Ethan Hyde

All-Rounder – Bowling NSW Balanced scorer
📈 Journey 📊 Rankings 🎥 Video 6
Merge duplicate records
Search for this player's other accounts and combine them into one player. Records that share a match can never be merged.
Likely same player — one-click merge
play.cricket
Ethan Hyde
NSW · 161 matches · 100% match
Or search manually:
No players found — check the spelling, or try part of the name.
Records to merge — pick the master
Teams played for
Competitions
Registered with: Macquarie United Cricket Club Inc · Mid North Coast Cricket Council
View on play.cricket.com.au ↗
Overall Needs Work
9/100
fielding 40% · bat 30% · bowl 30%
Fielding Needs Work
15/100
Batting Proficient
50/100
Bowling Proficient
62/100

Representative pathway — 1 pathway points in the overall rating

  • ● Body of work — 34 imported matches (+0.7)

Critical recommendations

medium Fielding
Low overall fielding impact

0.21 dismissals per match across 34 matches. Add direct-hit and ground-fielding reps to turn half-chances into run outs.

Strengths

  • ✓ Genuine wicket-taker — bowling average of 14.4.
  • ✓ Strikes regularly — a wicket every 19 balls.
How these ratings are calculated
Overall
Weighted blend of the disciplines: Fielding 15 × 40% · Batting 50 × 30% · Bowling 62 × 30%. Unrated disciplines are dropped and the remaining weights rescaled, so a non-bowler is not punished for not bowling.
Level
×0.30 for the level played (Club 19). The same score is worth more in harder cricket.
Form
Rated on the last 19 matches since 26 Oct 2024. Older cricket still shows in the career figures but does not count.
Fielding
Outfield: 6 catches + 1 run outs (1 direct, 0 assisted) in 34 matches — 0.21 per match.
Batting
561 runs in 32 innings, adjusted average 20.3, strike rate 86.9. Qualifies on the floors (avg ≥ 20, SR ≥ 40).
Bowling
44 wickets in 28 matches bowled in (of 34 played) — 1.57 per match at 14.4, economy 4.64, strike rate 18.6.

Fielding — imported matches (34)

6
Ct (field)
0
Ct (WK)
0.18
Catches / match
1
RO (direct)
0
RO (assist)
0
Stumpings
7
Total dismissals
0.21
Dismissals / match

Batting — imported matches

561
Runs (32 inns)
20.27
Avg (adj)
86.9
Strike rate
70
High score
5
Not outs
3
Median position
Century (100+) Fifty (50–99) Not out (under 50) Out (under 50)

Bowling — imported matches

44
Wickets (136.5 ov)
4.64
Economy
14.41
Average
4
Maidens
0.23
Extras / over
18.6
Strike rate

Dismissal pattern

Imported-match summary

Matches 34 imported
Batting 561 runs in 32 inns @ 20.27 (SR 86.9)
Milestones 0×100, 1×50, HS 70, 2 ducks
Bowling 44 wkts @ 14.41 (econ 4.64, SR 18.6)
Best / 5WI 5-30 · 1 five-fors
Fielding 6 ct, 1 RO, 0 st
All figures from imported scorecards only.

Further analysis

Batting form

Running not-out-adjusted average across innings (chronological).

Score distribution

How often each scoring band is reached — a read on consistency.

Scoring tempo

Runs vs balls faced per innings; line = a strike rate of 100.

Bowling form

Economy per spell (chronological) with the career economy as a baseline.

Wicket accumulation

Cumulative wickets across spells — the shape of their wicket-taking.

Fielding contribution

Breakdown of the 7 dismissals they were involved in.

Per-match fielding rate

0.18
Catches / match
0.21
Dismissals / match

Across 34 imported match(es).

Season by season

Seasons run 1 September – 31 August. Imported scorecards only.

Batting

Season Inns NO Runs HS Avg SR 50 100
2026/27 1 0 9 9 9 112.5 0 0
2025/26 12 3 219 46 22.81 144.08 0 0
2024/25 6 1 139 44 27.03 78.98 0 0
2023/24 5 0 69 47 13.8 53.91 0 0
2022/23 8 1 125 70 17.58 312.5 1 0

Bowling

Season Overs Mdns Runs Wkts Avg Econ SR
2026/27 6 0 18 1 18 3 36
2025/26 50.5 0 252 16 15.75 4.99 18.9
2024/25 31.7 0 169 10 16.9 5.34 19
2023/24 35 3 121 14 8.64 3.46 15
2022/23 13.3 1 74 3 24.67 5.55 26.7

Fielding

Season Ct WK Ct RO St Dismissals
2025/26 2 0 1 0 3
2023/24 1 0 0 0 1
2022/23 3 0 0 0 3
Pathway benchmark

How does Ethan compare?

Year-by-year, aligned by age — against Sam Konstas or any player you pick.

Flag it for review — duplicate records that should be one player, or numbers that look wrong. It joins a queue; nothing changes straight away.