Chris Cantwell

Bowling – First-Change Bowler QLD Anchor / accumulator
📈 Journey 📊 Rankings
Merge duplicate records
Search for this player's other accounts and combine them into one player. Records that share a match can never be merged.
Or search manually:
No players found — check the spelling, or try part of the name.
Records to merge — pick the master
Teams played for
Competitions
Registered with: Warwick Cricket Association - Representative · Warwick Cricket Association Inc. · Wheatvale Cricket Club
View on play.cricket.com.au ↗
Overall Needs Work
11/100
fielding 40% · bat 30% · bowl 30%
Fielding Advance
55/100
Batting Working on Basics
not rated — working on basics
Bowling Proficient
62/100

Representative pathway — 0 pathway points in the overall rating

  • ● Body of work — 11 imported matches (+0.2)

Critical recommendations

high Batting
Getting starts but not surviving

Adjusted average of 12.0 over 6 innings. Focus on the first 15 balls: leave/defend percentages, judgement outside off stump.

info Fielding
Fielding is a selection weapon

0.82 catches per match is elite for this level — keep it visible by taking the hardest catching positions in big games.

Strengths

  • ✓ Genuine wicket-taker — bowling average of 15.9.
  • ✓ Strikes regularly — a wicket every 25 balls.
  • ✓ Safe hands — 9 catches in 11 matches (0.82 per match), a genuine selection asset.
How these ratings are calculated
Overall
Weighted blend of the disciplines: Fielding 55 × 40% · Batting not rated (weight redistributed) · Bowling 62 × 30%. Unrated disciplines are dropped and the remaining weights rescaled, so a non-bowler is not punished for not bowling.
Level
×0.30 for the level played (Club 9). The same score is worth more in harder cricket.
Form
Rated on the last 9 matches since 30 Oct 2024. Older cricket still shows in the career figures but does not count.
Fielding
Outfield: 9 catches + 0 run outs (0 direct, 0 assisted) in 11 matches — 0.82 per match.
Batting
Not rated: 6 innings at 12.0 average — below the 20 floor needed to be presented as a batter.
Bowling
12 wickets in 10 matches bowled in (of 11 played) — 1.20 per match at 15.9, economy 3.82, strike rate 25.0.

Fielding — imported matches (11)

9
Ct (field)
0
Ct (WK)
0.82
Catches / match
0
RO (direct)
0
RO (assist)
0
Stumpings
9
Total dismissals
0.82
Dismissals / match

Batting — imported matches

48
Runs (6 inns)
12
Avg (adj)
57.83
Strike rate
22
High score
3
Not outs
9
Median position
Century (100+) Fifty (50–99) Not out (under 50) Out (under 50)

Bowling — imported matches

12
Wickets (50 ov)
3.82
Economy
15.92
Average
10
Maidens
0.28
Extras / over
25
Strike rate

Dismissal pattern

Imported-match summary

Matches 11 imported
Batting 48 runs in 6 inns @ 12 (SR 57.83)
Milestones 0×100, 0×50, HS 22, 1 ducks
Bowling 12 wkts @ 15.92 (econ 3.82, SR 25)
Best / 5WI 3-15 · 0 five-fors
Fielding 9 ct, 0 RO, 0 st
All figures from imported scorecards only.

Further analysis

Batting form

Running not-out-adjusted average across innings (chronological).

Score distribution

How often each scoring band is reached — a read on consistency.

Scoring tempo

Runs vs balls faced per innings; line = a strike rate of 100.

Bowling form

Economy per spell (chronological) with the career economy as a baseline.

Wicket accumulation

Cumulative wickets across spells — the shape of their wicket-taking.

Fielding contribution

Breakdown of the 9 dismissals they were involved in.

Per-match fielding rate

0.82
Catches / match
0.82
Dismissals / match

Across 11 imported match(es).

Season by season

Seasons run 1 September – 31 August. Imported scorecards only.

Batting

Season Inns NO Runs HS Avg SR 50 100
2025/26 4 3 29 22* 12.69 61.7 0 0
2022/23 2 0 19 16 9.5 52.78 0 0

Bowling

Season Overs Mdns Runs Wkts Avg Econ SR
2025/26 43 10 164 11 14.91 3.81 23.5
2022/23 7 0 27 1 27 3.86 42

Fielding

Season Ct WK Ct RO St Dismissals
2025/26 6 0 0 0 6
2022/23 3 0 0 0 3
Pathway benchmark

How does Chris compare?

Year-by-year, aligned by age — against Sam Konstas or any player you pick.

Flag it for review — duplicate records that should be one player, or numbers that look wrong. It joins a queue; nothing changes straight away.