Cory Beaton

Batting – Opening Batter WA Anchor / accumulator
📈 Journey 📊 Rankings
Merge duplicate records
Search for this player's other accounts and combine them into one player. Records that share a match can never be merged.
Likely same player — one-click merge
play.cricket
Cory Beaton
WA · 14 matches · 100% match
Or search manually:
No players found — check the spelling, or try part of the name.
Records to merge — pick the master
Teams played for
Competitions
Registered with: Ferndale - Lynwood Cricket Club
View on play.cricket.com.au ↗
Overall Needs Work
10/100
fielding 40% · bat 30% · bowl 30%
Fielding Proficient
53/100
Batting Proficient
47/100
Bowling
Not enough data

Representative pathway — 0 pathway points in the overall rating

  • ● Body of work — 20 imported matches (+0.4)

Critical recommendations

high Batting
Strike rotation needs urgent work

Strike rate of 61.5 means long dot-ball chains and pressure on partners. Drill singles into gaps, soft-hand placement, and calling.

info Fielding
Fielding is a selection weapon

0.75 catches per match is elite for this level — keep it visible by taking the hardest catching positions in big games.

Strengths

  • ✓ Safe hands — 15 catches in 20 matches (0.75 per match), a genuine selection asset.
How these ratings are calculated
Overall
Weighted blend of the disciplines: Fielding 53 × 40% · Batting 47 × 30% · Bowling not rated (weight redistributed). Unrated disciplines are dropped and the remaining weights rescaled, so a non-bowler is not punished for not bowling.
Level
×0.30 for the level played (Club 16). The same score is worth more in harder cricket.
Form
Rated on the last 16 matches since 26 Oct 2024. Older cricket still shows in the career figures but does not count.
Fielding
Outfield: 10 catches + 0 run outs (0 direct, 0 assisted) in 20 matches — 0.50 per match.
Batting
416 runs in 20 innings, adjusted average 20.8, strike rate 61.5. Qualifies on the floors (avg ≥ 20, SR ≥ 40).
Bowling
Not rated: 1 wicket from 3.0 overs across 1 matches bowled in (of 20 played) — 0.05 per match, under the 0.25 floor. Bowls too rarely to judge.

Fielding — imported matches (20)

10
Ct (field)
5
Ct (WK)
0.75
Catches / match
0
RO (direct)
0
RO (assist)
1
Stumpings
16
Total dismissals
0.8
Dismissals / match

Batting — imported matches

416
Runs (20 inns)
20.8
Avg (adj)
61.48
Strike rate
71
High score
0
Not outs
2
Median position
Century (100+) Fifty (50–99) Not out (under 50) Out (under 50)

Bowling — imported matches

1
Wickets (3 ov)
3
Economy
9
Average
0
Maidens
1.33
Extras / over
18
Strike rate

Dismissal pattern

Imported-match summary

Matches 20 imported
Batting 416 runs in 20 inns @ 20.8 (SR 61.48)
Milestones 0×100, 3×50, HS 71, 0 ducks
Bowling 1 wkts @ 9 (econ 3, SR 18)
Best / 5WI 1-9 · 0 five-fors
Fielding 15 ct, 0 RO, 1 st
All figures from imported scorecards only.

Further analysis

Batting form

Running not-out-adjusted average across innings (chronological).

Score distribution

How often each scoring band is reached — a read on consistency.

Scoring tempo

Runs vs balls faced per innings; line = a strike rate of 100.

Bowling form

Economy per spell (chronological) with the career economy as a baseline.

Wicket accumulation

Cumulative wickets across spells — the shape of their wicket-taking.

Fielding contribution

Breakdown of the 16 dismissals they were involved in.

Per-match fielding rate

0.75
Catches / match
0.8
Dismissals / match

Across 20 imported match(es).

Season by season

Seasons run 1 September – 31 August. Imported scorecards only.

Batting

Season Inns NO Runs HS Avg SR 50 100
2026/27 2 0 19 18 9.5 51.35 0 0
2025/26 11 0 328 71 29.82 66.8 3 0
2024/25 3 0 22 10 7.33 46.81 0 0
2023/24 4 0 47 34 11.75 47 0 0

Bowling

Season Overs Mdns Runs Wkts Avg Econ SR
2025/26 3 0 9 1 9 3 18

Fielding

Season Ct WK Ct RO St Dismissals
2026/27 2 0 0 0 2
2025/26 8 0 0 0 8
2024/25 0 1 0 0 1
2023/24 0 4 0 1 5
Pathway benchmark

How does Cory compare?

Year-by-year, aligned by age — against Sam Konstas or any player you pick.

Flag it for review — duplicate records that should be one player, or numbers that look wrong. It joins a queue; nothing changes straight away.