catches / match
0
RO (direct)
0
RO (assist)
0
Stumpings
6
Total dismissals
0.67
Dismissals / match

Batting — imported matches

174
Runs (9 inns)
27.93
Avg (adj)
47.56
Strike rate
67
High score
4
Not outs
4
Median position
Century (100+) Fifty (50–99) Not out (under 50) Out (under 50)

Bowling — imported matches

4
Wickets (32 ov)
4.16
Economy
33.25
Average
3
Maidens
0.72
Extras / over
48
Strike rate

Dismissal pattern

Imported-match summary

Matches 9 imported
Batting 174 runs in 9 inns @ 27.93 (SR 47.56)
Milestones 0×100, 1×50, HS 67, 1 ducks
Bowling 4 wkts @ 33.25 (econ 4.16, SR 48)
Best / 5WI 2-22 · 0 five-fors
Fielding 6 ct, 0 RO, 0 st
All figures from imported scorecards only.

Further analysis

Batting form

Running not-out-adjusted average across innings (chronological).

Score distribution

How often each scoring band is reached — a read on consistency.

Scoring tempo

Runs vs balls faced per innings; line = a strike rate of 100.

Bowling form

Economy per spell (chronological) with the career economy as a baseline.

Wicket accumulation

Cumulative wickets across spells — the shape of their wicket-taking.

Fielding contribution

Breakdown of the 6 dismissals they were involved in.

Per-match fielding rate

0.67
Catches / match
0.67
Dismissals / match

Across 9 imported match(es).

Season by season

Seasons run 1 September – 31 August. Imported scorecards only.

Batting

Season Inns NO Runs HS Avg SR 50 100
2025/26 9 4 174 67* 27.93 56.68 1 0

Bowling

Season Overs Mdns Runs Wkts Avg Econ SR
2025/26 32 3 133 4 33.25 4.16 48

Fielding

Season Ct WK Ct RO St Dismissals
2026/27 3 0 0 0 3
2025/26 3 0 0 0 3
Pathway benchmark

How does Muhammad Kashif compare?

Year-by-year, aligned by age — against Sam Konstas or any player you pick.

Flag it for review — duplicate records that should be one player, or numbers that look wrong. It joins a queue; nothing changes straight away.