Luke Pringle

Bowling – Second-Change Bowler QLD Anchor / accumulator
📈 Journey 📊 Rankings 🎥 Video 1
Merge duplicate records
Search for this player's other accounts and combine them into one player. Records that share a match can never be merged.
Likely same player — one-click merge
play.cricket
Luke Pringle
QLD · 54 matches · 100% match
Or search manually:
No players found — check the spelling, or try part of the name.
Records to merge — pick the master
Teams played for
Competitions
Registered with: Palmwoods Cricket Club
View on play.cricket.com.au ↗
Overall Needs Work
7/100
fielding 40% · bat 30% · bowl 30%
Fielding Needs Work
23/100
Batting Working on Basics
not rated — working on basics
Bowling Proficient
54/100

Representative pathway — 1 pathway points in the overall rating

  • ● Body of work — 36 imported matches (+0.7)

Critical recommendations

high Batting
Strike rotation needs urgent work

Strike rate of 58.1 means long dot-ball chains and pressure on partners. Drill singles into gaps, soft-hand placement, and calling.

Strengths

  • ✓ Builds pressure with a tight economy of 3.56.
  • ✓ Safe hands — 14 catches in 36 matches (0.39 per match), a genuine selection asset.
How these ratings are calculated
Overall
Weighted blend of the disciplines: Fielding 23 × 40% · Batting not rated (weight redistributed) · Bowling 54 × 30%. Unrated disciplines are dropped and the remaining weights rescaled, so a non-bowler is not punished for not bowling.
Level
×0.30 for the level played (Club 26). The same score is worth more in harder cricket.
Form
Rated on the last 26 matches since 27 Oct 2024. Older cricket still shows in the career figures but does not count.
Fielding
Outfield: 14 catches + 1 run outs (0 direct, 1 assisted) in 36 matches — 0.42 per match.
Batting
Not rated: 30 innings at 17.4 average — below the 20 floor needed to be presented as a batter.
Bowling
40 wickets in 28 matches bowled in (of 36 played) — 1.43 per match at 18.8, economy 3.56, strike rate 31.7.

Fielding — imported matches (36)

14
Ct (field)
0
Ct (WK)
0.39
Catches / match
0
RO (direct)
1
RO (assist)
0
Stumpings
15
Total dismissals
0.42
Dismissals / match

Batting — imported matches

460
Runs (30 inns)
17.38
Avg (adj)
58.1
Strike rate
56
High score
4
Not outs
7
Median position
Century (100+) Fifty (50–99) Not out (under 50) Out (under 50)

Bowling — imported matches

40
Wickets (211.5 ov)
3.56
Economy
18.83
Average
33
Maidens
0.21
Extras / over
31.7
Strike rate

Dismissal pattern

Imported-match summary

Matches 36 imported
Batting 460 runs in 30 inns @ 17.38 (SR 58.1)
Milestones 0×100, 1×50, HS 56, 1 ducks
Bowling 40 wkts @ 18.83 (econ 3.56, SR 31.7)
Best / 5WI 3-13 · 0 five-fors
Fielding 14 ct, 1 RO, 0 st
All figures from imported scorecards only.

Further analysis

Batting form

Running not-out-adjusted average across innings (chronological).

Score distribution

How often each scoring band is reached — a read on consistency.

Scoring tempo

Runs vs balls faced per innings; line = a strike rate of 100.

Bowling form

Economy per spell (chronological) with the career economy as a baseline.

Wicket accumulation

Cumulative wickets across spells — the shape of their wicket-taking.

Fielding contribution

Breakdown of the 15 dismissals they were involved in.

Per-match fielding rate

0.39
Catches / match
0.42
Dismissals / match

Across 36 imported match(es).

Season by season

Seasons run 1 September – 31 August. Imported scorecards only.

Batting

Season Inns NO Runs HS Avg SR 50 100
2026/27 2 0 25 16 12.5 45.45 0 0
2025/26 14 2 199 42* 16.24 79.92 0 0
2024/25 10 0 117 29 11.7 46.06 0 0
2023/24 4 2 119 56 44.63 81.51 1 0

Bowling

Season Overs Mdns Runs Wkts Avg Econ SR
2026/27 16 4 61 2 30.5 3.81 48
2025/26 103.7 22 362 23 15.74 3.49 27
2024/25 36.8 3 175 2 87.5 4.75 110.5
2023/24 55 4 155 13 11.92 2.82 25.4

Fielding

Season Ct WK Ct RO St Dismissals
2025/26 4 0 1 0 5
2024/25 4 0 0 0 4
2023/24 6 0 0 0 6
Pathway benchmark

How does Luke compare?

Year-by-year, aligned by age — against Sam Konstas or any player you pick.

Flag it for review — duplicate records that should be one player, or numbers that look wrong. It joins a queue; nothing changes straight away.