Zachary Kasparian

All-Rounder – Bowling NSW Anchor / accumulator
📈 Journey 📊 Rankings
Merge duplicate records
Search for this player's other accounts and combine them into one player. Records that share a match can never be merged.
Or search manually:
No players found — check the spelling, or try part of the name.
Records to merge — pick the master
Teams played for
Competitions
Registered with: Illawong Menai Cricket Club
View on play.cricket.com.au ↗
Overall Needs Work
12/100
fielding 40% · bat 30% · bowl 30%
Fielding Advance
66/100
Batting Proficient
43/100
Bowling Elite
77/100

Representative pathway — 1 pathway points in the overall rating

  • ● Body of work — 35 imported matches (+0.7)

Critical recommendations

high Batting
Strike rotation needs urgent work

Strike rate of 44.0 means long dot-ball chains and pressure on partners. Drill singles into gaps, soft-hand placement, and calling.

info Fielding
Fielding is a selection weapon

0.89 catches per match is elite for this level — keep it visible by taking the hardest catching positions in big games.

Strengths

  • ✓ Genuine wicket-taker — bowling average of 8.8.
  • ✓ Strikes regularly — a wicket every 13 balls.
  • ✓ Safe hands — 31 catches in 35 matches (0.89 per match), a genuine selection asset.
How these ratings are calculated
Overall
Weighted blend of the disciplines: Fielding 66 × 40% · Batting 43 × 30% · Bowling 77 × 30%. Unrated disciplines are dropped and the remaining weights rescaled, so a non-bowler is not punished for not bowling.
Level
×0.30 for the level played (Club 34). The same score is worth more in harder cricket.
Form
Rated on the last 34 matches since 2 Nov 2024. Older cricket still shows in the career figures but does not count.
Fielding
Outfield: 17 catches + 9 run outs (4 direct, 5 assisted) in 35 matches — 0.74 per match.
Batting
629 runs in 33 innings, adjusted average 24.8, strike rate 44.0. Qualifies on the floors (avg ≥ 20, SR ≥ 40).
Bowling
33 wickets in 31 matches bowled in (of 35 played) — 1.06 per match at 8.8, economy 4.07, strike rate 13.0.

Fielding — imported matches (35)

17
Ct (field)
14
Ct (WK)
0.89
Catches / match
4
RO (direct)
5
RO (assist)
0
Stumpings
40
Total dismissals
1.14
Dismissals / match

Batting — imported matches

629
Runs (33 inns)
24.84
Avg (adj)
44.02
Strike rate
61
High score
10
Not outs
1
Median position
Century (100+) Fifty (50–99) Not out (under 50) Out (under 50)

Bowling — imported matches

33
Wickets (71.5 ov)
4.07
Economy
8.82
Average
2
Maidens
0.46
Extras / over
13
Strike rate

Dismissal pattern

Imported-match summary

Matches 35 imported
Batting 629 runs in 33 inns @ 24.84 (SR 44.02)
Milestones 0×100, 3×50, HS 61, 1 ducks
Bowling 33 wkts @ 8.82 (econ 4.07, SR 13)
Best / 5WI 3-6 · 0 five-fors
Fielding 31 ct, 9 RO, 0 st
All figures from imported scorecards only.

Further analysis

Batting form

Running not-out-adjusted average across innings (chronological).

Score distribution

How often each scoring band is reached — a read on consistency.

Scoring tempo

Runs vs balls faced per innings; line = a strike rate of 100.

Bowling form

Economy per spell (chronological) with the career economy as a baseline.

Wicket accumulation

Cumulative wickets across spells — the shape of their wicket-taking.

Fielding contribution

Breakdown of the 40 dismissals they were involved in.

Per-match fielding rate

0.89
Catches / match
1.14
Dismissals / match

Across 35 imported match(es).

Season by season

Seasons run 1 September – 31 August. Imported scorecards only.

Batting

Season Inns NO Runs HS Avg SR 50 100
2026/27 6 3 128 61* 32 47.06 1 0
2025/26 18 6 405 57* 30 47.26 2 0
2024/25 9 1 96 23* 11.85 32 0 0

Bowling

Season Overs Mdns Runs Wkts Avg Econ SR
2026/27 5.5 0 19 3 6.33 3.45 11
2025/26 39 2 145 24 6.04 3.72 9.8
2024/25 27 0 127 6 21.17 4.7 27

Fielding

Season Ct WK Ct RO St Dismissals
2026/27 3 3 1 0 7
2025/26 8 10 5 0 23
2024/25 6 1 3 0 10
Pathway benchmark

How does Zachary compare?

Year-by-year, aligned by age — against Sam Konstas or any player you pick.

Flag it for review — duplicate records that should be one player, or numbers that look wrong. It joins a queue; nothing changes straight away.